CSS Media Queries have received a justifiable amount of hype lately. However, do they really represent a new way to take your web content mobile or do they promise more than they deliver? In this session lynda.com senior author James Williamson breaks down media queries, how to use them, and where they belong in your mobile development medicine chest.
A brief exploration of proposed Level 4 Media Queries and some thoughts about the future of the web. Presented at Responsive Day Out in Brighton on June 27 2014.
This document discusses various mobile design patterns and concepts. It covers common UI patterns like lists, navigation, and forms. It also discusses design principles for mobile like direct manipulation and feedback. It provides examples of implementing lists in Android and iOS. It compares MVC and MVVM patterns and discusses using MVVM frameworks. It emphasizes adapting patterns from desktop to be optimized for mobile interaction paradigms.
Slide-deck covers what is responsive web design, why use it and a walk-through of The Department of Labor's Ride Safe New York website going responsive.
Using Edge Animate to Create a Reusable Component Set
This document is a presentation by Joseph Labrecque on using Edge Animate to create reusable component sets. The presentation covers Edge Animate and component creation, including an overview of Edge Animate, a discussion of historical component creation, anatomy of Edge Animate compositions, creating simple and advanced components, component libraries, and resources. Live demos are provided of creating components in both Flash Professional and Edge Animate.
Mobile web development techniques (and Opera's developer tools)
This document discusses mobile web development techniques and Opera's developer tools. It outlines three approaches to catering websites for mobile users: doing nothing, creating a separate mobile site, or creating one site that works for all devices. Key techniques discussed include using the viewport meta tag to control zoom levels, media queries to apply different CSS styles based on screen width, and keeping mobile design in mind from the start to simplify layouts. The document promotes the goal of a "one site holy grail" that works seamlessly across devices and concludes by introducing Opera's developer tools for testing mobile webpages.
Today’s 'smart devices' are a product of the technology and mental models of our past. From a connected lightbulb to a robot vacuum, using most of these devices requires a native app. This in turn greatly limits their contexts of use. Can we really expect users to download an app to interact with a random ’thing’ they encounter at the mall, a space they explore for an hour at the museum, or a city they will only visit for a day? What devices could we build, what 'smart' environments could we enable if users could simply discover, “walk up and use”(and then if needed, abandon) these objects and environments as they do a web site?
This workshop will discuss two new technologies--Physical Web and Web Bluetooth--that can enable on-demand interaction with physical things and spaces using no more than a browser.
This document provides an overview of developing apps for the iPad using web technologies like HTML5, CSS3, and JavaScript compared to developing native apps. It discusses key differences like the APIs available, performance, costs, updating processes, and more. It then provides best practices for web design on iPads, including considerations for touch targets, orientations, animations, images, and more. It also covers specific technologies like HTML5, CSS3, JavaScript, and backend development approaches. The overall message is that web development for iPads is very capable with modern techniques.
Product Based Virtual Worlds For College Recruiting
The document discusses virtual world options for educational institutions. It provides information on commercial virtual worlds like Second Life, open source options like OpenSim, and browser-based virtual worlds. It also introduces 3D Virtual Campus Tours, a product designed by Designing Digitally specifically for higher education recruitment. Key features highlighted are that it is fully browser-based, specialized for enrollment, and can replicate a campus in high quality graphics. Potential downfalls discussed are higher pricing and lack of editing tools compared to other virtual worlds.
With upcoming frameworks, powerful development tools and evolving technologies, this year looks very promising for web developers.
Here are our thoughts on the top web development trends for 2016.
At various Google Developer Day events in Europe I gave a talk on the State of Ajax, that focuses on the core issue of User Experience and where to go from here.
Apart from being the buzzword de jour, what is this Ajax stuff that everyone is talking about? Take a look at some implementations out there and start thinking about how Ajax can add value to your site.
Earlier this month, I presented an updated talk on Mobile Strategy for Servoy. This one hour talk looks at the 3 options for a mobile strategy: Responsive Web, Mobile Optimized, and/or Native. I also explained why HTML5 is not a strategy; it is merely a technology you can use to implement any and all of these options. And we briefly discussed the three faces of Mobile First and how this methodology helps companies break out of old habits to create better customer experiences.
