With so many well designed websites out there, it’s not enough to be good — you have to be great. Visual design alone can just go so far — what you could be aiming for is creating delightful user experiences. Rich, beautiful, smooth experiences that help you stand out and ensure that the user is in the flow. In this talk, we’ll discuss a few tips and techniques and examples of how to make it work and captivate users — for good.
Recommendations are everywhere : music, movies, books, social medias, e-commerce web sites… The Web is leaving the era of search and entering one of discovery. This quick introduction will help you to understand this vast topic and why you should use it.
We’ll get deep in the well-known techniques for website’s performance (from Steve Souders and others) and how real mobile devices reacts to each one. Are mobile browsers compatible with CSS Sprites or with Lazy Load Script? What about inline images and canvas? What are the big differences between desktop and mobile web performance?
Published by Althea Elfleda Tolentino McGregor, BlackBerry Dev Alpha, January 2012, Licensed Vendor for BlackBerry World App and Development, Social Media, Digital Content by BlackBerry Laws, Copyrights, Authorship, Commercial Rights and Compliance , Health & Safety Compliance, IP Laws Pioneer for Data Encryption, Global Entrepreneur, Global Sales and Social Media Networking, Global Vending, Attributed Use for all Global Resellers of BlackBerry Products and Services, Digital Content, Patent, Global Promotion for BlackBerry Apps Development and the Foundation for a Raving Tigers BlackBerry Business Solutions as per stipulations and agreements on policies and rights over use , print and distribution to re-distribution over corporations of Global Merchandising of Communication Devices that pioneers data encryption and Social Hubs as attributions to the hallmarks of BlackBerry Dev Alpha C into the market release version of the BlackBerry Z10 and BlackBerry Q10 as separate and treated as one unit of manufactured programming,from its concept to approval which must meet Blackberry standard for its release and hacked for its vulnerability on CrackBerry exclusive to both "Gods" and Demons" of this world of the Fruit-wares, called BlackBerry and these could be coded as well. Z10 and Q10. Written by: Althea Elfleda Tolentino McGregor, Blackberry Dev Alpha A to C, 2012 to present and 10% only addicted, for the love of GOD! No mercy until I get my millions and a private jet, a school or an intellectual law institution or many. I am the Pioneer of WORK IN MOTION FOR my Raving Tigers Business Solutions which is for micro/macro economic developments and dependent on consumerism as well as the provision of scholarships to increase revenues for BlackBerry in the deliverance of its goal for mobilisation of these technologies, as an integral part of the backbone of every struggling small business owners who only needs one device, a BlackBerry. © 2013 Research In Motion Limited, 295 Phillip St., Waterloo, Ontario, Canada, N2L 3W8. All rights reserved. BlackBerry®, RIM®, Research In Motion® and related trademarks, names and logos are the property of RIM and are registered and/or used in the U.S. and countries around the world.
The document discusses the evolution of web application architecture from static HTML pages to modern single-page applications. It describes early technologies like CGI and JavaScript that introduced dynamic content. Modern applications use JavaScript frameworks on the client-side to provide rich user interfaces while delegating data access and processing to RESTful services on the backend. The document advocates for a messaging-based architecture with modularized and tested client-side code, simplified views, and embracing both client and server responsibilities.
The document discusses various topics related to blogging, including common blogging platforms like WordPress, Blogger, and Tumblr. It covers whether a blog should be for profit or not-for-profit, and whether it is better to have a hosted or non-hosted platform. The document also discusses using RSS feeds and how to market a blog, including focusing on objectives, creating a content calendar, and optimizing for search engines. Overall, the document provides an overview of fundamental aspects of planning and running a blog.
This document provides an overview of JavaScript, including what it is, why it's used, who created it, its components and objects. JavaScript is a scripting language used primarily for client-side web page interactions. It allows adding dynamic and interactive elements to web pages. Some key points covered include: - JavaScript is used to specify webpage behavior and enable user interaction/effects. - It was created by Brendan Eich at Mozilla and allows both client-side and server-side scripting. - Common JavaScript objects include Document, Window, Math, Date and String. - Events, functions, variables and tags like <script> are JavaScript components. - The Document and Window
The document provides an overview of web designing and internet marketing topics that will be covered in training sessions. Section A discusses web designing topics like internet infrastructure, HTML overview, web page editors, and creating web pages. Section B covers internet marketing topics such as digital communication, marketing through the internet, internet transactions, and new product development for the internet. The document lists learning objectives and basic reference texts for each session.
