All Questions
Tagged with materials procedural
174
questions
1
vote
1
answer
375
views
Correct Face Attributes not working
I'm trying to create a mesh with a procedural checkerboard shader, but when I scale the mesh, the material scales as well, even when I have Correct Face Attributes applied. Oddly, it seems to work ...
1
vote
1
answer
53
views
Geometry nodes : Is there a way to assign a material to a specific instance?
Currently building a geometry nodes setup that create a web of sphere distributed along the point of a curve as follows:
I would like to have the spheres with more than 1 connection to be green and ...
2
votes
1
answer
98
views
Shaders: How do I make a musgrave pattern tri-planar?
I'm working on this procedural wood texture (I'm going for a stylized look) using a musgrave texture as a base. As pictured below, this works well with vertical surfaces, but when viewed from the top ...
0
votes
0
answers
36
views
how do I create glass material and lens material similar to the glass camera panel in image?
Hi, I am trying to create a glass material that is similar to the one I posted below...
How do I achieve a similar effect, in eevee?
1
vote
0
answers
84
views
How to map the Gradient Texture based on the loose parts of a single object?
Is it possible to map the Gradient Texture in a way that no matter the position of the mesh on the space? So $0$ will always be at one end of the mesh and $1$ at ...
0
votes
0
answers
49
views
How do I add a texture for procedural materials as seen in this video?
So I am watching a procedural material tutorial video on Youtube. In the beginning, the creator has a tile-like texture in the background of his object, which is the plane. When he adds the Magic ...
1
vote
1
answer
93
views
How can I rotate vectors to align with a sphere surface?
TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs?
I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
3
votes
1
answer
186
views
Creating Custom Texture
Need some help with a custom texture that I want to create. Reference texture (want to achieve something like this) I found on the web:
I tried to create something similar with the following node set ...
0
votes
1
answer
116
views
How can I recreate this polka dot multi color material procedurally
How can I go about recreating this with procedural material?
Node setup would be much appreciated. Thank you.
0
votes
0
answers
255
views
Geometry Nodes - How to maintain individual instance index after Mesh Boolean operation?
I am instancing shapes on the points of a mesh, assigning each instance an index, which I then put into the group output to be used in the shader to make each instance a different colour.
I am doing ...
2
votes
1
answer
248
views
Procedural texture does not work
I am using blender and rhino.
but today i realize that my obj date from rhino can not be rendered in blender with Procedural material. does someone know the reason? thanks!
left is the cube from ...
2
votes
1
answer
410
views
How to prevent textures from stretching?
I am trying to create a cartoon realistic pizza. However though, when trying to add materials, some of the smaller dimensioned faces seems to stretch it out.
Here is an example of the Pepperoni, and ...
0
votes
0
answers
185
views
Baking results are blurry
I used a subdivided plane and manually changed the positions of vertices but when i decided to bake the textures in order to import model with baked textures (for game engines) i found that the ...
1
vote
0
answers
42
views
Why does my volumetric atmosphere not have an orange sunset region?
So this is the effect I'm looking for:
This orange glow in an atmosphere, right where the shadowy and the light side meet. However, my material (which should be pretty physically accurate as far as I ...
3
votes
1
answer
223
views
How to change wave texture mathematically?
I want to achive this result for my column without using additional modeling (just shading and procedural textures, sorry for bad quality, I don't have better one):
For now I have this material (the ...