Does responsive design make a website more or less accessible? In this session you will learn best practices and techniques for accessible responsive design.
Responsive web design (RWD) can be very good for accessibility but is also poses some new challenges and design considerations to provide an optimal experience for people with disabilities. When done properly, RWD can address many accessibility issues related to low vision and certain mobility impairments. While responsive web design was not created specifically to address accessibility, its aim is to craft sites to provide an optimal viewing experience and easy navigation for all users and thereby address some accessibility issues. RWD enables the website to adapt its layout to the format of the viewing environment through the use of fluid, proportion-based grids, flexible images and CSS3 media queries. Responsive sites adjust to the screen and presents in the most readable and usable way for that particular screen size and format. This can ensure that font size remains readable and at a high resolution for people with low vision. It also keeps interactive elements large and easier to operate for people with mobility impairments. In this session we will review what a responsive website is and talk about the challenges and opportunities for accessibility in regards to responsive web design.
Progressive Enhancement, the heart of Adaptive Design, makes the life of a design less complicated. Considerations like browser types, accessibility, device compatibility, and responsive or adaptive design are a lot to juggle. Start by creating a solid core and build out to craft amazing user experiences that work regardless of devices capabilities or deficiencies.
A brief presentation for the Missouri State Digital Media Developer group on cutting through the hype surrounding mobile development and responsive design.
Web development is a broad term that includes various activities involved in developing websites and web applications. It involves web design, content development, scripting, security configuration, and e-commerce applications. Web design encompasses skills like graphic design, interface design, coding, search engine optimization and more. The history of web development began in 1989 with Tim Berners-Lee's proposal to create the World Wide Web. Many technologies were developed throughout the 90s and 2000s that shaped the modern web, including HTML, CSS, JavaScript, browsers, servers, smartphones and more.
The document provides design tips for creating effective web and mobile designs. It recommends focusing on goals and audience, balancing form and function, using alignment and white space to create order and focus on content. It also suggests using typography, contrast, simplicity, and current trends while being subtle to create a delightful user experience.
I delivered this presentation at WordCamp Toronto, November 15, 2014.
This presentation covers typography basics and best practices, type trends in web design, personalities of type, an introduction to Google Fonts and different ways to enable fonts on your WordPress website.
The ideal audience is anyone looking to better understand Typography and how it relates to web design. They don’t need to have a coding or design background, but that would be an asset.
Learning Outcomes
Understand the different types of fonts and when to use them
Recognize the various personalities and tones fonts have and how they can affect your message
Know what the current trends are in Typography and web design
Use theme options and/or plugins to modify fonts
Leverage Google Fonts and integrate them directly into your theme
Have you ever built a house? Imagine buying a lot, hiring a contractor, and then he shows up with a crane, bulldozer, and some 'crete and says "I'm ready." We often do the same thing when we build websites. We know we want a website, but don't do the necessary planning to turn our ideas into reality. In wireframes for WordPress, I will discuss what wireframes are, my process for creating them, and how they fit into WordPress.
Good graphic design doesn’t happen by mistake, and neither does clever font marriage. With this Ultimate Guide to Font Pairing we show you how to make your designs beautiful, with simple and effective type applications
Read more at http://blog.canva.com/the-ultimate-guide-to-font-pairing/#Q3yEZPx6iwbBkRME.99
A presentation to Refresh DC about the emerging HTML 5 and CSS 3 standards, namely about aspects that are beginning to become applicable to web design and development. Given by Jason Garber and M. Jackson Wilkinson.
The document discusses usability and provides tips for improving the usability of websites. It addresses common usability issues like not knowing what page you are on or not being able to find what you are looking for. It provides solutions like ensuring the logo links to the home page, using clear navigation, typography, forms, and calls to action. The document emphasizes that usability is important for user satisfaction and business results.