The document describes social media marketing services from eAccountableInteractive. It discusses managing messaging across multiple online channels like Facebook, Pinterest, Twitter, LinkedIn, blogs and videos. The services include optimizing profiles, posting engaging content, running contests and managing interactions. Clients benefit from increased social signals, sales and customer relationships. Services are performance based and easy to use through a centralized management system.
The document describes social media marketing services from eAccountableInteractive. It outlines their services including optimizing profiles on Facebook, Pinterest, LinkedIn, Twitter, Google+, and YouTube. They write blog posts and distribute content across multiple channels. Services also include offer management tools, contests, infographics, and video testimonials. The goal is to build followers, drive traffic to websites, and enhance consumer relationships through an easy to use and measurable social media strategy.
This document provides information on jQuery Mobile, a JavaScript mobile development framework. It discusses some key characteristics of jQuery Mobile including being optimized for touchscreens, being cross-platform, lightweight, and using HTML5 and CSS3 standards. It also covers various jQuery Mobile components like pages, content containers, buttons, checkboxes and how to structure a basic jQuery Mobile page with headers, footers, and content sections.
The document discusses responsive web design and strategies for creating websites that adapt to different screen sizes. It recommends taking a mobile-first approach, using fluid layouts and media queries to make content responsive. Key tips include starting small and resizing the browser, using Chrome's device mode to emulate different devices, and the matchMedia API to bind JavaScript to breakpoints. The overall goal is to provide an optimal viewing experience across all devices.
Presented with Christian Ståhl Everyone is talking about responsive design. But are you really ready to bring SharePoint to mobile and tablets? While you may have an idea of what your site will look like when finished, there are many basic concepts and pitfalls that aren’t always outlined in the “How To’s”. In this session, we will go through foundational steps to planning a responsive SharePoint site including how to handle a hybrid content scenario that uses publishing and team sites. You will learn what tools and templates can make your life easier during design, build and testing. If you are excited about the capability of bringing SharePoint to any device but not sure where to start, check out this session to get the foundational understanding of the concept, best practices and examples to get you started.
Jesse James Garrett: http://www.jjg.net/elements/ Bill Scott: http://looksgoodworkswell.blogspot.com/ UX design and Ajax design patterns gurus JJ Garrett and Bill Scott (Copyrights from Garret/ Adaptive Path and Scott/ Yahoo, 2003) Courtesy of Garrett and Scott, 2005.
In the age of new trends in web design and CSS technologies like Flexbox and Grids, what do we need to think about when it comes to accessibility and CSS?
This document provides an introduction to building a website using WordPress. It begins with introductions and explaining why WordPress is a good platform. It then covers choosing a domain name and hosting, installing WordPress, choosing and installing themes, and the anatomy of a website including sitemaps and wireframes. It also discusses blogs versus websites, setting up pages like the homepage, using plugins, basic HTML and CSS, and getting help. The document is a beginner's guide that aims to explain all of the essential steps for designing and building a basic WordPress website.
CSS Media Queries have received a justifiable amount of hype lately. However, do they really represent a new way to take your web content mobile or do they promise more than they deliver? In this session lynda.com senior author James Williamson breaks down media queries, how to use them, and where they belong in your mobile development medicine chest.
WordPress Websites for Everyone provides an overview of WordPress and how to build basic WordPress websites. WordPress is an open-source content management system that powers over 30% of websites and offers over 50,000 plugins and themes. The presentation discusses the WordPress.com model for getting started easily with a free website and recommends WordPress.com for beginners due to its simple dashboard and support community. It also covers basic steps for creating pages, posts, and designing the layout of a WordPress.com site. Upcoming changes to the WordPress editor called Gutenberg are mentioned, which aims to provide a simpler interface for building websites.
The document discusses user experience (UX) design and provides examples of how UX can be applied. It outlines goals, actions, and states of mind to consider from a user's perspective. The document then gives tips on making experiences more intuitive through affordance, color, wayfinding, proximity and placement, and confirmation. Additional tips are provided for making things more simple, such as keeping designs light and unobtrusive, consistent, subtracting or concealing unnecessary elements, organizing content effectively, and considering aesthetic usability. It emphasizes that understanding UX allows one to see its influence everywhere.
This document discusses the importance of user interface (UI), user experience (UX), and usability. It defines each term and explains that UI focuses on how a user interacts with a system, UX focuses on why the interaction is designed a certain way, and usability ensures the system can be used easily without training. The document then provides tips for developing a poor user interface and common UI mistakes to avoid such as inconsistent layout, fonts, and navigation. It also outlines best practices for developing a good UI like asking questions of users and being open to feedback.
