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0 votes
1 answer
36 views

Can't move vertices with G

I'm trying to make a cherry kind of shaped glass. I am trying to achieve this with smooth and G. It worked out so I wanted to try it on a sphere with a radius I actually need but when I add a sphere ...
Heavenly's user avatar
1 vote
0 answers
15 views

What is causing this extrude issue in the Blender 4.0 Donut Tutorial?

I'm going through the Blender Guru tutorial series and I've run into an issue with the circle mesh. Any idea what causes this issue in the attached image?
Mick Corman's user avatar
1 vote
2 answers
26 views

Move the vertex/point without have to select it first

I'm in edit mode and I want to move some points. I want to be able to click and drag them one by one directly. How can I do this ? right now , I have to select (box select) the point then press 'G' to ...
andio's user avatar
  • 2,428
0 votes
0 answers
48 views

How to select only individual vertices in Edit Mode?

Feel like I should know how to fix this but I'm stumped. In Edit Mode, when I select part of my mesh and delete the vertices, some of the back is also deleted. I didn't select the back when I was ...
Starry-Eyed Donut's user avatar
0 votes
0 answers
29 views

several vertices swap X position when Shape key is mirrored, how I can fix it without splitting and mirroring again?

When I apply a 'Mirror Shape Key (Topology)' to a shape key, some vertices swaps their X position with his mirrored vertex generating a not expected behavior even though the vertices aren't affected ...
camilo molina's user avatar
3 votes
1 answer
87 views

How to select all intersecting vertices like a boolean?

I have a mesh that is made of several intersecting mesh islands (here's a simple cube version). I'd like to be able to automatically select all vertices that are inside another mesh (like these). ...
Legoman's user avatar
  • 1,417
1 vote
1 answer
23 views

Subdivision and Face selection problems

I'm looking to accurately subdivide a face. Please walk with me. I have an object on my screen. In the edit mode, I'm looking subdivide that face. I select the immediate top left vertex and the ...
Ogunlesi Taiwo's user avatar
0 votes
0 answers
30 views

Correctly removing double vertices

A lot of times I come across models with double vertices. The best method I've tried is selecting non-manifold vertices and then merging by distance. However, this method sometimes merges boundaries ...
Ethan's user avatar
  • 158
2 votes
1 answer
40 views

What is the best method to snap the vertices of an edge loop to a curved face in a single operation?

I'd like to project the vertices of an edge loop onto a curved face to adjoin two separate pieces into one mesh. What is the best method to extend the vertices along its relative axis onto a curved or ...
nkrom's user avatar
  • 23
0 votes
0 answers
29 views

Why can't I edit 2 separate meshes at once in edit mode in Blender 4

I can't select 2 meshes (not joined) and go into edit mode and edit them together anymore in Blender 4. This was something Blender added several versions ago and now it seems to be gone. Is there ...
Glen P's user avatar
  • 168
4 votes
2 answers
161 views

How to subdivide keeping the form of the curve_

I've made the modeling of an object, and now I would like so subdivide it. When I go to edit mode, Edge, subdivide. It creates the line between the two nearest vertex but all in the same surface; I ...
Javepan's user avatar
  • 53
3 votes
2 answers
78 views

Fixing vertices that have been deleted or moved

What is the easiest way of returning a vertice to its original location if it has been moved out of place (without using undo) and replacing a deleted vertice (again without using undo)? I have ...
NotSoCalCulated's user avatar
0 votes
1 answer
41 views

Move a vertex programmatically from Python

I am trying to move vertices programmatically, but whatever I do, there is no effect. I am using this simple script on the default cube in Blender 2.93 (for use with luxCore) ...
mfeldt's user avatar
  • 11
0 votes
0 answers
15 views

I need help with shade smooth

I'm making an ant in Blender, but there is a problem above the jaw when I use Shade Smooth
Leandro's user avatar
1 vote
1 answer
36 views

Deformed Solidify Modifier.(Even Thickness)

Ctrl + Alt + Q display shows the rear bumper of a vehicle from the Top view, Perspective view, Front view and side view. The bumper has a Mirror modifier, Subdivision surface and a solidify Modifier. ...
Ogunlesi Taiwo's user avatar

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