All Questions
392
questions
0
votes
0
answers
40
views
how to set up brushed aluminium node material
I'm trying to achieve an aluminium texture for my object. I have the following node set up, Im facing 2 problems. On the top of my cube, there's a rounded aluminium, and on the other sides, the ...
0
votes
0
answers
372
views
How to correct glass IOR deformation?
Let's say I have a 3D model of a truck with frontal glass (semitrans plastic), with an object - driver - behind it.
Now everything glass-wise looks OK as it should except one very important thing: the ...
1
vote
0
answers
35
views
mix shader fac is adding buff to white color on object
I created single material to control all object colors based on random. If you can see the product name thy lathe shampoo in black and in white is of different thickness. if someone can help with ...
3
votes
1
answer
67
views
Nodes won't show up Blender 3.0
I am pretty new to blender. I'd like to use nodes to create a material, but even though I have nodes enabled and used them to choose a Glass BSDF, and they are showing up in the properties panel, I ...
2
votes
1
answer
64
views
How can I make a polished granite texture in Blender Cycles?
Basically I'm trying to make a realistic polished granite texture to apply to my 3D model of a countertop... The granite resembles glass, as it's glossy... The countertop looks like this:
The granite ...
2
votes
1
answer
14k
views
How do you make a transparent glass material in Blender 3.2?
I've looked everywhere but answers I've found are not applicable to my version of Blender because a ton of settings seem to change or disappear with every new version.
I just want to make a ...
3
votes
1
answer
182
views
How to get more contrast on anisotropic chrome material
I want my chrome object to have more contrast and rays like the photo image. I have used 2 shade mixers. One for the texture of the chrome material, with radial texture, and the other with anisotropic ...
1
vote
0
answers
113
views
Cycles refraction on a plane glass is not physically correct?
I was trying to see how glass refracts light. I set up a scene with a conical light source facing a wall with a pane of glass in-between.
Theoretically, the glass plane should refract to show an ...
1
vote
0
answers
2k
views
Subsurface Scattering Causes Strange Dark Sections
I am working on a model and I am using subsurface scattering for the skin. It was working well until I got to the face. When I added subsurface scattering, it caused the section around the mouth and ...
0
votes
1
answer
85
views
Two identical node setups produce different results
I've been following a tutorial and it came to the part of creating a very basic circuit board piece. I've copied the node tree almost exactly as the guy showed in his video but my results look very ...
4
votes
4
answers
1k
views
How to switch between node groups without moving noodles?
So, what I want to do is use a drop-down menu (or something similar) to quickly switch between the shader node groups I'm using in a material. The solution I have now is just swapping which node group ...
0
votes
0
answers
39
views
Cycles material looks different despite same node setup
I am trying to make a translucent tape material, but for the life of me, I can't get them to look similar.
The tape of the right is what I want it to look like, but somehow, the tape on the left ...
1
vote
1
answer
416
views
How can I make a shiny/glossy material that resembles these images?
In the pictures you can see on the places where light comes, the blue is lighter. That's how I want it.
In my case it is only a bit brighter and not really light blue.
I have also tried with Fresnel ...
1
vote
1
answer
520
views
How can I create a procedural cast iron shader similar to these photos?
I want to recreate the cast iron material you can see in the reference images. I'm especially interested in the structure and reflectance properties. The first two images were taken up close and the ...
1
vote
0
answers
146
views
Is it possible to create a Gaussian Pass Filter in Material Nodes?
I noticed someone did something of an image kernel here: https://blender.stackexchange.com/a/52326/94245
I was wondering if something similar is possible with a gaussian kernel to achieve TRUE ...
0
votes
1
answer
108
views
How can I create a "pencil edge" to my object?
Blender 2.93.1
Cycles with GPU Compute - OptiX Denoising
Light Paths:
Total 4
Diffuse 2
Glossy 2
Transparency 6
Transmission 12
No Clamping
(I put the light path details here since I'm working with ...