The document discusses responsive web design and how it offers a way forward to design work meant for different experiences across a gradient of devices. It provides examples of using CSS media queries to serve different stylesheets based on screen width and other device features. This allows content to adapt to different screens from mobile to desktop in a fluid, responsive way.
Introduction to Responsive Web Design http://tinyurl.com/9ldo4c6
Includes a sample project built from scratch in Node.js using LESS available on Github
Responsive Design is the buzz in design, but as we all know, design is only part of the story. With the arrival of the HTML5, CSS3 and javascript triumvirate we can no make truly immersive mobile and desktop browser experiences. Coupled with modern PHP web application practices, your web app will feel and act closer to a native app, at a fraction of the cost. In this presentation, we'll dive into designing your modern web application to take advantage of as much of the platforms' limitations and advantages. Sure, you can't use the camera, but in many cases can use the accelerometer, and it'll always be granted to look right, any angle you look at it! These days, there's no excuse for not having a "mobile version" when all you need is one site that can transform itself to suit the device!
Responsive web design allows a website to adapt to different screen sizes using fluid grids, scalable images, and media queries. It involves developing sites using relative units like percentages instead of pixels so elements resize proportionately. Media queries allow different CSS stylesheets to be loaded depending on screen width, orientiation, resolution and other factors. This allows a single website to be accessed seamlessly on any device from phones to desktops to tablets without needing separate mobile sites.
This document discusses responsive web design using CSS3 media queries. It begins with an introduction to media queries and their syntax for modifying CSS based on screen width. It then covers examples of adapting layouts, images, and other design elements for different screen sizes. Finally, it addresses techniques for supporting older browsers that do not support media queries, such as using conditional comments or JavaScript libraries.
Slides for my Adobe MAX 2011 presentation on Optimizing Sites for Mobile Devices. In this hands-on lab, I explore the concept of developing a mobile strategy that approaches mobile as an equal partner in the design process, and explores techniques to help site content deploy across devices and contexts.
Intro to @viewport & other new Responsive Web Design CSS features
From meta viewport to @viewport and from device-pixel-ratio to the resolution media query: various responsive design hooks are undergoing standardization, allowing for future-proof sites that work well in different contexts. In addition, new CSS features like object-fit, relative length units and so on are increasingly supported by browsers as well, and allow for more versatile responsive design solutions. In my talk, I will look at these features and explain how they can be used in websites today.
Designing for the web is no longer what it used to be.
The number of devices with web-browsing capabilities is
growing at an increasing speed.
RWD is an approach aimed to provide a solid viewing
experience for a multiple of screens with one set of code.
Responsive Web Design - Web & PHP Conference - 2013-09-18
There is no mobile Web, there is no desktop Web, and there is no tablet Web. We view the same Web just in different ways. So how do we do it? By getting rid of our fixed-width, device-specific approaches and use Responsive Web Design techniques. This session will focus on what is Responsive Web Design and how you can use his 3-pronged approach on your current apps today which will also adapt to new devices in the future.
The document discusses responsive web design, which involves creating websites that automatically adapt their layout to different screen sizes and devices using flexible grids, flexible images and media, and media queries. The key ingredients of responsive web design are a flexible grid-based layout, flexible images and media that resize appropriately, and media queries which allow the application of CSS styles based on characteristics of the device. Responsive design aims to provide an optimized viewing and interaction experience across a wide range of devices without the need for separate mobile sites.
This document discusses responsive web design. It defines responsive design as adjusting a website's layout to different screen sizes and devices. Key aspects of responsive design include fluid grids that adapt to different widths, responsive images that scale appropriately, and responsive fonts whose size adjusts. Media queries allow applying CSS styles conditionally based on screen width. The ideal fluid layout works across browsers from 780px to 1260px, accommodating most users. Responsive images avoid sending large files to small devices. Responsive typography optimizes line lengths for readability.
Is your site ready for the mobile web? Are you sure? Go ahead, check it on your phone, and your kid's phone, and a tablet, and some Android dealies, and a Bleakberry. And a TV or two. I'll wait.