This document discusses elements of nice user experience (UX) design. It is organized into four sections - solving problems, providing feedback, adding value, and creating unforgettable experiences. Each section provides multiple examples from companies like Google, Amazon, Twitter, and others that exemplify these UX principles through small but impactful design features and interactions. The overall message is that nice UX is achieved through addressing users' needs, keeping them informed, adding usefulness, and crafting memorable experiences.
A user experience designer is part detective, observing how people use products; part creative, thinking of solutions and prototyping ideas; and part engineer, figuring out how to build digital products. They work on multidisciplinary teams including psychologists, designers, and developers to understand people's needs and create intuitive, enjoyable products and games.
I thought I would share the slides from a UX presentation I did based on the Kano model, how it applies to UX principles and how the ownership of UX in any company can't be owned by one person called a UX designer.
Our Senior User Experience Designer - Ahmed Saber discusses how UX designing is affecting everyday choices in our life.
An introduction to UX - User Experience. Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work? Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
My talk on UI Design at Adobe Flash Platform Summit 2011 in Bangalore. With great power comes great responsibility. This dialog from Spiderman holds true in the context of what developers can do to UI/FE today with the power of RIA technologies like Flex/Air. The User Interface or the Front End realm has been ever evolving. With each step that technology takes towards sexier and delightful experiences, the challenges to create simplistic good user interface experiences seem to be growing exponentially. This session will start by covering the basics of good and bad design experiences and cover how important it is to understand good design principles in the context of RIA technologies like Flex/Air.
2010 年 我發表了搏來客行銷(Inbound marketing),經過五六年的淬鍊,世界又多許多改變,在社群行銷即將成為歷史的時代,我們應該把問題再往前推一步,讓產品與服務自己說話,我認為這是成長駭客行銷的原點,也是所有行銷把戲的原點。 有關我對 成長駭客行銷(growth hacker marketing) 的詮釋,細節可見: http://www.tw-inboundmarketing.com
It has been more than two decades since UX entered the industry as a new frontier; however many of everyday products still highly frustrate us.
Responsive web design challenges web designers to apply a new mindset to their design processes, as well as to techniques they are using in design and coding. This talk provides an overview of various practical techniques, tips and tricks that you might want to be aware of when working on a new responsive design project.
For more resources, see http://www.webvanta.com/bootstrap The Bootstrap HTML/CSS/JavaScript framework, originally created by Twitter, provides an outstanding starting point for building a custom website. It is built to modern HTML5 and CSS3 coding standards; it provides a variety of common user interface widgets; it establishes an attractive baseline for typography; and, best of all, it fully supports responsive designs that perform well on phones and tablets, as well as on desktops. In this webinar, Webvanta CEO Michael Slater and senior developer Charity Grace Kirk will explain how the Bootstrap framework works and how to use it as the starting point for your own sites. Topics covered include: Bootstrap's approach to responsive design and mobile support User interface components provided by the Boostrap CSS, including buttons, navigation bars, and responsive images The grid system, and how to use it to create optimized designs for all screen widths How to use Bootstrap's JavaScript library to create tabs, collapsible sections, carousels, alerts, and more without writing a single line of JavaScript code Techniques for customizing Bootstrap to make your site look and behave exactly how you want
This document provides an overview and comparison of WinJS and PhoneGap for developing Windows Store apps. It discusses the key components of WinJS like controls, layouts, animations and styling. It also explains how PhoneGap allows developing Windows Store apps using web technologies by providing access to native device APIs via a native web view. While WinJS and PhoneGap differ in their APIs, the document emphasizes they can both be used to create valid Windows Store apps and developers should choose based on preference and code portability needs. It encourages mixing frameworks freely as long as platform guidelines are followed.
This is the Responsive Web Design presentation given to the CIDD, Chicago Interactive Design & Development Meetup group, (sponsored by the WunderLand Group) on 3-13-14 by Ryan Dodd, Design Director for Siteworx in Chicago.
Responsive Web design challenges Web designers to adapt a new mindset to their design processes as well as techniques they are using in design and code. This talk provides an overview of various practical techniques, tips and tricks that you might want to be aware of when working on a new responsive design project.
This document discusses responsive web design and compares several frameworks that can be used to implement responsive design. It defines responsive web design and explains its benefits. It then describes four frameworks - Twitter Bootstrap, Foundation, Skeleton, and HTML5 Boilerplate. For each framework, it outlines key features and limitations. It concludes by comparing various aspects of the frameworks, such as grids, plugins, licensing, and recommending Twitter Bootstrap for most use cases due to its balance of features and lightweight code.
