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This is the first time I've experienced this and it occurs in both Blender 2.93.8 and 3.0.1. I've created a procedural texture on this building (which is UV unwrapped). It looks correct in the Material Preview, Rendered in Eeevee and also Rendered in Cycles but when I try to view it in the Render Preview, the texture looks like it's applied to an object that is not UV unwrapped.

Eeevee Render enter image description here Cycles Render enter image description here Render Preview enter image description here

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  • $\begingroup$ Hi :). Looks like displacement only enabled in viewport. Disable displacement and double-check subdiv modifiers ;). That should narrow it down. $\endgroup$ Commented Feb 10, 2022 at 21:00
  • $\begingroup$ Jachym, I'm not sure where to disable "displacement only" in the viewport. My viewport is set to combined if that's what you mean? I disabled my displacement modifier and I'm not suing any subdiv mods. Same result. This particular material is procedural. I have two materials in other objects, created in Substance Painter and they look fine if that helps narrow down the issue. $\endgroup$
    – Dale May
    Commented Feb 10, 2022 at 21:25
  • $\begingroup$ Hi :). Sorry for not being clear. Does your material have a displacement? Does turning it off change things in any way? Because the walls/windows are visibly displaced. $\endgroup$ Commented Feb 10, 2022 at 21:34
  • $\begingroup$ You can also share parts of your file so others can take a look: pasteall.org/blend $\endgroup$ Commented Feb 10, 2022 at 21:34
  • $\begingroup$ Jachym, the siding has a displacement modifier on it. Turning it off does not change the result. I'm not using a displacement in the material node setup, only a normal map. I'll see if I can simplify my file for upload. $\endgroup$
    – Dale May
    Commented Feb 10, 2022 at 21:39

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Answer: I had a Boolean object used to trim the wood siding for the roof line. That object's visibility was set to on in the viewport but off in the render. I figured it out while prepping the file for upload, so thank you Jachym.

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