All Questions
44
questions
1
vote
0
answers
25
views
Undo (CRTL+Z) will always Switch me to edit mode!
I'm using Blender 4.0 and Blender 4.1.
If I'm moving something in object mode, or posing for an animation in pose mode; If I press undo (Ctrl + Z) The program will switch to Edit Mode and not revert ...
1
vote
1
answer
22
views
Character's leg/armor touch during posing for walk cycle
Posing my character doing a walk cycle is causing his leg to touch. File: https://we.tl/t-4aF7llTR5x
I suspect it's because these vertices are connected but I'm not sure how to disconnect them ...
0
votes
1
answer
49
views
Pie menu shortkey (Object-Edit-Pose modes) wont working
Normally, I use Ctrl+Tab to bring up the pie menu to switch modes. Recently I upgraded to Blender 4.0.1 and this keyboard shortcut stopped working. How can I get it working again?
0
votes
1
answer
21
views
Bone Roll disturbing Mesh Rotation in Pose Mode
When, I done may Weight Paints my Edit Bones are Like this:
But, When I'm creating control bones, I realized that I need to change the ...
1
vote
1
answer
21
views
How can i edit my characters mesh without it teleporting off to another location?
I tried to set the armature to rest position. But that only does so much. Can i edit the character where it is in space? Or do i have to follow it where it goes in edit mode?
0
votes
1
answer
310
views
2 same rigs, different poses, but animation acts weird when trying to merge all into 1 rig
This may be hard to explain, but I've had this problem for quite a long time now.
I have 2 rigs, and what do they have in common? They're the same exact rig, but here is where the problem lies. When I ...
1
vote
1
answer
47
views
Vertex snapping not working in edit mode. Proportional editing is off
Blender 3.6.2
I am unable to vetex snap in edit mode to any vertex belonging to the same mesh. Before the screenshot I had other separate objects in the background and it will snap to their vertices ...
4
votes
1
answer
83
views
How do edit/pose/object positions relate to another?
This is confusing me a lot. One object can have different positions in Edit, Object and Pose mode. Alt+G resets the object's position to what? The object's origin? Then how come sometimes the result ...
0
votes
0
answers
90
views
when I try to go to edit mode or pose mode of an armature, it immediately switches back to object mode in blender 3.6
When I append a rigged model and try to go to the edit or pose mode, it immediately snaps back to object mode. Sometimes it goes to both modes normally and suddenly starts switching back to object ...
0
votes
1
answer
90
views
Can't enter edit mode when I have multiple armatures
I've added 2 armatures. Yet when I try to edit one of them it kicks me out of Edit mode and back to Object mode. Same happens when I try to enter Pose mode. I have this problem when there's multiple ...
0
votes
0
answers
64
views
edit mode for rigged character changes location
I have attached screenshots of my character in object mode in both pose position and rest position. Rest position causes it to move to a new location and rotate 90 degrees. the third photo is of my ...
0
votes
1
answer
303
views
Character rotates 90 degrees and changes location in edit mode
I have a character that I rigged with mixamo and I want to edit the mesh. When I try to edit it, the model rotates 90 degrees and changes location. I have the character in "rest position" ...
1
vote
1
answer
358
views
Undo going too many steps in Blender 3.4
I have been having a problem recently where my Ctrl + Z undo has been going too far. Often I will hit undo once and blender will delete roughly an hour of work. It deletes objects, materials, ...
0
votes
1
answer
349
views
Doesnt symmetrize in object or pose mode (rigging)
Hello everyone please tell me one moment. I can't deal with him. I'm looking through the lessons on rigging and I can't get what is shown in the video. The bottom line is this: I have already made ...
0
votes
0
answers
13
views
I want to separate a 3D model entirely [duplicate]
When you duplicate a object in Blender and make changes to the new mesh (just created) it changes the old duplicate as well.
How do you make them separate and don't affect each other? Such as changing ...