All Questions
74
questions with no upvoted or accepted answers
5
votes
0
answers
2k
views
nVidia skin shader with the Principled BSDF
I've been using a skin shader primarily based on the Brecht skin shader, which is itself based on the Sum-of-Gaussians approach as seen in 14.4.7 from GPU Gems by nVidia. Its Cycles adaptation, which ...
4
votes
0
answers
245
views
How to stabilize Random Per Island for Meta Objects
I have a very basic AN setup where I vector jiggle the position of meta ball instances for a lava-lamp-like motion.
I wanted to change the color as soon as an individual Meta Ball disconnects from ...
4
votes
0
answers
749
views
Copy node tree from one material to another in cycles using python
I have two cycles materials (say source and target). I want to copy the Shader Nodetree from the source material to the target material after clearing any currently present node tree(s) in the target ...
3
votes
0
answers
268
views
Recreating colored glass shader from VRay/Max to Blender/Cycles
Edit: Blend file:
I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles. I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the ...
3
votes
0
answers
1k
views
Suspended glitter in clear material
I've been hunting for a bit with no real results for a material that looks like glitter cast in resin or clear nail polish with glitter floating inside of it. There's plenty of results for solid ...
3
votes
0
answers
1k
views
Nodegroup: Missing data block
A Cycles node group in a file of mine seems to have lost its data block somehow. The group still shows its inputs and outputs properly, but the name of it has changed to Missing Data-Block, and no ...
3
votes
0
answers
110
views
Texture Coordinate from object in linked material
I have an object that is being linked into a new file (Object A). Object A has a material that uses the Texture Coordinate node, and uses the coordinates of a separate object in the same base file (...
3
votes
0
answers
6k
views
How to make procedural wood material with knots?
Recently I saw new cycles wood shader from CG Cookie, that looks very impressive and I was wondering if it is possible somehow to mix few wave textures to achieve natural looking knots on the wood.
...
2
votes
0
answers
261
views
How to create a blur (fall-off) in a material using node?
I am trying to make a procedural displacement texture using a gradual fall off.Lets say we have created the following texture:
L
Now I want to give a fall off(or blur the texture) to the give texture ...
2
votes
1
answer
3k
views
Roughness in cycles render. Need help with nodes
I am new in a blender, So I have a problem. I created photo scanned texture with normal and bump map (8K res)in photoshop.
When I applied it on the object, all looks good in material preview mode, but ...
2
votes
1
answer
1k
views
How Do i add colour to this image texture?
I think i have bumped it correctly? I now want to add colour so that the planet looks nice. Also I am having trouble with the image texture after unwrapping and scaling in the uv image editor- not ...
2
votes
0
answers
136
views
How can I make a paint-covered material in Blender?
So I'm struggling with the wheel rim's surface material and this is what I've done:
The nodes:
(PBR material from Remington Graphics)
The real stuff:
(For more references check this out)
So I'd ...
2
votes
0
answers
61
views
Cycles : how can I setup a glass material that doesn't become too dark when it is stacked?
I'm working on a picture where I need to stack layers of glass (the floors of a building).
The glass materials are tinted. The goal is that you could read cleary and distinctly the color of each ...
2
votes
0
answers
60
views
How to get gradient material to work with rig?
I've got a lil character i'm making that uses some gradient materials, but I don't know how to make the gradient move with the deformations.
as you can see, the gradient doesn't move with the ...
2
votes
0
answers
313
views
Checking for node tree update
I would like to check if a cycles material has been updated since the last check.
The easiest way to do that would probably be to store the nodetree somewhere and check against the current node tree. ...