Presenting the 2012 Station Four web redesign to AIGA's morning leak. The presentation reviews the design, site structure, and technologies involved.
- Over 6 years of experience as a front-end web developer specializing in UI design using technologies like HTML5, CSS3, JavaScript, jQuery, AngularJS, and Bootstrap. - Extensive portfolio including projects for financial, ecommerce, and banking clients, developing responsive Single Page Applications. - Expertise in UI development, testing, and working with full SDLC processes and version control tools like Git.
The document discusses two open-source projects from Intel called Rapid Interface Builder (RIB) and Web Simulator that can be used to develop and debug HTML5 apps. RIB allows quick prototyping of web app UX through a drag-and-drop interface. Web Simulator allows debugging mobile web apps in Chromium by simulating device events and APIs. The document also discusses sample HTML5 apps created by Intel to demonstrate new web technologies and Intel's involvement in web standards.
Covers the following contents. Objective of this seminar Backgrounds Issues Google’s Issue Web site Owner’s Issue Mobile SEO Measures
There is no mobile Web, there is no desktop Web, and there is no tablet Web. We view the same Web just in different ways. So how do we do it? By getting rid of our fixed-width, device-specific approaches and use Responsive Web Design techniques. This session will focus on what is Responsive Web Design and how you can use his 3-pronged approach on your current apps today which will also adapt to new devices in the future.
The web has come a long way. One of the great features of the modern web is responsive web design (RWD). RWD allows developers to create a single web client for all devices & platforms. This presentation is an introduction to key concepts developers need to understand in order to start implementing responsive web design.
A brief presentation for the Missouri State Digital Media Developer group on cutting through the hype surrounding mobile development and responsive design.
Retail TouchPoints' 2014 Holiday Connected Consumer Series session presented by Instart Logic #HolidayCCS
Responsive design has been around for a few years in terms of the rest of the web but it is only recently pervading eCommerce. We will confirm to you why it’s so important in the expanding omni-channel world. We will then proceed to share our techniques and experiences for building responsively designed stores as standard
This document provides an overview and comparison of popular front-end frameworks including Angular, React, and Vue. It discusses what front-end and back-end development entail. It then covers Single Page Apps versus Multiple Page Apps. The document outlines pros and cons of each framework as well as considerations for when to use each one. Key factors include project complexity, team expertise, performance needs, and time constraints.
Scott Jehl of Filament Group discussed building responsive and responsible websites. He advocated for a layered approach using progressive enhancement. This involves a basic mobile-first experience enhanced for newer browsers. Images and layout adapt to different screensizes using responsive design principles. Accessibility, performance, and usability were highlighted as key areas of responsibility.
The document discusses responsive design and user experience best practices. It covers topics like content choreography, designing for all screen sizes and devices, optimizing performance through techniques like optimistic interfaces, designing for extremes rather than averages, and creating delightful user experiences. It also provides examples of responsive newsletters and lessons from redesigns like the UK government website Gov.uk. Key takeaways include considering all types of users, prioritizing content over design, faking performance to improve perception, and integrating small kindnesses to keep users engaged.
Responsive Design is the buzz in design, but as we all know, design is only part of the story. With the arrival of the HTML5, CSS3 and javascript triumvirate we can no make truly immersive mobile and desktop browser experiences. Coupled with modern PHP web application practices, your web app will feel and act closer to a native app, at a fraction of the cost. In this presentation, we'll dive into designing your modern web application to take advantage of as much of the platforms' limitations and advantages. Sure, you can't use the camera, but in many cases can use the accelerometer, and it'll always be granted to look right, any angle you look at it! These days, there's no excuse for not having a "mobile version" when all you need is one site that can transform itself to suit the device!
The document outlines a summer training presentation for a Disney Plus Hotstar clone project using HTML, CSS, and JavaScript. It includes an introduction to key topics like web programming, HTML, CSS, JavaScript, and GitHub. It then describes the Disney Plus Hotstar clone project, which recreates the website homepage using a navbar, search box, sliding content carousel, movie cards with hover effects, and video playback on hover. The document concludes with references used in the project research.
Currently we’re experiencing the consequences of what happens when solutions are put into the world without first thinking about the implications for society. As a design community we are all deeply involved in this process. Which means that we have the big responsibility to design a better world for our future generations. With new disruptive technologies quickly entering our daily lives we can choose to continue being bystanders or to take the lead this time. When we decide to lead it’s not going to be the tools or methods that help us design solutions that stand the test of time. It’s our proven set of values and approach. In this talk you’ll see practical examples of how these values and approach play out in the world of service design. Designing solutions for a better world isn’t rocket science, it’s actually quite simple. You just have to be human.
