All Questions
359
questions
2
votes
1
answer
3k
views
Need emission to NOT cast shadows
I want light but no shadows using emission lights. Even though I uncheck the Ray Visibility "Shadow" I'm still getting shadows.
0
votes
0
answers
56
views
Why is this reflection incorect? [duplicate]
I am making an illustration in Cycles Render of a table with a lamp and a Magic-8 ball below it.
Here's what it looks like when I render:
On closer look, the reflection in the ball is wrong given ...
3
votes
1
answer
441
views
Why is the color white darkened through glass?
So here are two pictures, the first one Has the outer eye object, which is just solid glass, and the inner eye, which is has a UV map of an eye. The second having just the inner eye. I took a ...
2
votes
1
answer
10k
views
Why are sky textures not showing up?
I'm a Blender noob and trying to do something I thought would be simple, but is causing me grief. I'm trying to add a sky outside the windows of the classroom scene found in this Blender file I found ...
2
votes
1
answer
1k
views
Change the effect of a light on a certain object?
I need a Rim / Backlight for my object, but the mesh is standing on a Glossy floor and when I put a spot lamp even which is pointing upward, it is still casting light on the floor, which is something ...
1
vote
0
answers
559
views
Can a material ignore a light? [duplicate]
I have several objects that need to be in the same scene layer and same render layers, but I want objects with a specific material to ignore a specific light. Is this possible?
1
vote
0
answers
259
views
How can I get a Sin City/300 monotone and grayscale style
I don't know that I'm using monotone and grayscale in the right way, but I'm curious how to make a scene with has either only one tone like the use of Red in the movie 300, or something like sin city, ...
2
votes
1
answer
850
views
Why does the Minecraft-texture have black/dark borders in Cycles?
I've used a spot-lamp as the only light source (the fire doesn't spread any light). Also, the problem shouldn't occur in the textures because i already checked it in different angles. If i look at it ...
7
votes
2
answers
1k
views
howto create glass test tubes with semi-transparent fluid content
I want to create some glass test tubes with semi transparent fluid content of some different colors. I'd like to see through test tubes on ones behind. There should be no scene background (transparent)...
3
votes
1
answer
759
views
What elements go into a good material testing scene
I've been searching a bit for the perfect material testing scene, so I'm curious, what are some of the most important elements in a material testing scene?
5
votes
2
answers
3k
views
Make imported images insensitive to lighting but cast and receive shadows
I'm trying to do a cutout animation with imported .png's. The only way I've found to get them to render faithfully is to make them either shadeless or emitters with an emit value of 1. However, I'd ...
1
vote
1
answer
971
views
How to set glow in text object, with python?
So, I want to make my text glows. Using python. Until now, I've scripted this, after reading some tutorials:
...
5
votes
3
answers
5k
views
How can I soften my Volumetric Light borders?
I made a volumetric light based on a sphere, the borders are too notorious, it even looks like a texture. Is there any way to soften the borders like adding a blur, but in the single object, without ...
1
vote
1
answer
1k
views
How can i make a proper light inside a circle with objects so their surface is illuminated?
I'm trying to do a Solar System representation with Cycles, i already have the planets in order, the orbits, and i'm basing my file on a picture, and i'm trying to achieve the same illumination, but ...
2
votes
1
answer
387
views
How can i make my material more prominent?
i'm trying to make a scene based in a spacecraft and a planet, but as you can see, some parts of the spacecraft seems really dark, and they appear in the render almost as if they dont exist.
How can i ...