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4 votes
1 answer
58 views

Hide occluded vertices

Background Using Blender 4.1 and a wireframe modifier to project a mountain mesh as a blueprint. Subterranean structures must remain visible. I'd like to remove parts of the mountain that aren't ...
Dave Jarvis's user avatar
0 votes
0 answers
12 views

Change UV position and rotation based on camera angle [duplicate]

In my pursuit of detailing a vast landscape, I was following the tutorial by Martin Klekner about the 2D translation of a 3D object in the 'Fake Large-scale Forests' tutorial. Since this only allows ...
Yannick's user avatar
  • 11
-1 votes
1 answer
59 views

Camera projection with geo-nodes

I’m trying to create camera projection with geo-nodes to store image color on point cloud color attribute, but I’m not into trigonometry at all. What I’d like to achieve is this: But with geo-nodes - ...
greengreen's user avatar
5 votes
2 answers
212 views

How to create a camera-space 2D bounding box in Geometry Nodes?

I've been trying to create a 2D bounding box. On this website I've found multiple threads about how to do this with code, but not how to do this with Geometry Nodes. Here's an example of what I ...
Brockoli Bruce's user avatar
0 votes
0 answers
48 views

Determine if an Object is infront of the Camera or Behind it?

Is there a way in Blender (3.6.5, preferably Geo Nodes, but I'm okay with drivers or scripts as well) to figure out whether an object is behind the camera (so as to stop doing geo nodes animations and ...
samawaat's user avatar
  • 101
0 votes
1 answer
1k views

Geometry nodes how to capture the position of a point and use this position in a seperate node set up

This is a simplified version of what I'm after. I have two "distribute points on faces" nodes, one instances the Cones and the other instances the Torus. (There is a node group that limits ...
Luke Tudor's user avatar
1 vote
0 answers
35 views

Is there a way to make object always face the active camera or just viewport with geometry nodes? [duplicate]

Is there a way to make an object always rotate towards 3D view or active camera using geometry nodes without manually choosing targets, so it would work with multiple cameras in you scene? I saw the ...
PeterK's user avatar
  • 11
3 votes
3 answers
537 views

Align Camera to and Instance in Geometry nodes

I would love some help on this! I have made a GN set up that creates a UVsphere(generated in GN) and the orginal geometry where the GN is the modifier a CUBE. Is a simple Instance on points to create ...
Patricio Calvelo's user avatar
5 votes
1 answer
2k views

Is it possible to get camera information in Geometry Nodes?

I am trying to build a tool in out of geometry, the idea being, it targets a camera, then affects the contained geometry based on camera info. Position, rotation, etc. isn't proving to hard to get, ...
Rury Nelson's user avatar
1 vote
1 answer
555 views

Camera follow geometry nodes

I have made a random curve in geometry nodes and need the camera to follow this curve. I can get both an empty and an object to follow it but I just can't get the camera to stick to any of it. I have ...
Michael Henriksen's user avatar
0 votes
0 answers
24 views

Can I attach a Camera to a Sphere which was created with Geometry Nodes? [duplicate]

So basically I have an object with a Geometry Nodes Modifier. Within the Geometry Nodes I add a couple of UV Spheres and move them using the transform node. What I am trying to achieve is attaching a ...
Marten Zander's user avatar
1 vote
1 answer
483 views

How to get normal colors in Geometry Nodes

I am aware of how to get normal vector/color data for a matcap in a material. Example of matcap normal data: But how can that vector/color data be obtained within Geometry Nodes from the input ...
Mentalist's user avatar
  • 19.3k
0 votes
0 answers
290 views

Using Geometry Nodes, how do I get an object to have true upright camera alignment?

I was hoping I could get some help with a project I'm working on. Basically, I'm using Geometry Nodes to create a rotating dial, with an additional rotating arm holding a (planetary) sphere, ...
ItJustDonn's user avatar
3 votes
3 answers
842 views

Is it possible to track an animated object within Geometry Nodes with a camera?

Is there a chance to track an object/instance generated inside Geometry Nodes with a camera? Can I provide the coordinates of an animated Object per attribute to an Object Constraint? This is a small ...
Grisalho S.K.'s user avatar
0 votes
0 answers
105 views

simultaneous rendering from cameras in geonode instances?

Is there a way to access each camera instanced on a geometry node and render from each of them? I created a geometry node shape and was able to instance cameras on it, but I am unable to neither ...
Athil Althaf's user avatar

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