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87 questions with no upvoted or accepted answers
5 votes
0 answers
2k views

nVidia skin shader with the Principled BSDF

I've been using a skin shader primarily based on the Brecht skin shader, which is itself based on the Sum-of-Gaussians approach as seen in 14.4.7 from GPU Gems by nVidia. Its Cycles adaptation, which ...
b_breen's user avatar
  • 51
4 votes
0 answers
947 views

How can I render a proper normal pass for smoke in cycles

I would like to render a normal pass for smoke in Cycles like this one: I'm aware of this method mentioned in Blenderartists but the result is far from the result needed to relight in post (via ...
Antonio Buch's user avatar
  • 2,177
3 votes
1 answer
149 views

How can I render a toon character's head to always be visible in front of his body?

Currently, I am working on a cartoon that will be modeled in 3D and rendered into 2D. The art style we want to go with isn't technically accurate within 3D space. The character has no neck and his ...
Raz Varren's user avatar
2 votes
0 answers
422 views

Can this glass effect be done in Cycles?

I'm pretty new to Blender and I've been asking myself for quite a long time, can Cycles achieve those nice glass dispersion/matte shading like on Redshift/Octane in c4d? Is it possible? I found on one ...
Maya's user avatar
  • 53
2 votes
0 answers
983 views

Transmission and Specular in cycles

In the reference manual, the specular value (Principled BSDF) should be ((IOR-1)/(IOR+1))^2/0.08. I want to make a glass with Cycles. So, I am using a transmission value of 1 and an IOR of 1.45. I ...
Juan de Dios's user avatar
2 votes
1 answer
327 views

Weird glass reflections

Trying to make a simple glass but the shading is clearly off (for reference it's similar to IKEA's POKAL glass). To add thickness I didn't use a solidify modifier because the outside geometry is a ...
CWoody00's user avatar
2 votes
0 answers
166 views

Different render results in 2.79b and 2.80rc1

Left:2.79b Right:2.80rc1 Both images are rendered using cycles, from the same .blend file whith no changes made. The 2.80 version is pale / washed out compared to 2.79b. What could be the cause ...
Savaric's user avatar
  • 128
2 votes
0 answers
184 views

Is there a way to use the handy clay render button in 2.79. But exept elements from this?

I want to render a room in clay. But also want to use an emission object in the scene, to light the scene. Is there a quick way to do this? Besides giving all things a clay material and expecting ...
Mnkymnk's user avatar
  • 944
2 votes
0 answers
947 views

Creating a colored translucent material for Plastic/PVC roll

I'm trying to make a material that closely resembles the below photograph (ignore the hue) As you can see, my results below arent all that great, Whilst I'm okay(ish) at the modelling side, I'm ...
pezzatron's user avatar
  • 598
2 votes
0 answers
357 views

materials different between render and viewport cycles

Right now I have a scene set up with two emmission shaders on two planes. In the viewport render I get this image But whenever I render it, I get this The viewport render is as desired but the final ...
Chris Howe's user avatar
2 votes
1 answer
1k views

How to make physically accurate silver in Cycles?

I need extremely accurate representation of real world silver in my curren project. We can approximate "close enought" in cycles, but this time i need it to be accurate. Other commercial rendering ...
Ivan Kartofanov's user avatar
2 votes
1 answer
292 views

How to add a vibrance value to a render in post processing

Is there a way in Blender to add vibrance? I have a render which I'm trying to add vibrance to in Blender, not in Photoshop (which is what I've been doing, but is tedious). I know there is a ...
Alex Safayan's user avatar
  • 1,116
1 vote
0 answers
30 views

Solid objects becoming transparent during Cycles render

I'm having an issue where some obejcts in my scene are becoming transparent during the render, but only when using my GPU. I have tried rendering with my CPU and have no issues with this happeneing. I'...
Tom Gough's user avatar
1 vote
1 answer
60 views

textures loading in eevee renders but not in cycles render

The textures I set up work fine when I try to render it in Eevee, but when I try to render the image in Cycles it just shows up as a black texture that doesn't take light. This is what the image looks ...
Agent Evan's user avatar
1 vote
0 answers
103 views

Different Materials appearing in Rendered View vs Preview View

in this model I originally applied different variations of a basic building material for a variety of objects. I later went back and changed the material of some of these objects as well as used Cube ...
George's user avatar
  • 11

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