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Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

4 votes
1 answer
1k views

How to make all polygons face outwards in an existing model?

I need to export some .blend files into COLLADA. Unfortunately, all polygons are designed double sided. In order to properly use culling within my 3D application, I need all polygons to face outwards. ...
6 votes
1 answer
5k views

How do I export animation data stored in actions using the Python API?

I am writing an exporter for a custom format, and I would like it to export each action as a separate animation. Based on what I've learned so far, I think the exporter would have to look something ...
5 votes
1 answer
3k views

How can I export curves(nurbs) to AutoCAD without converting to mesh?

I have some curves (nurbs) in blender and I want to use them in AutoCAD the same way as same curves. However, when I export the file as .fbx or ...
4 votes
0 answers
204 views

Undefined normal vector by converting .blend file

I hope my first post here isn't that much off-topic. Well, I had some times ago an project with Ogre3d. My designer used Blender. When ever he made a model for me, it looked in the Blender window fine,...
5 votes
1 answer
2k views

Export Wavefront .mtl file -- Where is the reflectance coefficient?

It seems that when exporting a model, the output .mtl file does not include reflectance coefficient, which in blender is set using under "Mirror" in "Material". The .mtl file is as follow: ...
5 votes
1 answer
192 views

Blender Output Options

I'm new to blender and have just built my first 3D model. I'm wondering though if there is any way to create a properly rendered output of the 3D model in a standalone file which another user could ...
9 votes
2 answers
7k views

Why do I get weird rotations in exported FBX?

I have a simple, extruded cube model with two bones assigned to it. Now, when I export the model to FBX, the bones get weird rotations. I've checked that the bones have XYZ rotation of (0, 0, 0) in ...
5 votes
1 answer
630 views

Exporting to fbx - halo material is lost

I have a simple cube (the starting scene cube) that I applied a halo material to. When I export to fbx and use the fbx in xna, it just shows the normal grey cube, sans halo. How would I keep the ...
5 votes
0 answers
779 views

Is There a Way to let Blender Use More Memory? [closed]

First off, I'm not really experienced with Blender. Someone gave me a really large geometry designed with Blender (~135 Mbytes) which I need to export into the COLLADA format for my work on a thesis. ...
3 votes
1 answer
908 views

Preserving the size of an object

If I import a Stanford ply mesh, scale it using S, export it, and import it again, the mesh data hasn't actually changed. How can I use blender to scale the vertices contained in mesh data, and ...
3 votes
1 answer
1k views

Export rigid (non-skinned) animation from Blender for consumption by AssImp

I am trying to get simple animations to work, exporting from Blender and importing into my application. My first attempt was as follows: Open Blender at factory settings. Select the default cube and ...
7 votes
1 answer
1k views

Export bullet physics with the Y and Z axis swapped

I'm using the script example used in Blender's physics documentation: import PhysicsConstraints PhysicsConstraints.exportBulletFile("Physics.bullet") The problem ...

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