That was an eye-opener, right?
Web design and front end development has never been more complex than it is now, and it's likely to get worse before it gets better. Should you design your site "Mobile First"? How about "Adaptive" or "Responsive"? What's the difference between those again? I want to talk about why you might want to choose these approaches to your project.
CSS is also not really up to the task of managing all this complexity. Sure, it *can* do it, but pure CSS strains almost to the breaking point under the pressure. So let's welcome Sass to the party. Sass is a CSS preprocessor that gives CSS authors the tools we've been aching for in creating and managing large and complex CSS projects. We'll cover a few of the Sass basics, but the real value here is in the more sophisticated tools that let you manage all the moving parts necessary in creating all this new-fangled wizardry.
We'll cover:
- Mobile First
- Adaptive Design
- Responsive Design
- Stand-alone mobile options
- Sass
- Mobile-focused tools
- Compass
- Survival Kit
- Susy
These are the slides for the Austin Adobe User Group presentation on Responsive Web Design and Retina Displays on 9/14/12. The code example files are at: https://github.com/elimc/AAUG-RWD-and-Retina_9-14-12
Class 4: Introduction to web technology entrepreneurshipallanchao
The document is an agenda for a class on user interface and user experience design. It includes topics like wireframing, branding, logo design, and an overview of UI/UX principles. Students will use Balsamiq Mockups to create wireframes for their web applications and work on designing the visual aspects. Homework involves reading about UI/UX design principles and creating wireframes and mockups for their team's web application.
Creating mobile apps without native codeJoakim Kemeny
The document discusses creating mobile apps without using native code. It describes how mobile apps today are often created natively, but that native apps have disadvantages like being expensive to create and only working on specific platforms. The document then presents alternatives like mobile web apps and hybrid apps. It provides examples of how to build a basic mobile web app using HTML, CSS, and responsive design techniques like viewports and media queries to make the app work well on different devices.
Toronto HTML5 User Group Meet Up #2 – Application Development with HTML 5Nathaniel Bagnell
Toronto HTML5 User Group Meet Up #2's presentation deck revolving around Application Development with HTML5. This deck gives an overview and analysis of various HTML5 elements and some real-world application examples. Additionally, we examine CSS3 and where it is today.
A brief exploration of proposed Level 4 Media Queries and some thoughts about the future of the web. Presented at Responsive Day Out in Brighton on June 27 2014.
This document discusses various mobile design patterns and concepts. It covers common UI patterns like lists, navigation, and forms. It also discusses design principles for mobile like direct manipulation and feedback. It provides examples of implementing lists in Android and iOS. It compares MVC and MVVM patterns and discusses using MVVM frameworks. It emphasizes adapting patterns from desktop to be optimized for mobile interaction paradigms.
Slide-deck covers what is responsive web design, why use it and a walk-through of The Department of Labor's Ride Safe New York website going responsive.
Using Edge Animate to Create a Reusable Component SetJoseph Labrecque
This document is a presentation by Joseph Labrecque on using Edge Animate to create reusable component sets. The presentation covers Edge Animate and component creation, including an overview of Edge Animate, a discussion of historical component creation, anatomy of Edge Animate compositions, creating simple and advanced components, component libraries, and resources. Live demos are provided of creating components in both Flash Professional and Edge Animate.
Mobile web development techniques (and Opera's developer tools)Andreas Bovens
This document discusses mobile web development techniques and Opera's developer tools. It outlines three approaches to catering websites for mobile users: doing nothing, creating a separate mobile site, or creating one site that works for all devices. Key techniques discussed include using the viewport meta tag to control zoom levels, media queries to apply different CSS styles based on screen width, and keeping mobile design in mind from the start to simplify layouts. The document promotes the goal of a "one site holy grail" that works seamlessly across devices and concludes by introducing Opera's developer tools for testing mobile webpages.
