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0 votes
1 answer
324 views

How to force draw_handler_add?

I have a draw function inspired from this answer: ...
cak3_lover's user avatar
0 votes
0 answers
564 views

Can shaders created in Blender Shader Editor be exported as OpenGL shaders in versions of Blender 2.9x?

I have created a shader in the Blender Shader Editor, since I find it very powerful and easy to use. I would like to export this shader so I can use it outside Blender. Is this possible for versions ...
CPRBlender's user avatar
0 votes
0 answers
407 views

capture data from different cameras

I need this for my video game that I want to start on in Blender Game Engine. I have not figured out how to use multiple cameras and make them give data out without them being active cams or without ...
user104998's user avatar
0 votes
1 answer
1k views

Radeon RX 570 not rendering correctly using Eevee [Linux (Ubuntu), AMD]

Recently got my GPU setup, and after a bit of trial and error, I was able to get it to work with everything, until I decided just a bit ago to use EEVEE in blender instead of cycles; I was presented ...
SmoothiesForFree's user avatar
0 votes
0 answers
556 views

Blender crashes randomly while using - OpenGL issue

I've been experiencing one particular problem for over two years without a solution. When using Blender (even just navigation in GUI), it randomly crashes. When I look to the Events Viewer, I get ...
Pavel Grulich's user avatar
0 votes
1 answer
181 views

Blender failing to open saves using cycles render. (OpenGL 3.3 or higher error)

I have been trying to get back into blender but most of my saves aren't opening. I get the "Blender - unsupported Graphics card. the graphics card needs OpenGL 3.3..." If i save the file as Eevee they ...
Robert Enrico's user avatar
1 vote
2 answers
5k views

What happened to OpenGL render? Why has EEVEE been so slow at files?

I just spent days rendering something in 2.80, and it's got some problems, so I'll need to re-render. The thing is I don't even need anything but OpenGL rendering for this, but OpenGL along with the ...
TheLabCat's user avatar
  • 6,674
1 vote
0 answers
2k views

Big problem when exporte normal map from Substance Painter to Blender

I need help. I have this problem when I export a normal map from Substance Painter to use in Blender. As you can see in the images it show some dark spots in the object, and it looks worse at ...
Rock Man's user avatar
5 votes
3 answers
12k views

Blender 2.8 EEVEE render out viewport like old openGL render

In the older versions of blender 2.8 it used to be possible (I did it once and I saw videos of people doing it) to render out the viewport (I think it was with an OpenGL render option), in rendered ...
B''H Bi'ezras -- Boruch Hashem's user avatar
1 vote
0 answers
356 views

eevee - get opengl to wait for all samples? [closed]

Version 2.80.4 - I have a spot lamp with volumetric lighting enabled and I've adjusted the samples and volumetric tile size to get a decent enough cone of light once the viewport finishes loading. ...
GoblinAttorney's user avatar