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3 votes
2 answers
722 views

How do I mask whole cells in a Voronoi texture?

I'm trying to overlay a Voronoi noise texture in Blender, I'd like it to blend into another texture with fewer and fewer whole cells across a gradient. I've tried two methods but neither quite gives ...
RexBanner's user avatar
2 votes
1 answer
64 views

How can I render this procedural material and mesh at the same time into a single image?

I am just trying to find out how I would go about rendering this mesh with the procedurally generated material on it into a .PNG with an alpha channel to use for some artwork. Mesh With Material On It ...
Stormy's user avatar
  • 41
2 votes
1 answer
264 views

A procedural asphalt material with inset stones

I'm trying to make a realistic looking asphalt texture, with the little stones of about 3 different colours set into it. Here's what my current attempt looks like: And here's my reference: There are ...
Transmission's user avatar
0 votes
2 answers
536 views

Procedural smooth convergent lines shader

You'll understand once you see the image. I wanted to make a procedural shader that made smooth lines converge in the middle, but the catch is that I want the lines to smoothly fade instead of having ...
Throndronis's user avatar
  • 1,041
2 votes
1 answer
1k views

Blending edges of materials together?

Id like to blend these materials together so there's not such a straight edge. I know you can mix shaders with nodes but I dont know how to localize it to a specific edge. Right now I just have them ...
bonypoy's user avatar
  • 915
1 vote
1 answer
118 views

Striped Glass ball - how do I make the stripes white

I'm currently doing an assignment for college in which I have to create a material for a striped glass ball. I've had this base idea: but the stripes need to be white. How can I make it happen? It is ...
Clara Pessoa's user avatar
1 vote
1 answer
2k views

Procedural Marble Material

Greetings dear 3D artists! According to the tutorial on "Ryan King Art" YouTube channel called "Procedural Marble Material (Blender Tutorial)" I am trying to create a marble ...
Геннадий Горбач's user avatar
3 votes
3 answers
664 views

Transfer Collision Detection in shader editor into other changes [duplicate]

I want to be able to detect the collision of two objects, via the shader editor. Till now I got a white spot exactly there where the object hits the other but I dont know how I can use this little ...
Mo Leander's user avatar
1 vote
0 answers
348 views

How do I get displacement from a material to mesh geometry?

I'm having trouble with displacement. I'm trying to follow the instructions here to get the procedural pitting I have from the material on to the mesh itself so I can export it as an .stl for 3D ...
Seed Code's user avatar
3 votes
1 answer
523 views

Why does Voronoi texture sometimes have black lines through it?

I was working with procedural nodes, and I added this Voronoi texture. (See Photos) I turned it to distance to edge, and turned the randomness value down to 0. Then I opened up a new Blender file, and ...
Ryan King Art's user avatar
1 vote
1 answer
516 views

How can I create a procedural cast iron shader similar to these photos?

I want to recreate the cast iron material you can see in the reference images. I'm especially interested in the structure and reflectance properties. The first two images were taken up close and the ...
dontknowhow's user avatar
13 votes
1 answer
1k views

Procedural Cracked Hole Material

I want a way to generate procedural cracks like in the pictures below: I’ve been trying to do it with Voronoi textures, but have so far been unsuccessful: Does anyone have ideas for how to do this?
Antigrammer's user avatar
0 votes
0 answers
72 views

Multi-colored stone-like procedural material

I am trying to recreate this: color pattern in blender, but I am unable to do so. For a while now I've been orbitting around something in this fashion: But I couldn't make it look any better. I ...
Jakub Mazur's user avatar
1 vote
1 answer
197 views

Procedural material texture scaling

Hello everyone people! I have the following question. I got a .blend with a ready-made material that I found on Blendswap. This material allows procedural concrete to be applied on random surfaces (...
Jeff's user avatar
  • 45
3 votes
1 answer
304 views

Bend a flat gradient without distortion

I am trying to make some shapes out of object coordinate vectors. I want to take a linear gradient (the X, Y, or Z) and bend it an arbitrary amount around an arbitrary point without distorting it. ...
Ascalon's user avatar
  • 6,647

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