Smart cities will be the standard of urban living, according to the United Nations… but are your needs, as a citizen, being considered? In this talk, we will reflect, together, on: Why do smart cities need to become people centered? What is really being transformed in the city? How can people become the center of this transformation? Imagine yourself, living in a city, in 20 years from now… – Where more than half of the world’s population shifted from rural to urban areas… …and you will live among them. – Where hundreds of trillions of dollars/euros have been spent on revolutionary initiatives to change infrastructure, digital technology and interconnected intelligent networks… …and your data will be its fuel. – Where smart cities are the standard of urban living… …and your needs were not considered? These first part of the statements are not product of your imagination, they are the top three projections from the United Nations for urban living by 2050, so it is important to think about them (or start taking some action).
Lavoriamo a SoftHand Pro, una mano robotica per uso protesico progettata dall’Istituto Italiano di Tecnologia e dal Centro “E. Piaggio” (UNIPI). In che modo l’usabilità ha a che fare con la progettazione di una protesi? Spiegherò il mio lavoro di designer all’interno di un team di ingegneri. Il mio approccio considera gli aspetti estetici ed ermeneutici che si trasformano in linee guida di progettazione per tutto ciò che concerne l’aspetto manuale. Facciamo test ed esperimenti al fine di migliorare la soddisfazione dell’utente, senza tralasciare gli aspetti ergonomici. Anche per questo gareggiamo al Cybathlon, la manifestazione organizzata dal Politecnico federale (ETH) di Zurigo. Infine, ma non di minore importanza, va detto che teniamo conto anche del mercato e -attualmente- SoftHand Pro è la più robusta, leggera ed economica mano robotica mai progettata!
This document discusses UX design research for voice assistants. It provides examples of techniques used for testing voice assistants like Alexa and Google Home including Wizard of Oz testing, late stage usability testing, and contextual research. Wizard of Oz testing involves understanding what users will say and do without a functional prototype. Late stage usability testing identifies issues with misheard utterances, timing, and technical behavior. Contextual research explores the context of use and user behavior over time. The document advocates applying design principles for voice like asking clear questions and providing a limited number of responses.
Oggi molte aziende sono alla ricerca della giusta formula per l’innovazione, una soluzione preferibile per guardare al futuro. Ci sono molti modi per arrivare a soluzioni ma come disse Carveth Read: “È meglio avere vagamente ragione che essere perfettamente in torto”. Questa è la ragione per cui abbiamo deciso di affrontare questa corsa verso l’innovazione, ispirandoci a metodi non convenzionali come il Fictional, Critical e Speculative Design. Secondo noi, anche quando i clienti sono alla ricerca di innovazioni dirompenti, abbiamo notato che spesso è difficile per loro staccarsi dalla loro realtà attuale e dai vincoli di sviluppo. Perciò abbiamo deciso di provare un approccio speculativo per allontanarli da un’attitudine legata al compito da eseguire per abbracciare l’ignoto. In questo talk vogliamo condividere il modo in cui, a Digital Entity, stiamo iniziando a usare le metodologie legate allo Speculative Design, per ispirare e provocare i nostri clienti a confrontarsi con il futuro in modo diverso affinché siano ideatori di un mondo in cui le persone vorrebbero vivere.
Questo talk è un invito a designer e innovators di tutto il mondo a partecipare, sfruttando le opportunità e affrontando le sfide dell’intelligenza artificiale per creare human(ity)-centered applications e significative user experiences. Partiremo con un corso intensivo sull’intelligenza artificiale e il machine learning, poi ci interrogheremo sul ruolo dei designer, esplorando alcuni aspetti critici della progettazione, su come applicare le nostre competenze di designer per avvicinare l’IA a valori sociali, economici e per l’utente. Infine presenteremo una panoramica pratica di come utilizzare il design thinking process che conosciamo e condurlo a quello meno familiare dell’intelligenza artificiale. E allora scopriamo, definiamo e progettiamo futuri desiderabili per l’intelligenza artificiale!
Per affrontare le sfide di oggi e di domani (dai cambiamenti climatici all’instabilità economica, politica e sociale), i designer devono acquisire nuove competenze per gestire tutte le possibili variabili. Così come negli ultimi vent’anni abbiamo imparato a gestire l’innovazione con un approccio Human-centered, diventando esperti nella prototipazione e nello sviluppo di nuovi servizi ed esperienze digitali, ora ci viene chiesto di andare oltre. Nel talk Roberta contestualizzerà, ed esplorerà, alcune di queste nuove competenze come il system thinking, la machine empathy, la behavioural psychology e il dramaturgy e organizational design. Si discuterà la teoria e la pratica (abilità necessarie e la loro applicazione pratica all’interno di casi reali). Ad ispirare il talk è il suo libro recente #servicedesigner, che parla delle competenze che un service designer dovrebbe avere e inizia a volgere lo sguardo verso gli sviluppi futuri.