Today’s 'smart devices' are a product of the technology and mental models of our past. From a connected lightbulb to a robot vacuum, using most of these devices requires a native app. This in turn greatly limits their contexts of use. Can we really expect users to download an app to interact with a random ’thing’ they encounter at the mall, a space they explore for an hour at the museum, or a city they will only visit for a day? What devices could we build, what 'smart' environments could we enable if users could simply discover, “walk up and use”(and then if needed, abandon) these objects and environments as they do a web site?
This workshop will discuss two new technologies--Physical Web and Web Bluetooth--that can enable on-demand interaction with physical things and spaces using no more than a browser.
This document provides an overview of developing apps for the iPad using web technologies like HTML5, CSS3, and JavaScript compared to developing native apps. It discusses key differences like the APIs available, performance, costs, updating processes, and more. It then provides best practices for web design on iPads, including considerations for touch targets, orientations, animations, images, and more. It also covers specific technologies like HTML5, CSS3, JavaScript, and backend development approaches. The overall message is that web development for iPads is very capable with modern techniques.
Product Based Virtual Worlds For College RecruitingAndrew Hughes
The document discusses virtual world options for educational institutions. It provides information on commercial virtual worlds like Second Life, open source options like OpenSim, and browser-based virtual worlds. It also introduces 3D Virtual Campus Tours, a product designed by Designing Digitally specifically for higher education recruitment. Key features highlighted are that it is fully browser-based, specialized for enrollment, and can replicate a campus in high quality graphics. Potential downfalls discussed are higher pricing and lack of editing tools compared to other virtual worlds.
With upcoming frameworks, powerful development tools and evolving technologies, this year looks very promising for web developers.
Here are our thoughts on the top web development trends for 2016.
At various Google Developer Day events in Europe I gave a talk on the State of Ajax, that focuses on the core issue of User Experience and where to go from here.
Apart from being the buzzword de jour, what is this Ajax stuff that everyone is talking about? Take a look at some implementations out there and start thinking about how Ajax can add value to your site.
Earlier this month, I presented an updated talk on Mobile Strategy for Servoy. This one hour talk looks at the 3 options for a mobile strategy: Responsive Web, Mobile Optimized, and/or Native. I also explained why HTML5 is not a strategy; it is merely a technology you can use to implement any and all of these options. And we briefly discussed the three faces of Mobile First and how this methodology helps companies break out of old habits to create better customer experiences.
Does responsive design make a website more or less accessible? In this session you will learn best practices and techniques for accessible responsive design.
Responsive web design (RWD) can be very good for accessibility but is also poses some new challenges and design considerations to provide an optimal experience for people with disabilities. When done properly, RWD can address many accessibility issues related to low vision and certain mobility impairments. While responsive web design was not created specifically to address accessibility, its aim is to craft sites to provide an optimal viewing experience and easy navigation for all users and thereby address some accessibility issues. RWD enables the website to adapt its layout to the format of the viewing environment through the use of fluid, proportion-based grids, flexible images and CSS3 media queries. Responsive sites adjust to the screen and presents in the most readable and usable way for that particular screen size and format. This can ensure that font size remains readable and at a high resolution for people with low vision. It also keeps interactive elements large and easier to operate for people with mobility impairments. In this session we will review what a responsive website is and talk about the challenges and opportunities for accessibility in regards to responsive web design.
Progressive Enhancement, the heart of Adaptive Design, makes the life of a design less complicated. Considerations like browser types, accessibility, device compatibility, and responsive or adaptive design are a lot to juggle. Start by creating a solid core and build out to craft amazing user experiences that work regardless of devices capabilities or deficiencies.
A brief presentation for the Missouri State Digital Media Developer group on cutting through the hype surrounding mobile development and responsive design.
Web development is a broad term that includes various activities involved in developing websites and web applications. It involves web design, content development, scripting, security configuration, and e-commerce applications. Web design encompasses skills like graphic design, interface design, coding, search engine optimization and more. The history of web development began in 1989 with Tim Berners-Lee's proposal to create the World Wide Web. Many technologies were developed throughout the 90s and 2000s that shaped the modern web, including HTML, CSS, JavaScript, browsers, servers, smartphones and more.
