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4 votes
1 answer
59 views

Hide occluded vertices

Background Using Blender 4.1 and a wireframe modifier to project a mountain mesh as a blueprint. Subterranean structures must remain visible. I'd like to remove parts of the mountain that aren't ...
0 votes
0 answers
12 views

Change UV position and rotation based on camera angle [duplicate]

In my pursuit of detailing a vast landscape, I was following the tutorial by Martin Klekner about the 2D translation of a 3D object in the 'Fake Large-scale Forests' tutorial. Since this only allows ...
-1 votes
1 answer
59 views

Camera projection with geo-nodes

I’m trying to create camera projection with geo-nodes to store image color on point cloud color attribute, but I’m not into trigonometry at all. What I’d like to achieve is this: But with geo-nodes - ...
2 votes
1 answer
983 views

How to get the "Window Texture coordinates" in Geometry nodes?

Could anyone please help me in finding out how to get the "Window" Texture coordinates that is found in texture coordinate node in shader editor? The window coordinate node in the shader ...
5 votes
2 answers
218 views

How to create a camera-space 2D bounding box in Geometry Nodes?

I've been trying to create a 2D bounding box. On this website I've found multiple threads about how to do this with code, but not how to do this with Geometry Nodes. Here's an example of what I ...
0 votes
0 answers
49 views

Determine if an Object is infront of the Camera or Behind it?

Is there a way in Blender (3.6.5, preferably Geo Nodes, but I'm okay with drivers or scripts as well) to figure out whether an object is behind the camera (so as to stop doing geo nodes animations and ...
0 votes
1 answer
1k views

Geometry nodes how to capture the position of a point and use this position in a seperate node set up

This is a simplified version of what I'm after. I have two "distribute points on faces" nodes, one instances the Cones and the other instances the Torus. (There is a node group that limits ...
3 votes
1 answer
538 views

Billboard to scene camera?

Most of the various tips I've seen on constructing billboards (at least, without the use of the old legacy particle system) involves constraining them to the camera. This works fine for a scene with a ...
1 vote
0 answers
35 views

Is there a way to make object always face the active camera or just viewport with geometry nodes? [duplicate]

Is there a way to make an object always rotate towards 3D view or active camera using geometry nodes without manually choosing targets, so it would work with multiple cameras in you scene? I saw the ...
3 votes
3 answers
551 views

Align Camera to and Instance in Geometry nodes

I would love some help on this! I have made a GN set up that creates a UVsphere(generated in GN) and the orginal geometry where the GN is the modifier a CUBE. Is a simple Instance on points to create ...
0 votes
2 answers
798 views

How to enlarge an object( /mesh) according to its distance from the camera?

I don't know what this feature is called in general, but my goal is to have blender dynamically expand the mesh depending on the distance from the camera. This is a technique frequently used in ...
5 votes
1 answer
2k views

Is it possible to get camera information in Geometry Nodes?

I am trying to build a tool in out of geometry, the idea being, it targets a camera, then affects the contained geometry based on camera info. Position, rotation, etc. isn't proving to hard to get, ...
1 vote
1 answer
566 views

Camera follow geometry nodes

I have made a random curve in geometry nodes and need the camera to follow this curve. I can get both an empty and an object to follow it but I just can't get the camera to stick to any of it. I have ...
3 votes
3 answers
859 views

Is it possible to track an animated object within Geometry Nodes with a camera?

Is there a chance to track an object/instance generated inside Geometry Nodes with a camera? Can I provide the coordinates of an animated Object per attribute to an Object Constraint? This is a small ...
0 votes
0 answers
24 views

Can I attach a Camera to a Sphere which was created with Geometry Nodes? [duplicate]

So basically I have an object with a Geometry Nodes Modifier. Within the Geometry Nodes I add a couple of UV Spheres and move them using the transform node. What I am trying to achieve is attaching a ...

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