Speech of Dee Scarano, Product designer and lead Design sprint for AJ&Smart, at World Usability Day Rome 2018. An introduction of Design Sprint methodology.
The document discusses the Fifth Edition of World Usability Day Rome (WUDRome) on November 8-9, 2018. It thanks sponsors and participants for their contributions in making WUDRome possible. Several slides focus on basic usability principles like effectiveness, efficiency, and satisfaction. Other slides discuss the importance of understanding user needs, creating trust in relationships, and how design is a political act that can generate change.
Tra le tante “user experience” che è possibile progettare oggi in Italia, una più di altre necessita di un intervento di design forte: quella della salute. “Sanità” e “Salute” sono ai due poli di un sistema entro cui si muovono elementi molto alti e distanti dall’utente, così come alcuni lui molto più vicini, alle volte personali. Questo sistema è intricato, stratificato, alle volte inutilmente burocratizzato e ingiustamente povero di risorse. Nonostante questo, la sua incredibile capacità attrattiva muove numerose e affascinanti competenze che non appartengono più solo ed esclusivamente alla medicina, ma spaziano fino ad incontrare il Design. E nonostante tra gli addetti ai lavori vi siano figure dalle abilità infinitamente complesse, è proprio al Designer che viene sempre rivolta la stessa identica domanda: ma quindi che fai? “Fare” è la risposta, che non vuol dire solo “progettare”, bensì prima attivarsi per creare attorno a sè quelle condizioni di fertilità che gli permettano di essere accolto, e quindi di stare e arricchire il clima culturale di un settore in cui il suo contributo è cosa nuova, mai vista. Qualcuno ha colto la sfida, come il Centro Medico Santagostino, presente sul territorio milanese con una rete di poliambulatori specialistici, che nel 2016 ha deciso di creare da zero di un dipartimento di Design con l’obiettivo di migliorare l’esperienza di salute dei suoi utenti, trasformandola in una relazione di fiducia. Fanno seguito strutture più complesse, come l’Istituto Clinico Humanitas o il San Raffaele, sempre a Milano. Il momento è adesso: al designer che vuole affrontare oggi il mondo della sanità è richiesto di osservare dinamiche sociali, economiche, politiche, e scientifiche e di sapersi relazionare con esse in modo etico, per poter davvero progettare una migliore qualità di vita.
Where does the responsibility of a designer end? When does the freedom of users, misusers and abusers begin? Can we design safer digital environments that enable people, allow to be hacked but not to be cracked by criminal intentions? Is cyber-bullism a design problem? Lessons learned working at Design Against Crime Research Centre in London. Exploring the dark side of creativity and the power of design in encouraging behaviours and preventing criminal activity.
Practitioners suggest that trust toward systems (TTS) could be shaped by design. For instance: - a product that appears (even before the usage) usable and useful is expected to generate a high level of post-use TTS; - aesthetically pleasing products may affect people pre-use TTS – i.e., people tend to trust aesthetically designed product more than less pleasant product. Manufacturers may design trust as part of the experience with a product even before end-users commence using their technology or service by strategically communicating, and make visible and recognizable certain features or elements of the design over others (less appealing) characteristics. Literature suggests that TTS: - is a measurable set of beliefs; - is built throughout the relationship between people and systems; - depends on the cumulative experience with specific systems; - correlates with the perceived qualities of a product; - affects people expectations of use toward a large spectrum of systems. People often use their experientially acquired heuristics and expectations to take decisions in a ‘quick and dirty’ way, and this may bring to adaptive misbeliefs i.e. decision taken on false or biased presumptions. Concurrently, manufacturers apply design and communication techniques to highlight certain, very appealing, characteristics and information whilst hiding other, less appealing, characteristics, thus providing a set of design-driven presumptions to the end users. This may affect a person’s decision to trust a technology and end-users may decide to buy or use a piece of technology which could appear more trustworthy than it actually warrants. As a consequence of the design and communication techniques, users may be attracted to buy a product before its use because they believe that the system is well designed, reliable and is provided with features in line with their needs, even when this system is not trustworthy. This dark side of trust will be the focus of this talk. By rely on the current studies on trust a definition of TTS to bridge the concept of trust and experience will be proposed. Moreover, preliminary data on an ongoing international study on trust toward healthcare device for home use will be presented to highlight the importance of trust before the use of high risk tools selected and handled by lay users.
