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In the pictures you can see on the places where light comes, the blue is lighter. That's how I want it. enter image description here

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In my case it is only a bit brighter and not really light blue. enter image description here

I have also tried with Fresnel but that is not exactly what I want. enter image description here

Do you have any idea how to do this?

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  • $\begingroup$ Hello and welcome. Please use a title that reflects the content of the question. It should be succinct, unique and identifying, and summarize what the issue is so that users can at a glance broadly understand what your post is about before opening it. Use the edit link below your post and avoid any emojis salutations or extraneous text not essential to the question. Remember, your title is the first thing potential visitors will see, and will weight heavily on their decision to open your question, which will directly affect the number of answers you might get. $\endgroup$ Commented Jan 5, 2022 at 20:45
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    $\begingroup$ It looks like you're just starting with blender, this is a pretty common issue to run into. It comes down to lighting and materials, suggest you look into some lighting tutorials and stick to just the principled bsdf until you're more comfortable. There's a lot of control built into it, and actually your node setup is somewhat paradoxical :p $\endgroup$ Commented Jan 6, 2022 at 0:27
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    $\begingroup$ The principles are exactly the same as filming an actor on camera - you have control over the number, power, and placement of the lights. youtube.com/watch?v=pBt8qdO03-k $\endgroup$ Commented Jan 6, 2022 at 0:29

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Shader

For such a game graphics/toon style your shader looks promising.

I would replace the Principled BSDF with a simple Diffuse BSDF and the Fresnel with a Layer Weight node, plus a Color Ramp for more control. The Pointiness group just adds some color variation to the base color.

shader

Lights

For the lights try a so-called "tri-point lights" setup. Blender comes with the add-on "Lighting: Tri-lighting" that creates and places three lights for you. Activate the add-on in the preferences. Of course, you can add another light or two if you want.

lights

Experiment with the position, the strength (3x 150W, 400W in the example), and the color of the lights.

"Sonic Suzanne" (Cycles) render result

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  • $\begingroup$ Sunic, gotta go fast $\endgroup$ Commented Jan 6, 2022 at 17:51

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