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7 votes
1 answer
5k views

Convert Object texture coords to Polar

I am building a procedural eye texture setup based around Object coordinates. As part of the project, I am trying to re-create a setup that is normally used for UV textures. This tutorial shows how ...
1 vote
1 answer
1k views

How to make realistic pockets of sand?

I want to add sand around the small rocks in this scene but I'm not sure the best way to go about it. Ideally, I'd love to increase the rocks by millions, but obviously that would increase the poly ...
0 votes
1 answer
2k views

How can i recreate this orange texture in blender?

I have been messing around with noise textures but can't get anything reasonably close to this.
2 votes
0 answers
378 views

Light emitted through a translucent plastic material [duplicate]

I often see hallway lights or street signs made from translucent plastic shapes inside of which is a light. The light doesn't spread through the thicker parts of the plastic, and some angles are ...
1 vote
1 answer
766 views

How to procedurally add a precious metal vein to rock

First of all, here is an example picture of how the effect looks (source: http://marksteinmetz.photoshelter.com/image/I0000OqcTcB07acQ): This is different from the usual rust texture in that the gold ...
3 votes
2 answers
7k views

How to rotate a procedural material

I am faking sci-fi towers with windows on each floor by using a procedural texture, but I can't get it to be horizontal instead of vertical. This is the node setup right now: This question seems to ...
0 votes
1 answer
371 views

How do I apply a procedural generated scratch overlay across multiple mesh

What is going on 100% procedural texturing is part of the goal Each board is an individual mesh Exact same material is used on each mesh Material's nodes add a random value to Object Texture ...
14 votes
4 answers
4k views

Suspended particles inside a material (procedural)

Inspired by reading this very intense thread about procedural materials, I decided to try and build upon saunam's material of "suspended particles in a recipient" to create a material for a watermelon ...
1 vote
2 answers
3k views

Texture Changes When Object Position Changes

I'm working on a procedural wood texture, and it's become clear that I don't understand cycles vectors at all :( I'm hoping someone will see an obvious problem or at least point me to a good resource ...

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