“Solo in cartolina” nasce all’inizio dell’estate 2018 da una chiacchiera da bar e in pochi mesi diventa una campagna nazionale, un contest e un’azione di advocacy che chiama alle arti i creativi italiani per prendere posizione sul tema sbarchi e naufragi nel Mediterraneo. “Le ONG che vogliono salvare i migranti in mare vedranno l’Italia solo in cartolina” diceva a luglio il Ministro dell’Interno. Con 10.000 cartoline gli hanno risposto i designer e gli artisti di tutta Italia, inondando la buca delle lettere del Viminale con il loro dissenso. Da un grande (o piccolo) portfolio deriva una grande responsabilità, soprattutto in tempi come questi, in cui forme di espressione e protesta creativa sono rari punti di luce all’orizzonte.
Change.org, con oltre 8 milioni di utenti in Italia, è la più grande piattaforma di attivismo online del nostro paese e nel mondo. Ogni giorno persone da tutto il pianeta si mobilitano per provare a cambiare quello che gli sta a cuore. E Change.org lavora per mantenere in piedi il ponte più facilmente percorribile tra chi ha piccoli e grandi cambiamenti da proporre e chi ha il potere di realizzarli. Siamo riusciti a rendere libero e gratuito un prodotto e un servizio globale, senza impattare o limitare l’esperienza dell’utente che non può o non vuole contribuire economicamente. Ma come fa Change.org, in un mondo in cui sta aumentando la polarizzazione delle idee, a rimanere aperta e indipendente? Chi sono veramente i buoni e i cattivi? La piattaforma è pensata per dare voce a tutti, partendo da chi non ne ha. Quando le persone si uniscono per una causa, non c’è niente che non possa essere realizzato.
Non c’è bisogno di attendere la diffusione delle interfacce conversazionali per riconoscere l’importanza del linguaggio verbale nel design di un servizio. Ecco cosa possono fare gli ux writer, i tech writer e i content designer per arginare il diluvio di scorrettezze, ingenuità, cattive traduzioni, duplicazioni dannose, arcaismi e inutili complicazioni linguistiche da cui siamo sommersi ogni giorno. Ed ecco i vantaggi di integrare efficacemente il linguaggio verbale all’interno di un design system. Perché, come diceva qualcuno: “Le parole sono importanti”.
Over the last few years, the UK government has been modernising service delivery using human centred design. We’ve learned what happens when services are not designed from the users perspective and we’ve seen the impact this has on people’s lives. For those of us working to redesign government services we know have an opportunity to design well, to design for good. Part of that involves giving large complex organisations the tools they need to manage services which are used by millions of people. Mostly it involves building trust and transparency, and re-setting our relationship with the public because good services, are efficient as well as humane.
Nel 2016 Federica Fragapane ha intervistato un gruppo di richiedenti asilo arrivati in Italia, raccogliendo informazioni e dati sul loro viaggio, con l’obiettivo di visualizzare e condividere le loro esperienze su «The Stories Behind a Line», una narrativa visuale sulle rotte dei sei migranti. Il talk si focalizzerà sul processo dietro al progetto, una combinazione di visual storytelling e data visualization finalizzato a riportare le storie personali legate all’argomento. L’inizio e l’evoluzione del progetto saranno affrontati nell’ottica di capire come visualizzare piccoli dati personali può fornire un punto di vista dal quale provare a riflettere sul tema migrazione e che può generare comprensione e empatia.
Technology is never neutral: it has inevitable social, political, and moral impact. The coming era of connected smart technologies, such as AI, autonomous vehicles, and the Internet of Things, demands trust: trust the tech industry has yet to fully earn. This session will illuminate the ethical questions of emerging technologies and challenge designers and engineers to create more thoughtful, positive products for future generations.
Le Voice user interfaces hanno sempre più impatto sulla nostra vita quotidiana: sui nostri cellulari, nelle nostre case e negli uffici. In tutto il mondo le persone si stanno abituando a parlare con: Siri, Google Assistant, Google Home, Alexa, Cortana e Bixby. Le tecniche e le metafore proprie delle graphical user interfaces non si applicano al mondo del voice. Il VUI design deve essere basato sulla “conversazione”, il primo sistema di comunicazione che abbiamo imparato e anche quello che conosciamo meglio. Come si può quindi progettare “for good”? Alessandra ci racconterà quali siano le sfide legate al design di interfacce conversazionali e quali siano le metodologie da adottare quando ci si approccia a questo mondo.
