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There's a black square when I render alpha channel that casts onto another alpha channel in cycles:

picture Notice how the leaves that is over the 'earth' has black squares behind them.

It only happens because the 'earth' has a layer of 'clouds.png'

cloud node leaf node When I tried to render the leaves onto solid objects, the black squares dissapeared. Any ideas on this?

Note that this worked fine on Eevee render: because it has the settings to change blend mode in the material panel.

eeveeRender

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  • $\begingroup$ There are blend modes under "viewport display" in the material properties panel, but I'm not sure if they affect only the viewport, or the render as well. $\endgroup$ Commented Jul 24, 2020 at 9:13
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    $\begingroup$ Try increasing the value for transparent bounces $\endgroup$
    – no-can-do
    Commented Jul 24, 2020 at 11:11

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