-1
$\begingroup$

I’m trying to create camera projection with geo-nodes to store image color on point cloud color attribute, but I’m not into trigonometry at all.

What I’d like to achieve is this:

enter image description here

But with geo-nodes - not on a shading level.

$\endgroup$
3
  • $\begingroup$ Is rephrasing your objective as what follows is correct ? (1) You have an image, imported as an object (a plane ?). (2) You have a point cloud. (3) You have a camera set to look at the image (1) through the point cloud (2). (4) You would like to colour a point according the background pixel seen in line "behind" it. $\endgroup$ Commented May 9 at 12:54
  • 1
    $\begingroup$ Could you provide your Blender file using blend-exchange.com with image and point cloud ? $\endgroup$ Commented May 9 at 12:55
  • $\begingroup$ @StefLAncien, seems I made it work. I shared file in answer. Thanks! $\endgroup$
    – greengreen
    Commented May 9 at 14:20

1 Answer 1

1
$\begingroup$

Seems I did it with new 4.2 matricies nodes combining setup I had in shading.

enter image description here

Inside geo-nodes there are 3 drivers - to get camera angle and shift x/y for proper mapping. So to use in defferent scene - be sure to remap those drivers to scene camera.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .