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55 questions with no upvoted or accepted answers
1 vote
0 answers
30 views

How to create L shaped brick pattern with shader nodes?

how can I create this L shaped pattern?
CodyKoInABox's user avatar
1 vote
0 answers
86 views

How to map the Gradient Texture based on the loose parts of a single object?

Is it possible to map the Gradient Texture in a way that no matter the position of the mesh on the space? So $0$ will always be at one end of the mesh and $1$ at ...
Luiz Antonio's user avatar
1 vote
0 answers
43 views

Why does my volumetric atmosphere not have an orange sunset region?

So this is the effect I'm looking for: This orange glow in an atmosphere, right where the shadowy and the light side meet. However, my material (which should be pretty physically accurate as far as I ...
Dániel Sáfár's user avatar
1 vote
0 answers
25 views

baking normal from procedural causes odd scretching around different materials

I have a mesh with three different materials. I applied different procedurals to each. When baking the diffuse texture give me no problems, but the normal maps are giving me strange stretch patterns ...
Zack Hound's user avatar
1 vote
0 answers
129 views

how to make marble veins 3d, like in real marble rocks?

So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks. Thing is, I'm trying to texture a model like a marble piece was ...
Pedro's user avatar
  • 11
1 vote
0 answers
225 views

How can I remove seams over procedural texture

I've created this character and want to create snake scale texture over body using this tutorial ... https://www.youtube.com/watch?v=mJVuodaPHTQ I want to remove seams where joints are present in UV ...
Harsh Tiwari's user avatar
1 vote
0 answers
350 views

How do I get displacement from a material to mesh geometry?

I'm having trouble with displacement. I'm trying to follow the instructions here to get the procedural pitting I have from the material on to the mesh itself so I can export it as an .stl for 3D ...
Seed Code's user avatar
1 vote
0 answers
955 views

Procedual textures/masks: Is it possible to get a sharp edge from bevel node result?

I am trying to procedurally mask all edges of any kind of mesh with a sharp edged line in blender. Using pointiness from the geometry node for that task has two main disadvantages for me: First, I ...
DeRRoN's user avatar
  • 23
1 vote
0 answers
57 views

How can I achieve a procedurally generated mixed color effect on the sides of a dice object?

I have a simple dice object with a material node for the side color and a material node for the dot color. How can I achieve this mixed color effect on the sides of the dice:
shirefriendship's user avatar
1 vote
0 answers
151 views

Custom blurred pointiness node using normal input

I need to create blurred curvature map, I'm currently using Pointiness input along with ColorRamp node but because the Pointiness node doesn't depend on coordinates input I'm unable to blur the result ...
Ahmed Ali's user avatar
  • 563
1 vote
0 answers
2k views

Edge Detect / Edge Outline for a procedural grayscale texture (material setup question)

I'm working on a procedural material and got stuck with the following issue. My material generates a high contrast grayscale mask which is used to blend layers. I need to break up the edges of this ...
seethesky's user avatar
  • 169
1 vote
0 answers
79 views

Is there something like a stretch or deformation Map?

Working on some procedural materials and wondering if there's some way to get a sense of how much an area has been compressed or stretched from some resting position. Ideally this would be a vector ...
Tim Hope's user avatar
  • 111
1 vote
0 answers
665 views

curving prodecural texture along an object (road Texture)

how can i make a procedural texture follow a curved path? something link this (the yellow lines on the sides) Thank you
Sam Mousa's user avatar
  • 113
1 vote
0 answers
123 views

How to make a texture circle around each vertex

i'm not sure how I can get the texture to originate from each vertex but my current method seems to fall apart because of each face's orientation curent material a gradient fanning out from every ...
Galad D's user avatar
  • 13
1 vote
0 answers
440 views

Oil Pastel Shader

I'm wondering how you could create a procedural oil pastel shader.
ANimator120's user avatar

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