I have been messing around with noise textures but can't get anything reasonably close to this.
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$\begingroup$ Sounds like something you could easily recreate using a simple Voronoi texture $\endgroup$– Duarte Farrajota Ramos ♦Commented Oct 10, 2017 at 12:11
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3$\begingroup$ Please use the edit link at the bottom of your question, and add more information and images on how you've set up your material nodes and your current results. $\endgroup$– user1853Commented Oct 10, 2017 at 14:02
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I agree with Duarte, I would use a voroni texture plugged into a normal map. Then use the principled shader with SSS set to 1 or 2.
I used a texture in the roughness slot just to break up the shininess.
maybe scale the voroni texture even more than I did to make smaller divits and then bump the strength up a little more. Possibly invert the bump.
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$\begingroup$ see also this blenderguru.com/tutorials/mastering-lighting, has an interesting .blend maybe $\endgroup$– m.arditoCommented Oct 11, 2017 at 7:31