We’re used to think we need to design devices or interfaces that help the user achieve a goal without any friction. Under this “Don’t make me think” motto, even if we call it a Human Centred Design, sometimes we forget to take into consideration how the human brain really works. When we perceive that a user is thinking differently than we expected we call it a bias. So bias has become another word for error, but a kind of error which existence we are often not willing to accept and, moreover, an existence we unconsciously deny. The real error, though, lies in this negation and we cannot have a true Human Centred Design until we acknowledge such behaviours as normal, good and not evil.
A book on strategy design.
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A visual identity is the heart and soul of a place, embodying its unique character and heritage. By carefully preserving this essence, we can ensure that new elements blend seamlessly, honoring the past while embracing the future.
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“Fear and Faith” contrasts the different effect of each of these, showing the quality of faith as opposed to the emotion of fear.
This PowerPoint presentation offers a comparative analysis between a female and a male architect, focusing on their ideologies, approaches, concepts, and interpretations for a mixed-use building project. This study prompts a reconsideration of architectural inspiration and priorities, advocating for gender equity and cultural anthropology in architectural design.
The Ukrainian and German journalist Rostyslav Kasyanenko has dedicated himself to genealogical research and heraldry. Originally Ukrainian, now living in Munich (Bavaria) he working in Ukrainian Free University (Est. 1921) as archivist. Curator of Heraldic Teams, Member of Ukrainian Heraldry Society (UHS) R.Kasyanenko is Deviser of the Family and Municipal Coat of Arms and Author of the exhibition concept project: “Maritime flags and arms of the Black Sea countries vs. Mediterranean: what has changed in 175 years?” Author of scientific articles (2023-24): Parallels between the meaning of Symbol and Myth according to Hryhorii Skovoroda and heraldic systems Heraldry as a marker of evolution of national identity in Ukraine and Slovakia: from the Princely era to the "Spring of Nations" (XI-XIX centuries) Historical parallels in the formation of national awareness in Ukraine and Slovakia in modern times (1848-1992) Proto-heraldry of Kievan Rus': dynastic symbols of the Princely era, and how does the Palatine Lion relate to this? Symbols of the House of Romanovyches: the Bavarian influence in Ukrainian heraldry Participant of Scientific Conferences (2023-24): - XXХІІІ Heraldic Conference of the Ukrainian Heraldry Society, October 13, 2023, Lviv - International Conference “Slovak-Ukrainian Relations in the Field of Language, Literature, and Culture in Slovakia and the Central European Space”, University of Prešov, Institute of Ukrainian Studies, Faculty of Arts, 18-20.10.2023 - International Conference „The Past, Present, and Future of Heraldry: Universality and Interdisciplinarity“, Vilnius, 12-13.06.24 - International Conference "Coats of Arms as Weapons – Heraldic Symbols in Political, Dynastic, Military, and Legal Conflicts of the Middle Ages and Early Modern Period”, Alfried Krupp Wissenschaftskolleg Greifswald. According to the heraldist, he has worked with many heraldic artists over the years. However, he developed the ideas for all the coats of arms himself, except for his own. The case of the Kasyanenko (from the Shovkoplias clan) family coat of arms — featuring an audacious Cossack riding a rhinoceros — deserves special attention. "After all, one could talk about one's own crest, just like one's ancestors, for an eternity," he says.
"Right Choice Landscaping offers exceptional villa landscape maintenance services in Dubai. Our dedicated team ensures that your villa’s outdoor spaces are beautifully maintained, enhancing both the aesthetic appeal and the value of your property. We offer landscaping and Garden design services to commercial property owners and homeowners all over the UAE.
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This PowerPoint presentation demonstrates my beginner skills in creating product showcases. It provides an overview of a specific product, showing my ability to gather key information and present it clearly. The presentation highlights my efforts to organize content logically and use basic visual aids effectively.
Professional design drives turnover, return, and growth. How to strengthen the power of design in your domain? The key is to introduce, specialize, and organize critical capabilities. Design capacity thus becomes a strategic advantage: valuable, unique, and organized. Cases from construction, manufacturing, and servicing provide proof. Achieve your ambition faster with our subject expertise. Call on us for instruction, support, or execution. Request a free quick scan* to start. *) Ask for our conditions. https://designimpulse.nl
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04.07.2024 slide deck for a virtual event
A Green City is an urban area that prioritizes sustainability in its development, operation, and maintenance.
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