The document provides design tips for creating effective web and mobile designs. It recommends focusing on goals and audience, balancing form and function, using alignment and white space to create order and focus on content. It also suggests using typography, contrast, simplicity, and current trends while being subtle to create a delightful user experience.
Typography in Web Design (WordCamp Toronto 2014)Jasmine Vesque
I delivered this presentation at WordCamp Toronto, November 15, 2014.
This presentation covers typography basics and best practices, type trends in web design, personalities of type, an introduction to Google Fonts and different ways to enable fonts on your WordPress website.
The ideal audience is anyone looking to better understand Typography and how it relates to web design. They don’t need to have a coding or design background, but that would be an asset.
Learning Outcomes
Understand the different types of fonts and when to use them
Recognize the various personalities and tones fonts have and how they can affect your message
Know what the current trends are in Typography and web design
Use theme options and/or plugins to modify fonts
Leverage Google Fonts and integrate them directly into your theme
Have you ever built a house? Imagine buying a lot, hiring a contractor, and then he shows up with a crane, bulldozer, and some 'crete and says "I'm ready." We often do the same thing when we build websites. We know we want a website, but don't do the necessary planning to turn our ideas into reality. In wireframes for WordPress, I will discuss what wireframes are, my process for creating them, and how they fit into WordPress.
Good graphic design doesn’t happen by mistake, and neither does clever font marriage. With this Ultimate Guide to Font Pairing we show you how to make your designs beautiful, with simple and effective type applications
Read more at http://blog.canva.com/the-ultimate-guide-to-font-pairing/#Q3yEZPx6iwbBkRME.99
A presentation to Refresh DC about the emerging HTML 5 and CSS 3 standards, namely about aspects that are beginning to become applicable to web design and development. Given by Jason Garber and M. Jackson Wilkinson.
The document discusses usability and provides tips for improving the usability of websites. It addresses common usability issues like not knowing what page you are on or not being able to find what you are looking for. It provides solutions like ensuring the logo links to the home page, using clear navigation, typography, forms, and calls to action. The document emphasizes that usability is important for user satisfaction and business results.
The document discusses responsive web design and how it offers a way forward to design work meant for different experiences across a gradient of devices. It provides examples of using CSS media queries to serve different stylesheets based on screen width and other device features. This allows content to adapt to different screens from mobile to desktop in a fluid, responsive way.
Introduction to Responsive Web Design http://tinyurl.com/9ldo4c6
Includes a sample project built from scratch in Node.js using LESS available on Github
Responsive Design is the buzz in design, but as we all know, design is only part of the story. With the arrival of the HTML5, CSS3 and javascript triumvirate we can no make truly immersive mobile and desktop browser experiences. Coupled with modern PHP web application practices, your web app will feel and act closer to a native app, at a fraction of the cost. In this presentation, we'll dive into designing your modern web application to take advantage of as much of the platforms' limitations and advantages. Sure, you can't use the camera, but in many cases can use the accelerometer, and it'll always be granted to look right, any angle you look at it! These days, there's no excuse for not having a "mobile version" when all you need is one site that can transform itself to suit the device!
Advancio, Inc. Academy: Responsive Web DesignAdvancio
Responsive web design allows a website to adapt to different screen sizes using fluid grids, scalable images, and media queries. It involves developing sites using relative units like percentages instead of pixels so elements resize proportionately. Media queries allow different CSS stylesheets to be loaded depending on screen width, orientiation, resolution and other factors. This allows a single website to be accessed seamlessly on any device from phones to desktops to tablets without needing separate mobile sites.
This document discusses responsive web design using CSS3 media queries. It begins with an introduction to media queries and their syntax for modifying CSS based on screen width. It then covers examples of adapting layouts, images, and other design elements for different screen sizes. Finally, it addresses techniques for supporting older browsers that do not support media queries, such as using conditional comments or JavaScript libraries.