2
votes
1
answer
480
views
Photoshop-style color replacement ...using material nodes?
Okay, it's a bit of a crazy idea but... I have a sort of complex material where just certain bits have this hot magenta (no, it's not a missing texture) that needs to be toned down or maybe even ...
0
votes
1
answer
2k
views
Texture or materials not rendering correctly in Cycles but showing in viewport
Having issues with rendering image in Cycles. I made a custom texture for my object through an tutorial and messing around with the nodes. But now I noticed that when I try to render a Image in Cycles ...
0
votes
1
answer
3k
views
Displacement map from substance painter looks WAY different
I've drawn this line that affects how the normal/height textures look on substance painter:
However, when I import all of this into Blender using the node wrangle, it looks like this:
It doesn't ...
0
votes
0
answers
49
views
Objects in texture and material view appear black
I downloaded the .fbx file and used Principled BSDF for apply textures like in this video https://youtu.be/9NjMeAFkm3s. Everything was okay (objects were been colored in Texture and Material View) ...
4
votes
1
answer
1k
views
How to create black cold lava rock material?
I need to create this lava rock material with small cavities, but I can't find any similar texture.
I tried adding some Voronoi textures mixed with Color Ramps to create the normal/displacement map ...
0
votes
1
answer
145
views
Viewport shader material is different from material preview
Greeting, I’m a newbie to blender. I’m creating material for a box. I created that material by viewing material preview in blender but, my material on my box is different from than previewer. I dunno ...
5
votes
3
answers
2k
views
Looking for Pasta Material
Looking for Pasta Material like this in Cycles.
I tried so far.
With this nodes.
With the basic knowledge of nodes i tried. Need more details. any suggestion or help how to make like a pro material....
2
votes
1
answer
116
views
How do i get a specky looking metal through material nodes
This question might be rather specific, but i'm trying to replicate my laptop in a 3D render.
(specifically, xiaomi notebook pro)
I cant seem to get the specky metal of the laptop. This is my current ...
3
votes
0
answers
268
views
Recreating colored glass shader from VRay/Max to Blender/Cycles
Edit: Blend file:
I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles. I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the ...
0
votes
1
answer
170
views
Make duo-tone illustrations by seperating colors
I'm working on a workflow to make duotone illustrations. I like to work with emission shaders for this, because they eliminate all lightbounces, thereby it requires almost no rendertime and gives me a ...
0
votes
2
answers
319
views
How to hide the alpha of image planes? (Images as Particles)
I'm at the point where I need to add node materials to my leaf branches to make the colors diverse and react well to the lighting. However, whenever I add the mix shader nodes, the blank transparency ...
2
votes
1
answer
290
views
How can I make a peach material similar to this picture?
Do you have any idea how to make a peach material like in the picture? So that it is also a bit shiny and that it also becomes darker at the bottom just as in the picture.
0
votes
1
answer
462
views
How to create a glow animated circle that surrounds a sphere
I want to create an animation similar with this one; I am wonder how to create this glow animation effects ?
I do not know how to create the glow animated circle that surrounds the sphere; How to ...
4
votes
0
answers
245
views
How to stabilize Random Per Island for Meta Objects
I have a very basic AN setup where I vector jiggle the position of meta ball instances for a lava-lamp-like motion.
I wanted to change the color as soon as an individual Meta Ball disconnects from ...
2
votes
1
answer
395
views
How can I make a glowing iris (eye) material similar to these pictures?
Is it possible to create such a material in Blender?
Thank you in advance!
My nodes of iris:
1
vote
2
answers
2k
views
Cycles - Material - Toon BSDF
Is it possible to remove this effect from the Toon BSDF, Diffuse?
2
votes
2
answers
254
views
How can I make a glowing or shiny gold material similar to these pictures?
You would really help me.
Thank you in advance.
1
vote
3
answers
354
views
Create a translucent plastic node setup/bump map for "ice pack" material
Looking to recreate this rough polyethylene material with a "gel" ish appearance underneath. Any help is appreciated! Thanks!!
