Questions tagged [emission]
Light emitting shader
37
questions
3
votes
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answer
323
views
How to make the emission of an object sharper?
I applied the Sine stripes as the emission Textures to the spherical object.
As you can see, the difference between where the emission is on (white) and off (black) is not apparent enough, not as ...
1
vote
1
answer
41
views
Can you Render object emitted light? [closed]
I have an image sequence which has building lights only, everything else is totally black. I'd like to render just the light and no black. Is there a way to do this?
0
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0
answers
61
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Flickering of shadows and lights in eevee animation
I've been trying to figure out why my emission shader and shadows flicker in eevee when I render this as an animation. I experimented with light and shadow settings, samples, viewport and camera clip ...
1
vote
1
answer
52
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How to create light falloff in Shading Tab?
I've been trying to make a light falloff as a material. For example, imagine a glowing traffic light, where the margins are darker than the rest. Or take the rendering shown below, where the ceiling ...
1
vote
0
answers
21
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Lighting for a layered shadowbox
I am trying to model a shadowbox like the ones shown in the image below. However, I can't seem to get the lighting to filter through the various layers as you would expect. Right now I have an area ...
0
votes
1
answer
90
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Rendering animation with Cycles doesn't export the emission [duplicate]
I have set up in the compositor window the nodes to for my object to have emission applied to it.
When it renders the animation (using Cycles),the emission is not included. I have googled and not ...
1
vote
0
answers
102
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Particle Simulation does not correctly bake negative Frames?
TLDR
The baked Particles of my spinning Portal behave incorrectly in negative frames (frame -20 to 0) and the emission Shader of the particles which uses age & Lifetime to control the color is not ...
2
votes
1
answer
125
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Gradient light with Area light
I have just learned how to create a plan and make an emission of it, then create a gradient to control the light as I want. I was then advised that it should be possible to use nodes in an area light.
...
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votes
0
answers
36
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How can I hide the interior/parts behind while the whole fox is still transparent?
Below is the fox, with the top just the clay view and the bottom the render. The material used is just an emission and transparent shader, controlled with a fresnel with the IQR cranked really close ...
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votes
1
answer
55
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Adding emission to hair shader
Houdini 20 has a new fur shader incorporating the medulla, a structure within animal fur that makes it appear softer and more volume-like than human hair. Can the emission node be connected to Blender'...
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votes
0
answers
38
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newby mode solidify outline issue
im trying to make a simple lil model thats just flat and has outlines to learn about it
so all parts work
except the hair
how do I fix it?
3
votes
1
answer
68
views
Is there a way to change the color of the emissive object without changing the color and strength of the light
So I have this scene
and I very much like the amount of light and its color on everything inside the room, but the windows are way lighter than i want them to be. But if I change the strength of the ...
0
votes
0
answers
60
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Emission + Transmission not Working
I'm working on a pickup truck. I have ELS on it, but I can't get the visor lights to shine as brightly as the others. The window tint also distorts their color. Any known fixes for either the bloom or ...
0
votes
1
answer
86
views
Make transparent this black procedural emission using Combine XYZ and Value nodes?
I'm trying to use these CombineXYZ and Value nodes for transparency and emission.
Edit: I'm trying to make the "Sphere" emission transparent, especially the black part.
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0
answers
62
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I want to bake emission map from high poly to low poly
I have a high poly mesh that some part of it has emission. In cycles render view I get a pretty good result with indirect light and bloom effect. What I wanna do is bake that light information into my ...