Slides for my Adobe MAX 2011 presentation on Optimizing Sites for Mobile Devices. In this hands-on lab, I explore the concept of developing a mobile strategy that approaches mobile as an equal partner in the design process, and explores techniques to help site content deploy across devices and contexts.
Intro to @viewport & other new Responsive Web Design CSS featuresAndreas Bovens
From meta viewport to @viewport and from device-pixel-ratio to the resolution media query: various responsive design hooks are undergoing standardization, allowing for future-proof sites that work well in different contexts. In addition, new CSS features like object-fit, relative length units and so on are increasingly supported by browsers as well, and allow for more versatile responsive design solutions. In my talk, I will look at these features and explain how they can be used in websites today.
Designing for the web is no longer what it used to be.
The number of devices with web-browsing capabilities is
growing at an increasing speed.
RWD is an approach aimed to provide a solid viewing
experience for a multiple of screens with one set of code.
Responsive Web Design - Web & PHP Conference - 2013-09-18Frédéric Harper
There is no mobile Web, there is no desktop Web, and there is no tablet Web. We view the same Web just in different ways. So how do we do it? By getting rid of our fixed-width, device-specific approaches and use Responsive Web Design techniques. This session will focus on what is Responsive Web Design and how you can use his 3-pronged approach on your current apps today which will also adapt to new devices in the future.
The document discusses responsive web design, which involves creating websites that automatically adapt their layout to different screen sizes and devices using flexible grids, flexible images and media, and media queries. The key ingredients of responsive web design are a flexible grid-based layout, flexible images and media that resize appropriately, and media queries which allow the application of CSS styles based on characteristics of the device. Responsive design aims to provide an optimized viewing and interaction experience across a wide range of devices without the need for separate mobile sites.
This document discusses responsive web design. It defines responsive design as adjusting a website's layout to different screen sizes and devices. Key aspects of responsive design include fluid grids that adapt to different widths, responsive images that scale appropriately, and responsive fonts whose size adjusts. Media queries allow applying CSS styles conditionally based on screen width. The ideal fluid layout works across browsers from 780px to 1260px, accommodating most users. Responsive images avoid sending large files to small devices. Responsive typography optimizes line lengths for readability.
Is your site ready for the mobile web? Are you sure? Go ahead, check it on your phone, and your kid's phone, and a tablet, and some Android dealies, and a Bleakberry. And a TV or two. I'll wait.
That was an eye-opener, right?
Web design and front end development has never been more complex than it is now, and it's likely to get worse before it gets better. Should you design your site "Mobile First"? How about "Adaptive" or "Responsive"? What's the difference between those again? I want to talk about why you might want to choose these approaches to your project.
CSS is also not really up to the task of managing all this complexity. Sure, it *can* do it, but pure CSS strains almost to the breaking point under the pressure. So let's welcome Sass to the party. Sass is a CSS preprocessor that gives CSS authors the tools we've been aching for in creating and managing large and complex CSS projects. We'll cover a few of the Sass basics, but the real value here is in the more sophisticated tools that let you manage all the moving parts necessary in creating all this new-fangled wizardry.
We'll cover:
- Mobile First
- Adaptive Design
- Responsive Design
- Stand-alone mobile options
- Sass
- Mobile-focused tools
- Compass
- Survival Kit
- Susy
These are the slides for the Austin Adobe User Group presentation on Responsive Web Design and Retina Displays on 9/14/12. The code example files are at: https://github.com/elimc/AAUG-RWD-and-Retina_9-14-12
A talk given at Appspirina workshop on March 29th, 2012 organized by http://mobiledeveloper.pl/.
Event page: https://www.facebook.com/events/296799847060237/
There Is No Mobile: An Introduction To Responsive Web DesignChris Love
The web has come a long way. One of the great features of the modern web is responsive web design (RWD). RWD allows developers to create a single web client for all devices & platforms. This presentation is an introduction to key concepts developers need to understand in order to start implementing responsive web design.
