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0 votes
0 answers
12 views

Clipping in Eevee Rendered View

I've found this issue just today. When I enter rendered view with Eevee, my viewport just starts doing this. In material view I get this weird green...volume? around my scene This also happens to some ...
YFNArtist's user avatar
0 votes
2 answers
19 views

Object rendered without material [duplicate]

I have an object in blender that I put a metallic material on and I see it in the viewport but when I render it turns black and the material disappears i need to render it with transparent background ...
Or1's user avatar
  • 9
0 votes
0 answers
18 views

PNG look all messed up compared to the rendered view

When I'm in blender it looks fine but when I try to render it the model gets jumbled up.
Mr Oddball's user avatar
1 vote
0 answers
30 views

Solid objects becoming transparent during Cycles render

I'm having an issue where some obejcts in my scene are becoming transparent during the render, but only when using my GPU. I have tried rendering with my CPU and have no issues with this happeneing. I'...
Tom Gough's user avatar
0 votes
0 answers
28 views

Strange blue/green seam between skin materials

I've tried researching this issue as it is sometimes a recurring problem for me but I can't seem to find a forum or answer for it anywhere. With some models I work with I get odd green and/or blue ...
Itsy's user avatar
  • 1
0 votes
0 answers
20 views

Problems with rendering reflections

I'm very new to blender and am currently struggling to get the reflections I want rendered. So I have several objects and as a light source and surroundings I imported the city.exr using this tutorial ...
Aliena's user avatar
  • 1
-1 votes
1 answer
52 views

trying to get rid of strange reflections

i've a pretty simple scene since i'm a beginner doing backroom hallways with simple texture and no special effects. first half of my render looked decent without those strange reflections at the walls....
user12585719's user avatar
0 votes
0 answers
15 views

How to set up object material as from camera view

I want to set an object material as camera view. Is there any way in Blender to do this? I don't have any idea so. btw, I'm using Cycles render engine.
Mr simulation's user avatar
0 votes
0 answers
25 views

Baking light in cycles

How to bake light in cycles for an emessive map? I only need to bake the texture that highlights the mesh with light
Mark's user avatar
  • 1
0 votes
1 answer
38 views

Why are the textures being distorted in final render vs in viewport

So I have two objects: A Uv Unwrapped Object (Arrow Buttons) with the arrow texture. A duplicate of the same object, but fattened (alt+s edit mode) and applied a transmission texture with clearcoat. ...
Atharva Deodhar's user avatar
0 votes
0 answers
321 views

How do I make a Minecraft render similar to the graphics from trailers/teasers for updates?

Actually, I want to make the appearance of my renders close to what I presented in the pictures, I will even attach those works that I have already been able to do and which look as close as possible ...
Jamm1eFade's user avatar
0 votes
0 answers
43 views

Why are there rough patches on my models?

Recently the models I've been importing have had patchy shading (I don't really know how to describe it). The patches disappear when I change the roughness to be higher or lower. Any explanation for ...
MrChurch2005's user avatar
0 votes
1 answer
80 views

Flat colours instead of textures

I'm experiencing a persistent issue with Blender on my MacBook Pro. No matter what material settings I use or whether I apply materials from Blenderkit, the final renders (in cycles) always appear as ...
CamiCamilla's user avatar
0 votes
1 answer
108 views

Final render image looking distorted with weird wave patterns all around

I'm a beginner in Blender and was following a tutorial. Everything was going fine until the render part. My final image is distorted (especially on the right side, don't know why) and I have no clue ...
Guilherme Lima's user avatar
0 votes
0 answers
23 views

Stylzed glass material WITH transmission using isometric camera and stacked panes (Cycles)

I got a client who wants stacked glass panes with a transmissive material looking like this: And I'm really struggling with getting the material right. The closest I got was using two materials, one ...
etlaM's user avatar
  • 33
0 votes
0 answers
44 views

How to create a reflective shadow catcher wo composition?

i have tried to create a material to be transparent to catch shadow and to receive reflection from the objects in the scene but not the world, after playing with material nodes for a while i have ...
hamed.design's user avatar
0 votes
1 answer
44 views

Incorrect reflections (topology problems) in Cycles

Is it possible to fix these "cracks" that appear when rendering in "Cycles"? Everything looks correct in EEVEE. Maybe the problem is how I modified the "crystal". (...
arachnoden's user avatar
  • 1,349
1 vote
1 answer
113 views

Why doesn't my liquid material show through my transparent plastic material in cycles?

