All Questions
392
questions
60
votes
5
answers
31k
views
How do I create repeating patterns with cycles' procedural textures
Most people's question in this area is how to reduce repeating patterns, however I want to create them.
I'm creating 2d rendered tiles for my game, and I want to create procedural materials for my ...
49
votes
7
answers
87k
views
How to blur a texture node in cycles material?
For a Cycles material I need to blur a texture. If the texture where a Texture Image node, I can blur the image before adding it but in my case I need to blur a Voronoi Texture and so I can't do it.
...
42
votes
3
answers
36k
views
How can I make a material only apply to a side of a plane?
How could a one-sided material be achieved with the Cycles renderer?
I would like to create a plane that is completely transparent from one side, and a mirror from the other side.
It would be cool ...
40
votes
2
answers
51k
views
Is there really a way to make a true toon shader material in Cycles?
Is there a way to make a true toon shader material in Cycles?
Here's, in order of importance, what would be ideal to find in such a shader:
Must use Cycles
Must be an actual shader
Must not rely on ...
35
votes
1
answer
7k
views
How to make a "reflective tape" material in cycles?
How can I make a cycles material that gets very bright when a light is shown on it, yet still has normal colors?
I'm talking about the "Retroreflective sheeting" that can be seen on road signs, the ...
34
votes
3
answers
12k
views
What is the difference between the displace socket and a bump map?
Aside from the fact that you can control the bump mapping per shader with a bump node, are there any differences between these materials?
As far as I can tell, they are the same. Is the displacement ...
32
votes
3
answers
23k
views
What is Dot Product?
I am doing this Blenderguru tutorial on Making Fire and at some point he is adding the Vector Math node Dot Product to his material. And he says that he does not understand what he is doing but this ...
31
votes
4
answers
14k
views
Blurring/Feathering a Procedural Pointiness Mask
I'm trying to create a procedural mask to affect the sharp edges of my model using the Pointiness output from the Geometry node, ...
30
votes
2
answers
16k
views
Difference between Add Shader and Mix Shader?
What's the difference between Add Shader and Mix Shader nodes with the Cycles rendering engine?
I know that Mix Shader gives you more control over the material ratio, of course, but are there any ...
26
votes
1
answer
57k
views
How can I make a more realistic glass shader? [duplicate]
Here's a sample scene:
A room with a window, a point light to project light into the room, an HDR environment outside the room and a nice Image by Rembrandt that should be somewhat reflected on the ...
26
votes
2
answers
2k
views
How to understand the math behind Andrew Price's embedding his beer within his glass
I just watched the Blender Guru video How to Make a Beer in Blender and stopped at the point where it advises us to make the liquid slightly larger in diameter than the inner diameter of the glass - ...
25
votes
3
answers
43k
views
How do I colour a 3D terrain based on its height?
How do I colour a 3D terrain based on the height? Say, bottom green, and gradually to brown in the middle and white at the top.
When I use colour ramp node, I can see gradient colour across the 3d ...
23
votes
1
answer
11k
views
How to render a mesh transparent with a color on its edges only, with nodes?
I would like to have my object transparent, with a color only on the edges, would someone know how to do this? I am starting with the nodes, if anyone can help with some guidelines I would really ...
23
votes
2
answers
47k
views
Using a Normal map together with a Bump map
I've been stressing these days searching for a video on using a Normal map with a Bump map, but I haven't found something good. Some suggest connecting the Bump input into the Displacement output and ...
21
votes
3
answers
968
views
What's the point of mixing the same shader types?
Many time I've seen some material using mixing of two same nodes like this:
Is there any difference from using this?