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1 vote
0 answers
35 views

Is there a way to make object always face the active camera or just viewport with geometry nodes? [duplicate]

Is there a way to make an object always rotate towards 3D view or active camera using geometry nodes without manually choosing targets, so it would work with multiple cameras in you scene? I saw the ...
PeterK's user avatar
  • 11
3 votes
3 answers
859 views

Is it possible to track an animated object within Geometry Nodes with a camera?

Is there a chance to track an object/instance generated inside Geometry Nodes with a camera? Can I provide the coordinates of an animated Object per attribute to an Object Constraint? This is a small ...
Grisalho S.K.'s user avatar
3 votes
1 answer
538 views

Billboard to scene camera?

Most of the various tips I've seen on constructing billboards (at least, without the use of the old legacy particle system) involves constraining them to the camera. This works fine for a scene with a ...
Legoman's user avatar
  • 1,819