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oranges

I have been messing around with noise textures but can't get anything reasonably close to this.

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  • $\begingroup$ Sounds like something you could easily recreate using a simple Voronoi texture $\endgroup$ Commented Oct 10, 2017 at 12:11
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    $\begingroup$ Please use the edit link at the bottom of your question, and add more information and images on how you've set up your material nodes and your current results. $\endgroup$
    – user1853
    Commented Oct 10, 2017 at 14:02

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I agree with Duarte, I would use a voroni texture plugged into a normal map. Then use the principled shader with SSS set to 1 or 2.

I used a texture in the roughness slot just to break up the shininess.

maybe scale the voroni texture even more than I did to make smaller divits and then bump the strength up a little more. Possibly invert the bump.

enter image description here

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