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20 votes
3 answers
5k views

How to make a procedural white birch bark material in cycles?

How can I proceduraly create the dark lines as seen in white birch (paper birch) bark? This is the exact type of effect I'm trying to replicate. Random sized "lines" in the bark, yet they all run the ...
David's user avatar
  • 49.5k
16 votes
1 answer
6k views

How can I make a procedural polished granite material?

I have made a polished granite material with a node setup. Using this photograph as reference, how can I improve this further?
Naresh Vijh's user avatar
14 votes
4 answers
4k views

Suspended particles inside a material (procedural)

Inspired by reading this very intense thread about procedural materials, I decided to try and build upon saunam's material of "suspended particles in a recipient" to create a material for a watermelon ...
MicroMachine's user avatar
  • 4,713
13 votes
1 answer
1k views

Procedural Cracked Hole Material

I want a way to generate procedural cracks like in the pictures below: I’ve been trying to do it with Voronoi textures, but have so far been unsuccessful: Does anyone have ideas for how to do this?
Antigrammer's user avatar
12 votes
1 answer
1k views

procedurally generated mold (fungus) using voronoi texture?

I have been trying to recreate a good looking procedural mold texture for a bit now. I have found the best approach to creating the actual round shape of the mold patches seen in the pic seem to be ...
Stag beetle's user avatar
11 votes
2 answers
3k views

How can I make a texture look jagged or distorted?

I have to make a bricks texture jagged or corroded this and have no idea how to make it. I tried Voronoi + Brick and nothing makes it look like this.
TomB's user avatar
  • 121
11 votes
2 answers
2k views

How to randomize window lighting on skyscrapers without separating each window into a separate object?

I want to make a building where each window has a randomized lighting value. I can achieve this by separating each window into a separate object and assigning them a material that uses a random number,...
Jeremy Bernier's user avatar
7 votes
4 answers
3k views

How would I procedurally texture a marble tile floor without the texture spreading across every tile?

Basically I have a tile which I duplicated using an array modifier to make the floor: Then in the node editor I created a procedural marble texture using nodes and got this: The problem with this ...
Funny1048's user avatar
  • 301
7 votes
2 answers
680 views

How to create an accurate procedural spin gradient?

I created this texture in Photoshop. It's 4096x4096 pixels, Grayscale, 16-bit, PNG. At 1.8MB the file size is reasonable, but I feel like if I could create this procedurally with nodes it would be ...
Mentalist's user avatar
  • 19.3k
7 votes
3 answers
585 views

Make Gradient between two gradient spheres

I have two Empty Objects. They are both Scale 1, but have different Sizes set in properties: They are each used as Object Texture Coordinates for a Spherical Gradient Texture. The smaller one is ...
Ascalon's user avatar
  • 6,647
7 votes
1 answer
5k views

Convert Object texture coords to Polar

I am building a procedural eye texture setup based around Object coordinates. As part of the project, I am trying to re-create a setup that is normally used for UV textures. This tutorial shows how ...
Ascalon's user avatar
  • 6,647
6 votes
1 answer
504 views

How do I create a radial metallic gear material procedurally?

I am trying to make a gear material where there are highlights that are like lines facing outward from the gear's center. This image shows what I am trying to accomplish. How can such an effect be ...
Piemanray314's user avatar
5 votes
1 answer
265 views

How does Smooth F1 Voronoi work mathematically?

I’m told that Smooth F1 Voronoi uses Smooth Minimum to visually smooth out the Voronoi Edges. But how does it do that? I know the math behind Smooth Minimum and F1 Worley Noise, but how does Smooth ...
Orange Cat's user avatar
5 votes
2 answers
865 views

How can I create an irregular, marble-tiles surface?

I'm trying to create a marble-tiles procedural texture for a bathroom's pavement like this: What I already did was creating the surface for the single tiles, but I can't get to do two things: ...
mast3rsensei's user avatar
5 votes
1 answer
2k views

Animated procedural stylized water ripple in Cycles material

I'm trying to find out how to create a procedural material that creates an animated diffuse ripple around any intersection or 'edge'. e.g. cube lands on water surface, edge of water touching the side ...
dwongwwz's user avatar
5 votes
1 answer
465 views

How can I achieve a crystalline glaze material procedurally?

As practice, I've been modelling a pot. I wanted to recreate the crystalline glaze of the pot as a material, but since I'm fairly new to materials, I've been having trouble. I figures a noise texture ...
Rebecca's user avatar
  • 51
4 votes
2 answers
820 views

How can I recreate this spotty/polka dot/ confetti material procedurally

How can I go about recreating this with a procedural material. It's part of a comission and it needs to have seemingly randomly scattered spots of slightly different sizes and colours on a white ...
Joe Chapman's user avatar
4 votes
1 answer
565 views

Is it possible to create a Voronoi RadialLine?

