All Questions
87
questions with no upvoted or accepted answers
5
votes
0
answers
2k
views
nVidia skin shader with the Principled BSDF
I've been using a skin shader primarily based on the Brecht skin shader, which is itself based on the Sum-of-Gaussians approach as seen in 14.4.7 from GPU Gems by nVidia. Its Cycles adaptation, which ...
4
votes
0
answers
947
views
How can I render a proper normal pass for smoke in cycles
I would like to render a normal pass for smoke in Cycles like this one:
I'm aware of this method mentioned in Blenderartists but the result is far from the result needed to relight in post (via ...
3
votes
1
answer
149
views
How can I render a toon character's head to always be visible in front of his body?
Currently, I am working on a cartoon that will be modeled in 3D and rendered into 2D. The art style we want to go with isn't technically accurate within 3D space. The character has no neck and his ...
2
votes
0
answers
422
views
Can this glass effect be done in Cycles?
I'm pretty new to Blender and I've been asking myself for quite a long time, can Cycles achieve those nice glass dispersion/matte shading like on Redshift/Octane in c4d?
Is it possible? I found on one ...
2
votes
0
answers
983
views
Transmission and Specular in cycles
In the reference manual, the specular value (Principled BSDF) should be ((IOR-1)/(IOR+1))^2/0.08. I want to make a glass with Cycles. So, I am using a transmission value of 1 and an IOR of 1.45. I ...
2
votes
1
answer
327
views
Weird glass reflections
Trying to make a simple glass but the shading is clearly off (for reference it's similar to IKEA's POKAL glass). To add thickness I didn't use a solidify modifier because the outside geometry is a ...
2
votes
0
answers
166
views
Different render results in 2.79b and 2.80rc1
Left:2.79b
Right:2.80rc1
Both images are rendered using cycles, from the same .blend file whith no changes made.
The 2.80 version is pale / washed out compared to 2.79b.
What could be the cause ...
2
votes
0
answers
184
views
Is there a way to use the handy clay render button in 2.79. But exept elements from this?
I want to render a room in clay.
But also want to use an emission object in the scene, to light the scene.
Is there a quick way to do this?
Besides giving all things a clay material and expecting ...
2
votes
0
answers
947
views
Creating a colored translucent material for Plastic/PVC roll
I'm trying to make a material that closely resembles the below photograph (ignore the hue)
As you can see, my results below arent all that great, Whilst I'm okay(ish) at the modelling side, I'm ...
2
votes
0
answers
357
views
materials different between render and viewport cycles
Right now I have a scene set up with two emmission shaders on two planes. In the viewport render I get this image
But whenever I render it, I get this
The viewport render is as desired but the final ...
2
votes
1
answer
1k
views
How to make physically accurate silver in Cycles?
I need extremely accurate representation of real world silver in my curren project.
We can approximate "close enought" in cycles, but this time i need it to be accurate.
Other commercial rendering ...
2
votes
1
answer
292
views
How to add a vibrance value to a render in post processing
Is there a way in Blender to add vibrance? I have a render which I'm trying to add vibrance to in Blender, not in Photoshop (which is what I've been doing, but is tedious).
I know there is a ...
1
vote
0
answers
30
views
Solid objects becoming transparent during Cycles render
I'm having an issue where some obejcts in my scene are becoming transparent during the render, but only when using my GPU. I have tried rendering with my CPU and have no issues with this happeneing.
I'...
1
vote
1
answer
60
views
textures loading in eevee renders but not in cycles render
The textures I set up work fine when I try to render it in Eevee, but when I try to render the image in Cycles it just shows up as a black texture that doesn't take light.
This is what the image looks ...
1
vote
0
answers
103
views
Different Materials appearing in Rendered View vs Preview View
in this model I originally applied different variations of a basic building material for a variety of objects. I later went back and changed the material of some of these objects as well as used Cube ...