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0 answers
19 views

Anybody have an Idea of what this pentagon is to on the 3d model

I just found this pentagon in this traffic cone hat I created anybody have a idea on what it is. Im making ugc for roblox. I think the pentagon is messing it up. can somebody atleast show me how to ...
Kamali McFarlane's user avatar
0 votes
0 answers
52 views

How do I quickly convert a texture atlas into multiple 2D assets (planes)?

I want to create 2D assets using planes from a texture atlas. The image below will demonstrate the process I've been using to achieve this. After I've resized in step 3, I want to skip all future ...
Zamo Omaz's user avatar
0 votes
0 answers
31 views

How to fix faces and uv map?

Trying to model a conversation heart in blender and everything was going well until it was time to mark the seams and i saw that the top part of the heart where the text is has multiple faces when I ...
talesofascrewup's user avatar
1 vote
1 answer
47 views

mesh disappear when I go to texture paint

whenever I go to texture paint tab my mesh disappears? I Apply UV Editing To My Mesh also Any Help please, thanks in advance
Games nr's user avatar
  • 393
0 votes
0 answers
47 views

I can't "smart UV Project"

I'm a noob in Blender, and I was following a tutorial (https://www.youtube.com/watch?v=pJaF7NBJudk). Around 1:27, he used Ctrl + Numpad, and from that point onward, I couldn't enter edit mode in that ...
Louis Verbeke's user avatar
0 votes
0 answers
23 views

bad texture overlay on the model

I have a bad texture overlay on the object. I created an object and made for it Smart UV Project, island Margin made 0.001, then in shade editor made such a scheme, on all three materials and of ...
SmartGerber 's user avatar
0 votes
0 answers
338 views

How to display edge seams and sharps in Blender 3.6.0?

In Blender 3.3.1 "edge seams" and "edge sharp" would appear red and cyan in edit mode respectively, if one is in edit mode with edge selection activated. Looks like in Blender 3.6....
chicOrtiz's user avatar
  • 485
0 votes
0 answers
196 views

Can't mark seams and other strange things

I have a model of a lighthouse. When I select a material for the roof as soon as I click on the 'ball' next to Base Color and select image texture, before I even select a texture image the roof goes ...
John Arnold's user avatar
  • 1,571
0 votes
1 answer
93 views

How to fix image texture distortion

I have a wall that I need to put bricks on, but there's distortion around the windows... How can I remove the distortion in the UV Editor?
prestonferry's user avatar
1 vote
1 answer
173 views

Slice a shape with a plane

I saw in speedrun by https://www.youtube.com/watch?v=Gf8KEEgCh_k and I'm curious how he managed to cut the uv sphere into two using the plane. Any suggestions are welcome
cross19xx's user avatar
  • 111
2 votes
1 answer
2k views

UV map shows squares instead of rectangle

I'm trying to UV export a very simple rectangle so that I can import it in Photoshop to paint my rectangle. I need to do this because my game engine requires both the naked model file and texture file....
user155888's user avatar
0 votes
1 answer
300 views

Texture Distortion when Separating Mesh

when I separate a mesh (by Selection), I get a texture distortion as in the images below. Same happens when I use "Duplicate" or "Split" Overall goal is to transfer an additional ...
Blender Noob's user avatar
0 votes
1 answer
37 views

I tried unwrapping my model and this is what I got, how can I fix this?

.blend file Apparently, it only works well when I try to unwrap the objects individually, I've checked the marked seams and nothing seems to be wrong.
Da Prince's user avatar
0 votes
1 answer
72 views

How do you apply smooth modifier to a certain area while changing its texture material?

Hello, so i've build this Astronaut and began to UV color its body. At the Helmet it gets complicated.. I wanted to make it smooth and glassy, made another Material by roughness 0 and adding a bit ...
George Tsiklauri's user avatar
1 vote
1 answer
252 views

Editing geometry is messing up my UV

I must be missing something very obvious, but after googling around for longer than I'm willing to admit I still can't figure out how to preserve my UV while editing my geometry. In the attached ...
Rockscheidt's user avatar

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