I could make something similar to Swirl, but I want to make a line towards the center of each Voronoi! Would it be possible for me to make it? Current node configuration I want the texture to look ...
InamuraJIN's user avatar
4 votes
1 answer
1k views

How can I pixelate a procedural texture with a pixel grid that is completely static in world space?

I am trying to create a voxelized fire simulation, and then texture it so that the center of the fire is the brightest point. Here you can see what I currently have: The voxelized fire sim, it is 3d ...
Anthony Madeira's user avatar
4 votes
2 answers
8k views

how can I create a procedural circuit board texture

Im curious If it's possible to create a fully procedural texture similar to this reference image using only material nodes
Funny1048's user avatar
  • 301
4 votes
1 answer
2k views

Rotating, Moving or Placing Procedural Texture on an Object

I have modelled an object with procedural material. I wish that the texture could either be rotated, moved or placed anywhere in the x-y-z axis or, the surface of it. This is how far I've gone with ...
irwan's user avatar
  • 121
4 votes
1 answer
259 views

How can I create a procedurally stained wall material?

For the material, I would like to create the concrete material and the stains that seem to be caused by water leaks. Particularly, I'd like to know how to create the stain patches for the material.
Altphics 's user avatar
4 votes
1 answer
616 views

Creating (procedural) bubble glass material similar to 'pulegoso' glass blowing technique

I would like to recreate the 'pulegoso' sculptural glass effect as a material, where the glass encases small air bubbles - see images. Ideally it would be procedural, so I can edit bubble size / ...
maria-theresa's user avatar
4 votes
1 answer
232 views

Any way to recreate this procedurally and random?

I've recently been trying to create a personal library of node groups and materials to get a better understanding of blenders material nodes, but I'm a bit stumped on how to recreate this I'm trying ...
Autumn's user avatar
  • 43
4 votes
1 answer
981 views

joining two objects distorts procedural texture

In blender I created a procedural marble material using nodes and no image textures and also using generated texture coordinates and it looks great in this image but when I go to join the marble ...
Funny1048's user avatar
  • 301
4 votes
1 answer
2k views

How to i add a gradient to particles, normal to the emitters surface?

This is a very special question i'd imagine ;) I have a base shape, that uses a particle system with pyramids on it. Im triyng to add a gradient to the pyramid-spikes. This efffect by itself can be ...
Mnkymnk's user avatar
  • 944
4 votes
1 answer
2k views

Does anyone know how to make a procedural random tile texture?

I'm trying to make a tile texture using nodes only, but figure out a method of doing so. I want to make something like this: I don't need to make the marble, just looking for the outlines of the ...
Cassidy Renno's user avatar
3 votes
2 answers
2k views

Realistic Cereal

I am trying to make an animation that has some cereal inside of it, and the camera will get somewhat close to it so I want it to look as realistic as possible without severely impacting performance. (...
Eric Xue's user avatar
  • 1,813
3 votes
3 answers
666 views

Transfer Collision Detection in shader editor into other changes [duplicate]

I want to be able to detect the collision of two objects, via the shader editor. Till now I got a white spot exactly there where the object hits the other but I dont know how I can use this little ...
Mo Leander's user avatar
3 votes
1 answer
757 views

Can't figure out how this LED display was animated

I'm trying to figure out how this was done, specifically the animation for the LED screen. The loading bar, the random scrolling numbers (on right), the text that pops up on the bottom left. What's ...
bonypoy's user avatar
  • 915
3 votes
2 answers
7k views

How to rotate a procedural material

I am faking sci-fi towers with windows on each floor by using a procedural texture, but I can't get it to be horizontal instead of vertical. This is the node setup right now: This question seems to ...
kim holder's user avatar
  • 2,052
3 votes
1 answer
309 views

How to create a procedural galia melon material?

I'm trying to create a procedural Galia melon texture, I want something like this as a result(with a bumpy look, yes) Any ideas? .Blend File Here's where I'm at now: My node setup(sorry for the ...
cxnt 's user avatar
  • 397
3 votes
2 answers
738 views

How do I mask whole cells in a Voronoi texture?

I'm trying to overlay a Voronoi noise texture in Blender, I'd like it to blend into another texture with fewer and fewer whole cells across a gradient. I've tried two methods but neither quite gives ...
RexBanner's user avatar
3 votes
1 answer
513 views

How can I individually scale the voronoi color chunks? [duplicate]

I'm trying to make sort of a granite slab material for flooring. And i've tried a lot of things, but none seem to make it look good, and using the image doesn't help either since there's changes in ...
Throndronis's user avatar
  • 1,041
3 votes
1 answer
1k views

How to emulate MixRGB (Mix) with math node for Grayscale?

