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Questions tagged [edit-mode]

Use this tags for questions about operations performed on objects when they are in edit-mode, rather than any of the other modes, such as object , sculpt and weight painting.

1 vote
1 answer
52 views

Shrink/fatten does not work

Here I am using a boolean on my subject with two cylinders and then duplicating the cylinders and shrinking them, one is working but the other one is not.
nurul huda's user avatar
3 votes
1 answer
87 views

How to select all intersecting vertices like a boolean?

I have a mesh that is made of several intersecting mesh islands (here's a simple cube version). I'd like to be able to automatically select all vertices that are inside another mesh (like these). ...
Legoman's user avatar
  • 1,417
2 votes
1 answer
89 views

Trouble bridging edges between circles without creating unwanted patterns

I'm new to Blender and struggling with bridging two circles. Despite trying various walkthroughs and researching technical terms, I can't seem to bridge the edges between the circles without creating ...
Bear Qolezcua's user avatar
0 votes
1 answer
28 views

How to apply all transforms in such way that the origin does not change?

I am trying to export my file to glTF format and so i need to apply all scale, location and rotation to all my objects. Is there a way to apply all of them to a scale of 1 at once or do I need to ...
Harsh Joshi's user avatar
0 votes
0 answers
22 views

How do I disable the wireframe on the boolean modifier in edit mode?

In Object Mode, the boolean hides what I want to hide, but in Edit Mode, the part of the mesh that I want to hide appears as a wireframe and makes it harder to work on my model. How do I disable that ...
Dominic Santiago's user avatar
0 votes
0 answers
14 views

How can i cut the openings of a 3D scan in a resource friendly way?

I have to merge several 3D scans into one big model. Its a huge castle with a outside photoscan with a drone (20M vertex and 16K texture) and photoscans of the interiors (approx 50x 1-3M polygon) The ...
Ádám Pálvölgyi's user avatar
0 votes
0 answers
20 views

Bridged Vertices Show an Indentation

I bridged two objects. In edit and object mode it shows a smooth, single object. ...
bella 's user avatar
  • 39
1 vote
0 answers
25 views

Undo (CRTL+Z) will always Switch me to edit mode!

I'm using Blender 4.0 and Blender 4.1. If I'm moving something in object mode, or posing for an animation in pose mode; If I press undo (Ctrl + Z) The program will switch to Edit Mode and not revert ...
crazzclub's user avatar
2 votes
1 answer
161 views

strange face colors in edit mode

I'm repairing a 3d scan of a cat, to 3d print it eventually. But since cats don't sit still there is a lot of repair work to do on the mesh. While in edit mode I get these strange colors in the face, ...
Peter's user avatar
  • 2,355
0 votes
1 answer
21 views

How to make a cone with an ellipsoidal side

Does anyone know how to make a cone (or cylinder) where one face is spherical and the other is elliptical? The aim is to kind of "enlarge" the spherical projection over 1 axis. Thanks, E
EdoardoA's user avatar
0 votes
0 answers
20 views

Placing an object along an edge over another

I want to place an object along an edge over another, but keep the same angle betwen faces. My English is not good so I hope a couple pictures can show what I want. I put manually a pyramid over a ...
Víctor GV's user avatar
1 vote
1 answer
23 views

Subdivision and Face selection problems

I'm looking to accurately subdivide a face. Please walk with me. I have an object on my screen. In the edit mode, I'm looking subdivide that face. I select the immediate top left vertex and the ...
Ogunlesi Taiwo's user avatar
0 votes
0 answers
32 views

How do I separate a blobbed object into distinct limbs?

Preface, this is my first time on this SE, I don't know how to ask this question in a short way, and I'm very new to Blender. I've used an AI 3D model generator to generate a model from an image, but ...
J Thompson's user avatar
0 votes
0 answers
20 views

How to clean meshes produced with cell fracture

I use cell fracture to break an object. The produced fragments have meshes that sometimes have 3 and sometimes 4 vertices. Is there an easy way to remesh? I tried: Object Data Properties / Remesh / ...
user123511's user avatar
  • 1,249
1 vote
0 answers
20 views

How do you find the active element of an object's edit mode components (verts, points, faces, loops, ..whatever) using python?

Where does blender store the information for the active element for an object? For example, I can tab in and out of edit mode for a mesh, and the active element remains the same. This is the same for ...
Hank V.'s user avatar
  • 11

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