4
votes
1
answer
2k
views
Security Hologram Sticker
I'd like to know how to create a holographic material using nodes/texture maps to replicate a security hologram like this:
I cannot seem to find any information regarding this anywhere. I have tried ...
0
votes
1
answer
218
views
Separate pattern by Z coordinates
I ended up with a kinda cool looking pattern for donut icing.
I've been trying to use it as a mask between two materials (icing and pastry)
The problem I'm facing is that I can't figure out how to get ...
4
votes
1
answer
182
views
[Nodes]Straight displacement for UV Sphere
I'm trying to get a straight displacement through nodes only. My goal is to create a lollipop.
I'm trying to create the lollipop stick. How can I obtain a straight displacement and not a cone shape (...
2
votes
0
answers
261
views
How to create a blur (fall-off) in a material using node?
I am trying to make a procedural displacement texture using a gradual fall off.Lets say we have created the following texture:
L
Now I want to give a fall off(or blur the texture) to the give texture ...
0
votes
0
answers
59
views
Problem with Image Texture using Bump and Displacement (Cycle Render)
I'm trying to follow a star destroyer tutorial made by CG Geek and I've reached the point where I'm using Image Textures for the side. For some reason in rendered, the image texture looks quite odd as ...
5
votes
2
answers
463
views
Questions about the Light Path node
I would like to increase my shading skills by understanding the light path node a little bit better. I am a little bit confused as to how this node works, mainly in terms of how some node setups have ...
1
vote
0
answers
151
views
Custom blurred pointiness node using normal input
I need to create blurred curvature map, I'm currently using Pointiness input along with ColorRamp node but because the Pointiness node doesn't depend on coordinates input I'm unable to blur the result ...
1
vote
1
answer
1k
views
Modifying my rough hard plastic material for photo realism
I spend way to many hours on trying to find a working node setup for my plastic material. I tried using PBRs, suggested node setups from Stack Exchange for Blender 2.7 and less, but nothing really ...
1
vote
0
answers
157
views
Adding a nodes tree from my own material instead of Principled BSDF in Python
When you click the "use nodes" button, the Principled BSDF node appears in the shader editor connected to the output node, and the properties of the Principled BSDF node appear in the ...
1
vote
0
answers
2k
views
How to make a Shader to RGB node in cycles
I need to use the shadows as the factor for something, but I am in cycles because I need real bump displacement. How can I convert a shader to rgb in cycles?
1
vote
0
answers
887
views
There's a black square when I render alpha channel in Cycles but not in Eevee
There's a black square when I render alpha channel that casts onto another alpha channel in cycles:
Notice how the leaves that is over the 'earth' has black squares behind them.
It only happens ...
2
votes
1
answer
3k
views
Roughness in cycles render. Need help with nodes
I am new in a blender, So I have a problem. I created photo scanned texture with normal and bump map (8K res)in photoshop.
When I applied it on the object, all looks good in material preview mode, but ...
2
votes
1
answer
113
views
inequalities using math node
Using math nodes I generated that pyramid like shape, but I want to impose inequalities.
The equation for the following pic is 9-8|x|-y=0 but I want to impose inequalities to the equation where 0.75&...
2
votes
1
answer
3k
views
Realistic Human Skin in Cycles
I have a character with some strange textures, and I don't know how to use them. For example for face i have these files:
...
1
vote
1
answer
888
views
Liquid metal node setup
I'm trying to create a node setup for a liquid metal like material similar to this, but even after hours of trying, I'm nowhere near. Can anyone give me any advice on how to do this?
2
votes
2
answers
602
views
Why do I get a hard edge when mixing a Transparent and Glossy node with a Fresnel node?
When I use Fresnel node to mix Transparent node and Glossy node I get a hard edge between these nodes.
However then I see Fresnel node and see the gradient mask, there is no hard edge.
Why mix gives ...