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Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

1 vote
1 answer
30 views

Glare node outputs black square

I've rendered an animation to an EXR image sequence and am now compositing it. The glare node outputs a black square where the Nishta sky texture sun is. This does not happen when having the composite ...
0 votes
1 answer
331 views

Something seems to be wrong with my model and I can't figure it out

I recently started learning blender and made my first model. When I try importing my model to unreal engine I have all kinds of weird problems seemingly with scale and rotation. When I tried to apply ...
1 vote
1 answer
56 views

Blender export causes Substance Painter "Missing seams on hard edges" error

It's rather a specific problem, I downloaded a model of a gun from the official CS2 workshop tools (provided by devs) for skin makers (Also, just to clarify, you got to understand that I can't change ...
0 votes
1 answer
33 views

Realize Instances node does not work on Light objects

I want to bring Blender lights into After Effects, which are instanced with Geometry Nodes. However, the Realize Instances node does not work on Light objects. Am I doing something wrong?
2 votes
1 answer
453 views

Rolling paper with bones

I'm trying to make rolling paper using bones. I'm using a curve, three bones, and a plane. The bones are following the curve path but the plane which is subdivided does not make the right turn and it ...
0 votes
0 answers
17 views

Transparent material turns black when exported to GLB/GLTF

I'm putting a label on a beer bottle. The label in the back is supposed to be transparent with white text, and it is in Blender. When I export to GLTF/GLB the label is black with white text. I've ...
11 votes
5 answers
23k views

How can I save an audio file?

I have a video where I deleted the animation part, so now I only have the sound. When I try to save the file, it saves as .blend. How can I save it as an mp3 file? I have already set the startup file ...
1 vote
2 answers
3k views

How do I set scale when exporting to FBX for Unreal Engine 4?

So I've got two groups of assets in my Blender file: An animation with associated objects A set of static objects that will be attached in Unreal I'm exporting these to FBX in two separate groups, ...
1 vote
1 answer
407 views

Is exporting Sapling Tree Gen animations in glTF format possible?

I'm trying to export a tree with an armature animation in Blender 2.93 to the glTF format but the animation doesn't seem to work. I'm using the default Sapling Tree Gen settings with Armature > ...
1 vote
0 answers
27 views

How can I export an animation containing a single pose and keep the keyframes intact?

I have an animation with a single pose in it that I want to export as an FBX and bring into Unity. I've determined that the issue is on the Blender export, not the Unity import. The animation I'm ...
0 votes
1 answer
921 views

Getting constant Unreal crashes when porting a blender model to it

I keep getting the error: LoginId:1978d23c4c338d46283e3c999ce73661 EpicAccountId:4036e797f1d047eba2e8cc9c84c55e1e Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build++UE4\Sync\...
0 votes
0 answers
35 views

Fbx not exporting

Hi, I have a problem when trying to export to an fbx file. I had other versions of blender and it still didn't let me export to an fbx file. So I uninstalled the previous version I had and every ...
0 votes
1 answer
19 views

Export Tab > Device has a orange BG in blender

setting it to CPU makes it Orange and setting it to GPU makes it Yellow it doesn't happen in Other Projects, only this specific one i was messing around with some export settings which i dont really ...
1 vote
1 answer
574 views

How do I export stl without the origin point being connected as vertex to the mesh?

I have a problem in the stl's exported from my Blender file: the origin point is connected as vertex to the mesh. How do I export without this connection?
1 vote
1 answer
319 views

glTF export: setup for consistency for blender to Game Engine

currently, glTF appears to need textures directly setup with the principled bsdf except for baked ambient occlusion(AO) node. This is problematic because it doesn't allow for a consistency in ...

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