I would like to do a little research, and I would like to simulate a MixRgb type node with a mathematical node, to mix BW type maps, since the MixRGB mixes 3 channels, it would be enough for me to mix ...
Noob Cat's user avatar
  • 1,269
3 votes
1 answer
186 views

Creating Custom Texture

Need some help with a custom texture that I want to create. Reference texture (want to achieve something like this) I found on the web: I tried to create something similar with the following node set ...
Prasanjeet Mohanty's user avatar
3 votes
1 answer
225 views

How to change wave texture mathematically?

I want to achive this result for my column without using additional modeling (just shading and procedural textures, sorry for bad quality, I don't have better one): For now I have this material (the ...
Сергей's user avatar
3 votes
1 answer
527 views

Why does Voronoi texture sometimes have black lines through it?

I was working with procedural nodes, and I added this Voronoi texture. (See Photos) I turned it to distance to edge, and turned the randomness value down to 0. Then I opened up a new Blender file, and ...
Ryan King Art's user avatar
3 votes
1 answer
311 views

Bend a flat gradient without distortion

I am trying to make some shapes out of object coordinate vectors. I want to take a linear gradient (the X, Y, or Z) and bend it an arbitrary amount around an arbitrary point without distorting it. ...
Ascalon's user avatar
  • 6,647
3 votes
1 answer
114 views

How to alternate red/green color for a line chart based on segment direction?

I am working on a project to create procedural line charts (e.g. share market charts): https://drive.google.com/file/d/1WlDstmXDMZRSIO0d8xzP-R15kM1hdkp7/view?usp=sharing Here's how I did it: I took ...
Maulik Sharma's user avatar
3 votes
1 answer
1k views

How do I have a procedural texture follow the surface of a mesh?

I am trying to texture a high poly sculpted model, making UV unwrapping impractical. The object is a spiral horn. The texture has rows of color that I want to follow the spiral. Is This possible? I've ...
The_Machine's user avatar
3 votes
1 answer
1k views

How do you create procedural bubbles on a surface?

I'm trying to achieve the answer in How to create procedurally generated surface bubbles on a liquid I'm unsure on how to do this in 2.9.
Popcorn's user avatar
  • 33
3 votes
1 answer
6k views

Rock PBR Texture Creation within Blender (Procedural) for export in game engines

I've seen in Blender Docs that there are some of the procedural textures in Blender like Voronoi/Clouds/Noise etc. I've seen Substance Designer which is a good alternative to create textures for game ...
user avatar
3 votes
1 answer
366 views

How to translate plane coordinates x,y to equirectangular?

I have a procedural texture with a circle made by formula $x^2 + y^2 \lt r^2$. It looks like a circle on a plane. But if I try to use this formula in the World environment - the circle is distorted. ...
Korchiy's user avatar
  • 179
3 votes
1 answer
532 views

Procedural texture is much lighter when baked

I was following a procedural texture tutorial to make a texture for an object, but the bake is coming out a lighter color (I'm baking it to export it to a game engine). I've included the tutorials I ...
Ray Avid Lebon's user avatar
3 votes
1 answer
346 views

Can I use geometry nodes to scatter points only where the material is white?

I have a procedural node based material in blender that produces areas of two colours, black and white. Can I use geometry nodes to scatter points only where the material is white? I'm looking to ...
DoctorOrrery's user avatar
3 votes
0 answers
21 views

Is there a way to make a colour input dynamically match the colour of whatever other material/mesh it's touching? [duplicate]

Anyone know if there's a way to set a colour input (for a material) to match the colour of the closest material/mesh? For example, if I had a cube that I wanted to dynamically adopt the colour of the ...
obfuscate's user avatar
  • 116
2 votes
2 answers
3k views

How to add dirt on a direction of the object

I have modeled a car and now im trying to texturize it. I would like to make the materials proceduraly, so I have not unwrapped the model (if its necesary I will, but I dont want to bake the textures)....
Alexxjaz's user avatar
  • 130
2 votes
2 answers
2k views

Creating realistic procedural material

G'day, guys! I really need your help here! I wanted to create the material similar to the Lotus image. But how to do it and where to start - I have now idea (I'm pretty weak in materials, just know ...
jgummer's user avatar
  • 49
2 votes
1 answer
171 views

material with generic procedural maps? [duplicate]

is there a way in blender to make a tree of procedural maps that can be used in several materials at the same time? and updated at once by changing their contents in the various materials that receive ...
bilo's user avatar
  • 203

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