All Questions
36
questions
0
votes
1
answer
36
views
How can I edit Armature in Edit mode?
I edited the armature to fit the model I edited in Edit mode, but it doesn't change in Object mode or Pose mode. When I try to move the armature to a new position, it changes the model. How can I edit ...
1
vote
1
answer
30
views
How can i move a bone in edit mode without it affecting the Weight paint?
I got this rig, where I have all the weight paint done. It's good, but the bone position just isn't right. Is there a way I can move these bones in edit mode without it affecting the mesh?
0
votes
0
answers
15
views
While in Bone Edit mode, is it possible to change individual bone's Viewport Display to different types/styles?
Ex: Some bones would look Octahedral while others are B-Bone's. I know I can use custom shapes for different bones in Pose Mode but it seems in Edit Mode you're only allowed one type. I like ...
1
vote
2
answers
51
views
How get bone X axis for zero roll?
In edit mode I set bone position(head and tail) and after that set roll to zero.
Now I need get coordinates X axis local bone`s system (in global system), where it can find or how to calculate?
0
votes
0
answers
97
views
Bones displayed as sticks in edit mode don't appear selected
This might be a silly one but for the life of me I couldn't find an answer while googling. I'm doing a rigging tutorial and the author changes his bones to be displayed as sticks and they look pretty ...
0
votes
1
answer
90
views
Can't enter edit mode when I have multiple armatures
I've added 2 armatures. Yet when I try to edit one of them it kicks me out of Edit mode and back to Object mode. Same happens when I try to enter Pose mode. I have this problem when there's multiple ...
0
votes
1
answer
349
views
Doesnt symmetrize in object or pose mode (rigging)
Hello everyone please tell me one moment. I can't deal with him. I'm looking through the lessons on rigging and I can't get what is shown in the video. The bottom line is this: I have already made ...
1
vote
1
answer
348
views
set bones in edit mode to object mode position
Somehow my bones have a differed position in edit mode and object mode. I have deleted all timeline transformations and rotations of the bones (pose mode). Also there is no mesh parented to the bones. ...
1
vote
0
answers
376
views
how to switch between 2 different rigs for 1 model
i have a character that transforms into a distorted creature using the shape key, the skeletal rig of the normal version has the skeletal mesh perfectly in its place however when i change the slider ...
1
vote
1
answer
913
views
Mesh is rotated different in edit mode
this is probably a duplicate, however due to the fact that I'm new to Blender + language barriers I don't really know what to look for...
I have a (probably) quite simple problem: After rigging a Hand ...
1
vote
3
answers
4k
views
Edit bone without moving mesh
I have several objects parented to bones and try to find the correct rotation point of the bones. I assumed I could simply move the tail of the bone to where it should be, but when I exit the Edit ...
0
votes
0
answers
30
views
I need help to make my bones only move certain mesh!
I tried applying an armature for a jacket that I would like to add to an avatar I'm creating but the bones are moving too much mesh.
(image)
I just wonder if anyone knows how to fix this easily or ...
1
vote
1
answer
163
views
Position a Bones head in editmode in global position
I want to absolutely perfectly position my Bone's head position, fitting to the Mesh vertex position. I just wanted to copy and paste the vertex position to the bone's head position.
Problem is, the ...
1
vote
0
answers
28
views
Figuring out what's wrong with my model [closed]
I figured out how to make the hair model move by a friendly user, but now my issue is how it's moving. The hair moves along with my base, however its movement is off timing. I can provide the file to ...
0
votes
1
answer
1k
views
How do I connect the hair properly?
So I have the bones connected properly, from hair to base, but when I go to Pose Mode and click on the neck bone to move, the head moves and not the hair. The hair model stays still even though I have ...