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0 votes
1 answer
378 views

How would I take the average color of a material (lighting included) and turn that into a flat color?

I know that's very specific. I think the best use case other than my very specific one would be if you were making a scene out of voxels, and wanted each voxel to be a flat color, but still wanted ...
JackHainsworth's user avatar
0 votes
0 answers
22 views

Why does it look like my object has 2 different materials even though it just has 1

These are some parts of the head of a model I'm making. I noticed there is a lighting problem and it makes it look like the indicated object has 2 different materials separated by an edge. It's just ...
Swipes's user avatar
  • 181
0 votes
1 answer
170 views

Make duo-tone illustrations by seperating colors

I'm working on a workflow to make duotone illustrations. I like to work with emission shaders for this, because they eliminate all lightbounces, thereby it requires almost no rendertime and gives me a ...
jspr's user avatar
  • 543
1 vote
1 answer
886 views

EVEE Lighting and Volume Scatter showing through walls

I have a scene set up in EVEE with an object with a volume scatter material and a light on the outside. The light should only be coming through a window but there is volume being illuminated along the ...
Ben's user avatar
  • 21
5 votes
1 answer
390 views

Weird behaviour: A simple material renders fine on one mesh but not the other

I have a weird issue with Cycles in Blender 2.92: This comes from a larger project but I was able to reduce it down to this small example. The triangle is copied from the project I had issues with and ...
enveeed's user avatar
  • 53
2 votes
1 answer
892 views

How to render objects only with their materials diffuse color or without lighting

I am currently trying to write a python script with bpy and Blender 2.9 to render images of a couple of thousand wavefront objects with material information. I only need the "true colors" of ...
philkatkit's user avatar
0 votes
1 answer
513 views

Trouble getting video as plane to show it's image [duplicate]

I've imported a .mp4 video as a plane in object mode so that I can point the camera at it and animate some 3D objects in front of the video. The image of the video won't show up though (it remains a ...
Cragnogoo's user avatar
2 votes
1 answer
73 views

How to use flat colors to determine how a scene looks? I want no shadows just colored shapes

Is it possible for blender to just use colors to determine how a scene looks? I want no shadows, just the colors, like in after effects but 3D. I´m trying to replicate the following:
Dollar Store Richard's user avatar
2 votes
1 answer
2k views

Image Plane with Alpha Transparency, I want to remove lighting effects

I'm trying to do a multi plane image effect in blender. I want the image textures to render, with 0 lighting effects, so basically like an emission texture, but I can't use emission, because I want ...
Cullan 'Figgs' Bruce's user avatar
1 vote
0 answers
138 views

Let reflections and shadows continue over edges

I've been trying to get this to work for a few days, but I can't seem to find out how. I want to have an object with two colours (materials) reflect light seamlessly. These objects are generated ...
June's user avatar
  • 11
1 vote
1 answer
58 views

Identifying the source of unexpected lighting differences

I am seeking out ideas for why the darkened areasof this .gltf behave so differently with lighting than the other surfaces. Specifically the lower molars, and the tongue facing surfaces of the lower ...
Hudson Spangler's user avatar
0 votes
1 answer
566 views

Weird light around my meshes in Cycles rendering

What could be source of this weird orange light around cookies and what could be fix? I am using Cycles render and CPU(I have old GPU which is not supported in Blender 2.9 anymore). I am talking about ...
Radoon's user avatar
  • 557
1 vote
0 answers
33 views

Is there a dynamic light-amount dependent material change node setup?

I have a mountain scene and I want to reduce snow only from the bright areas of a plane. Is there a way to do this dynamically, so I dont have to use vertex paint, and it reacts to light change? Like ...
Cross313's user avatar

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