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74 questions with no upvoted or accepted answers
5 votes
0 answers
2k views

nVidia skin shader with the Principled BSDF

I've been using a skin shader primarily based on the Brecht skin shader, which is itself based on the Sum-of-Gaussians approach as seen in 14.4.7 from GPU Gems by nVidia. Its Cycles adaptation, which ...
b_breen's user avatar
  • 51
4 votes
0 answers
245 views

How to stabilize Random Per Island for Meta Objects

I have a very basic AN setup where I vector jiggle the position of meta ball instances for a lava-lamp-like motion. I wanted to change the color as soon as an individual Meta Ball disconnects from ...
bstnhnsl's user avatar
  • 2,710
4 votes
0 answers
749 views

Copy node tree from one material to another in cycles using python

I have two cycles materials (say source and target). I want to copy the Shader Nodetree from the source material to the target material after clearing any currently present node tree(s) in the target ...
Varun kumar's user avatar
3 votes
0 answers
268 views

Recreating colored glass shader from VRay/Max to Blender/Cycles

Edit: Blend file: I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles. I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the ...
fmotion1's user avatar
  • 1,433
3 votes
0 answers
1k views

Suspended glitter in clear material

I've been hunting for a bit with no real results for a material that looks like glitter cast in resin or clear nail polish with glitter floating inside of it. There's plenty of results for solid ...
Honi's user avatar
  • 41
3 votes
0 answers
1k views

Nodegroup: Missing data block

A Cycles node group in a file of mine seems to have lost its data block somehow. The group still shows its inputs and outputs properly, but the name of it has changed to Missing Data-Block, and no ...
Ascalon's user avatar
  • 6,647
3 votes
0 answers
110 views

Texture Coordinate from object in linked material

I have an object that is being linked into a new file (Object A). Object A has a material that uses the Texture Coordinate node, and uses the coordinates of a separate object in the same base file (...
Ascalon's user avatar
  • 6,647
3 votes
0 answers
6k views

How to make procedural wood material with knots?

Recently I saw new cycles wood shader from CG Cookie, that looks very impressive and I was wondering if it is possible somehow to mix few wave textures to achieve natural looking knots on the wood. ...
Denis's user avatar
  • 13.2k
2 votes
0 answers
261 views

How to create a blur (fall-off) in a material using node?

I am trying to make a procedural displacement texture using a gradual fall off.Lets say we have created the following texture: L Now I want to give a fall off(or blur the texture) to the give texture ...
mohan danak's user avatar
2 votes
1 answer
3k views

Roughness in cycles render. Need help with nodes

I am new in a blender, So I have a problem. I created photo scanned texture with normal and bump map (8K res)in photoshop. When I applied it on the object, all looks good in material preview mode, but ...
Ayaz Kerimov's user avatar
2 votes
1 answer
1k views

How Do i add colour to this image texture?

I think i have bumped it correctly? I now want to add colour so that the planet looks nice. Also I am having trouble with the image texture after unwrapping and scaling in the uv image editor- not ...
Jack Jonny Killick's user avatar
2 votes
0 answers
136 views

How can I make a paint-covered material in Blender?

So I'm struggling with the wheel rim's surface material and this is what I've done: The nodes: (PBR material from Remington Graphics) The real stuff: (For more references check this out) So I'd ...
FanFanD Yun's user avatar
2 votes
0 answers
61 views

Cycles : how can I setup a glass material that doesn't become too dark when it is stacked?

I'm working on a picture where I need to stack layers of glass (the floors of a building). The glass materials are tinted. The goal is that you could read cleary and distinctly the color of each ...
gordie's user avatar
  • 2,550
2 votes
0 answers
60 views

How to get gradient material to work with rig?

I've got a lil character i'm making that uses some gradient materials, but I don't know how to make the gradient move with the deformations. as you can see, the gradient doesn't move with the ...
yam's user avatar
  • 58
2 votes
0 answers
313 views

Checking for node tree update

I would like to check if a cycles material has been updated since the last check. The easiest way to do that would probably be to store the nodetree somewhere and check against the current node tree. ...
schustudrai's user avatar

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