I was trying to see how glass refracts light. I set up a scene with a conical light source facing a wall with a pane of glass in-between.
Theoretically, the glass plane should refract to show an illumination on the screen (wall) with a lesser area. The schematic of the same is shown below.
However, Blender goes the other way and increases the area illuminated on the screen. This is not a physically accurate render for refraction. Am I doing anything wrong?
I have set up the node for the glass pane material as follows: