I’m trying to create camera projection with geo-nodes to store image color on point cloud color attribute, but I’m not into trigonometry at all.
What I’d like to achieve is this:
But with geo-nodes - not on a shading level.
I’m trying to create camera projection with geo-nodes to store image color on point cloud color attribute, but I’m not into trigonometry at all.
What I’d like to achieve is this:
But with geo-nodes - not on a shading level.
Seems I did it with new 4.2 matricies nodes combining setup I had in shading.
Inside geo-nodes there are 3 drivers - to get camera angle and shift x/y for proper mapping. So to use in defferent scene - be sure to remap those drivers to scene camera.