I am trying to make a pipette that has a plastic transparent tip with a red transparent liquid inside. However, when I render in cycles, the material inside the tip does not show, although I can see ...
PowerPuffen's user avatar
0 votes
0 answers
26 views

Glass Material ussues

Greetings to the forum members, I work with glass materials, and there are some problems with them. There are problems on different rendering engines. On Eevee, the glass material does not work in ...
Corsa Technologies's user avatar
0 votes
1 answer
117 views

How can I achieve sequin glitter material like shining disco ball?

How can I achieve material like the one in the castle? It looks like glitters, Sequin, led dots. I don't know to be exact. Also, I want to make subtle animation on it like random shine over time
Adeeb Abaza's user avatar
1 vote
1 answer
60 views

textures loading in eevee renders but not in cycles render

The textures I set up work fine when I try to render it in Eevee, but when I try to render the image in Cycles it just shows up as a black texture that doesn't take light. This is what the image looks ...
Agent Evan's user avatar
0 votes
1 answer
101 views

How can I make transparent window for cycles and eevee in Blender?

I'm trying to make windows for this building but I am having trouble finding a good window texture that works well in Cycles and Eevee... This is what the building and texture nodes look like so far:
prestonferry's user avatar
0 votes
1 answer
645 views

Why is my Mantaflow render stuck at Updating Lights?

Hey guys, I am currently following this tutorial: https://www.youtube.com/watch?v=ZNb8I4v53-A&t=962s For some reason, even though I have a gaming pc (specs below), my render is taking too damn ...
Atharva Deodhar's user avatar
0 votes
0 answers
160 views

Principled bsdf Subsurface is causing weird white dots in cycles render mode

As soon as I enable the Subsurface in the Principled BSDF, it's just painting a lot of mostly white, small dots on the mesh, no matter what color I use as subsurface color. I tried changing all the ...
Mash's user avatar
  • 1
0 votes
1 answer
398 views

Render issue: How to get the correct skin color

I recently made a human head in blender. I try to render a very soft and a transparent texture of skin .When I try to increase the subsurface value, the skin will feel as transparent as I want, but at ...
Tchi HU's user avatar
  • 13
0 votes
2 answers
160 views

Plastic Ocean avoid IOR distortion, but keep the look

I am recreating a model of the ocean in a stylized way. I am satisfied with the " ocean " look, but I need to place Wind Turbines, and, as expected, I get distortions proper to the IOR ...
Bruno Suraski's user avatar
0 votes
1 answer
60 views

Transparent Material - so that you can't see what's next object through it - Similar with green screen

I am wonder if it possible in blender (cycles) to create an "fake" transparent material, so that you can't see what's next object through it and what you will be see is only transparent (...
diniulian's user avatar
  • 932
2 votes
1 answer
602 views

Glossiness not appearing in cycles render - working in preview

Render is not consistent with preview for glossy shader. All of my scene is visible in the preview and the render. There aren't any objects or lights hidden in either preview or the render. I have an ...
Kyle's user avatar
  • 21
1 vote
1 answer
418 views

Some parts of material appear darker than it should be

I don't know why Eevee works well, but Cycles creates weird patches in the material and I don't know what to do.
carmen's user avatar
  • 13
0 votes
0 answers
27 views

Why doesn't the inner dropper reflect properly?

May I know how do I get the inner tube that's in the liquid to show some sort of transparency as well? For the glass bottle, I have 2 faces for it, 1 with the normals facing outwards at 1.45 IOR ( ...
Storm Neo's user avatar
0 votes
1 answer
438 views

Why do these particles generated by png images have a black background?

the instance object is look great. but the particle is black I tried to tune light paths → total and transparent to 24 even 1024,its look better but still black This is the render setup and ...
isu's user avatar
  • 3
0 votes
0 answers
19 views

Car led lights with gradient from center [duplicate]

Is it possible to make an emission gradient from the centre of my car led lights? I found out that the lights are more realistic that way but I can't figure out how to do it. I searched tutorials on ...
Tobi's user avatar
  • 1
0 votes
0 answers
608 views

Metallic Material Reflection - Only showing the shape of light?

I have a material used for the backdrop along with most objects that are created. Once applied and rendered in Cycles the metallic spots only seem to reflect the square of the area lamp. Screenshot of ...
DMDesign's user avatar
2 votes
1 answer
1k views

How to make viewport render look identical to cycles render

I've been searching on the web for HOURS trying to figure out why my viewport render, which is set to cycles, and final render don't look similar. The lighting in my final render seems dulled, ...
wizardofloneliness's user avatar
0 votes
2 answers
708 views

Render view different to viewport shading

I'm new to Blender and lack the technical knowledge probably to explain very well so I'll try to attach the blend file to help hopefully. I have a short animation of a man jumping through a glass door ...
DANIEL's user avatar
  • 3
1 vote
1 answer
681 views

Adding texture with transparency in Blender Cycles

I need help desperately. I don't know why the part that's supposed to be transparent is coming up with these checkers, it doesn't show in the material preview only when I render.
user avatar
1 vote
1 answer
55 views

Render Preview Issue - Looks like UV's are not unwrapped [closed]

This is the first time I've experienced this and it occurs in both Blender 2.93.8 and 3.0.1. I've created a procedural texture on this building (which is UV unwrapped). It looks correct in the ...
Dale May's user avatar
0 votes
0 answers
39 views

Cycles material looks different despite same node setup

I am trying to make a translucent tape material, but for the life of me, I can't get them to look similar. The tape of the right is what I want it to look like, but somehow, the tape on the left ...
kay combobulate's user avatar
0 votes
1 answer
237 views

Donut doesn't looks like Blender Guru's one

For an odd and unknown to me reason, my donut seems to look VERY different from Blender Guru's one, as seen in the attached images. I've done exactly everything just like in the tutorial even color ...
Konstantin's user avatar
6 votes
2 answers
530 views

How does mixing shaders work?

Hello i am having trouble understanding how the 'mix shader' node actually works and more specifically why mix 2 identical nodes? For example: why is there a different result between using a glossy ...
Daniel Liberty's user avatar
2 votes
0 answers
422 views

Can this glass effect be done in Cycles?

I'm pretty new to Blender and I've been asking myself for quite a long time, can Cycles achieve those nice glass dispersion/matte shading like on Redshift/Octane in c4d? Is it possible? I found on one ...
Maya's user avatar
  • 53
2 votes
1 answer
85 views

Fake Foam Colour!

On the side of my cup, the colour of the foam (as seen through glass) is much darker than at the top of the liquid. I have set a little rough glass material to make the glass appear frosted, but this ...
USB's user avatar
  • 67
0 votes
0 answers
29 views

Window isn't rendering properly

Using the rendering preview, I get the intended result: But upon rendering, the window seems to just be white. I haven't shown the whole render because it will take to long but the colour of the ...
GetMoney_G5's user avatar
0 votes
0 answers
60 views

Cycles transition effect doesn't show in render

We followed this tutorial with a simple t-shirt and it worked perfectly with cycles. Then we did it with a dress that has different materials and it doesn't show the effect when we want to render it. ...
Paola Olaguivel's user avatar
1 vote
0 answers
33 views

Why did my materials become weird after I apllied the scale to my cup? [duplicate]

I'm following the donut tutorials and I made some scale modifications to my cup so it matches the real world scale. The coffee cup used to look like this (ignore the ugly spoon): When I found a scale ...
PinkMaggit's user avatar
0 votes
1 answer
424 views

why does my model look like this

I don't know how to really explain this problem besides that my model looks weird in every mode besides workbench and Eevee the final one is Eevee i just forgot to add text here is the file download ...
Upriz's user avatar
  • 5
0 votes
1 answer
2k views

Texture or materials not rendering correctly in Cycles but showing in viewport

Having issues with rendering image in Cycles. I made a custom texture for my object through an tutorial and messing around with the nodes. But now I noticed that when I try to render a Image in Cycles ...
Blendmoth's user avatar
0 votes
0 answers
50 views

Colors smear into a puddle in render

I'm very new to blender and I'm making my first kitchen scene. When I'm trying to render the scene I have stumbled upon something weird. On both the cabinet drawers and doors the colors seems to smear ...
Alex Jakobsen's user avatar
2 votes
0 answers
983 views

Transmission and Specular in cycles

In the reference manual, the specular value (Principled BSDF) should be ((IOR-1)/(IOR+1))^2/0.08. I want to make a glass with Cycles. So, I am using a transmission value of 1 and an IOR of 1.45. I ...
Juan de Dios's user avatar
2 votes
1 answer
132 views

Why is material rendering transparent?

Recently I followed some tutorials and made a project in Blender. It's just a teddy bear and a donut with a fork I found online and a cup (some from Blender Guru). The viewport shading material ...
math scat's user avatar
  • 209

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