All Questions
Tagged with materials procedural
174
questions
3
votes
2
answers
722
views
How do I mask whole cells in a Voronoi texture?
I'm trying to overlay a Voronoi noise texture in Blender, I'd like it to blend into another texture with fewer and fewer whole cells across a gradient. I've tried two methods but neither quite gives ...
2
votes
1
answer
64
views
How can I render this procedural material and mesh at the same time into a single image?
I am just trying to find out how I would go about rendering this mesh with the procedurally generated material on it into a .PNG with an alpha channel to use for some artwork.
Mesh With Material On It
...
2
votes
1
answer
264
views
A procedural asphalt material with inset stones
I'm trying to make a realistic looking asphalt texture, with the little stones of about 3 different colours set into it.
Here's what my current attempt looks like:
And here's my reference:
There are ...
0
votes
2
answers
536
views
Procedural smooth convergent lines shader
You'll understand once you see the image. I wanted to make a procedural shader that made smooth lines converge in the middle, but the catch is that I want the lines to smoothly fade instead of having ...
2
votes
1
answer
1k
views
Blending edges of materials together?
Id like to blend these materials together so there's not such a straight edge. I know you can mix shaders with nodes but I dont know how to localize it to a specific edge. Right now I just have them ...
1
vote
1
answer
118
views
Striped Glass ball - how do I make the stripes white
I'm currently doing an assignment for college in which I have to create a material for a striped glass ball. I've had this base idea: but the stripes need to be white. How can I make it happen? It is ...
1
vote
1
answer
2k
views
Procedural Marble Material
Greetings dear 3D artists!
According to the tutorial on "Ryan King Art" YouTube channel called "Procedural Marble Material (Blender Tutorial)" I am trying to create a marble ...
3
votes
3
answers
664
views
Transfer Collision Detection in shader editor into other changes [duplicate]
I want to be able to detect the collision of two objects, via the shader editor. Till now I got a white spot exactly there where the object hits the other but I dont know how I can use this little ...
1
vote
0
answers
348
views
How do I get displacement from a material to mesh geometry?
I'm having trouble with displacement. I'm trying to follow the instructions here to get the procedural pitting I have from the material on to the mesh itself so I can export it as an .stl for 3D ...
3
votes
1
answer
523
views
Why does Voronoi texture sometimes have black lines through it?
I was working with procedural nodes, and I added this Voronoi texture. (See Photos) I turned it to distance to edge, and turned the randomness value down to 0. Then I opened up a new Blender file, and ...
1
vote
1
answer
516
views
How can I create a procedural cast iron shader similar to these photos?
I want to recreate the cast iron material you can see in the reference images. I'm especially interested in the structure and reflectance properties. The first two images were taken up close and the ...
13
votes
1
answer
1k
views
Procedural Cracked Hole Material
I want a way to generate procedural cracks like in the pictures below:
I’ve been trying to do it with Voronoi textures, but have so far been unsuccessful:
Does anyone have ideas for how to do this?
0
votes
0
answers
72
views
Multi-colored stone-like procedural material
I am trying to recreate this:
color pattern in blender, but I am unable to do so.
For a while now I've been orbitting around something in this fashion:
But I couldn't make it look any better. I ...
1
vote
1
answer
197
views
Procedural material texture scaling
Hello everyone people!
I have the following question.
I got a .blend with a ready-made material that I found on Blendswap. This material allows procedural concrete to be applied on random surfaces (...
3
votes
1
answer
304
views
Bend a flat gradient without distortion
I am trying to make some shapes out of object coordinate vectors. I want to take a linear gradient (the X, Y, or Z) and bend it an arbitrary amount around an arbitrary point without distorting it. ...