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Is there a way to access each camera instanced on a geometry node and render from each of them? I created a geometry node shape and was able to instance cameras on it, but I am unable to neither access camera instances nor set them as the active camera. I am aware that if we had multiple cameras, we could run some script to render each of them for each frame. But since it is a geonode setup, the camera's functionality is limited. Can anybody please help me with this?

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  • $\begingroup$ i wish this would be possible, but AFAIK with the current status of GN this isn't possible. Maybe with help of python... $\endgroup$
    – Chris
    Commented Sep 14, 2022 at 13:20
  • $\begingroup$ thanks for the reply it would have been really neat if we could do that, but it makes more sense for the geometry nodes not to support camera-related systems. $\endgroup$ Commented Sep 15, 2022 at 10:57

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