This document discusses using CSS3 to create effective and efficient web designs. It provides an overview of CSS3 modules and capabilities like gradients, shadows, rounded corners. The benefits of CSS3 include decreased development time, improved performance through reduced file sizes and requests, and increased accessibility. A real-world example shows how CSS3 can reduce loading times versus images. Media queries allow responsive designs for different devices. The document encourages progressive enhancement and using stable CSS3 features now to improve user experience.
Responsive web design allows sites to adapt to different screen sizes and devices. Key techniques include using flexible layouts with relative units, media queries to apply styles conditionally, responsive images, and grid systems. The viewport meta tag controls scaling. Flexbox and grids help build flexible layout structures. Tables can be made responsive by scrolling or rearranging content for small screens. Mobile-first and content-focused approaches support responsive goals.
Similar to CSS3 Media Queries: Mobile Elixir or CSS Snake Oil (20)
The document discusses using icon fonts to display icons. Icon fonts allow icons to be scalable, styled with CSS, and downloaded in a single file request. They have advantages over image-based icons in mobile contexts as screen space shrinks. The document reviews different techniques for implementing icon fonts, including using existing icon fonts, building a custom font, and addressing accessibility. It provides tips on styling icon fonts and ways to take them further, such as animating them. While icon fonts are not always the best solution, the document outlines strategies for determining when they are appropriate.
Is Flexbox the Future of Layout -bdconfjameswillweb
While the CSS Flexible Box Layout Module (Flexbox) has gone through some radical changes over the past two years, the specification is now stable enough for designers and developers to give it a hard look. Find out what Flexbox can (and can't) do to save your layout woes and how to integrate into your applications and sites!
Developing Modern Web Interfaces with Dreamweaver CCjameswillweb
The document discusses features in Dreamweaver CC that help developers create modern web interfaces. It focuses on clean, standards-based code; responsiveness across devices and screen sizes; performance; and touch strategies. Dreamweaver CC generates valid HTML5 and CSS3, supports responsive design workflows, and has built-in jQuery features. It allows managing web fonts, creating styles visually, and offers intelligent jQuery code hinting. The conclusion emphasizes that the techniques will change, but creating good user experiences is most important.
Designing Responsively with Dreamweaverjameswillweb
The document is a presentation about responsive design given by James Williamson. It discusses key concepts of responsive design like viewports, fluid grids, mobile-first design, and content breakpoints. It also covers responsive design tools in Dreamweaver like fluid grids, media query support, and responsive live view resizing. Specific techniques covered include setting the viewport, using media queries, fluid layouts, fluid grids, responsive images and video, and responsive navigation. The presentation emphasizes designing for different contexts and devices while managing resources efficiently.
While the CSS Flexible Box Layout Module (Flexbox) has gone through some radical changes over the past two years, the specification is now stable enough for designers and developers to give it a hard look. Find out what Flexbox can (and can't) do to save your layout woes and how to integrate into your projects!
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Dawid Kot, Digital Transformation Lead @Proservartner
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Marcin Drozdowski, Automation CoE Manager @DOVISTA
Pawel Kamiński, RPA developer @DOVISTA
Mikolaj Zielinski, UiPath MVP, Senior Solutions Engineer @Proservartner
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Mikolaj Zielinski, UiPath MVP, Senior Solutions Engineer @Proservartner
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Ewa Gruszka, Enterprise Sales Specialist, AI & ML @UiPath
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Krzysztof Karaszewski, Global RPA Product Manager
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Kamil Miśko, UiPath MVP, Senior RPA Developer @Zurich Insurance
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Thomasz Wierzbicki, Business Analyst @Office Samurai
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WPRiders is a web development company specialized in WordPress and WooCommerce websites and plugins for customers around the world. The company is headquartered in Bucharest, Romania, but our team members are located all over the world. Our customers are primarily from the US and Western Europe, but we have clients from Australia, Canada and other areas as well.
Some facts about WPRiders and why we are one of the best firms around:
More than 700 five-star reviews! You can check them here.
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We’ve been in business since 2015.
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With so many projects delivered, our team knows what works and what doesn’t when it comes to WordPress and WooCommerce.
Our team members are:
- highly experienced developers (employees & contractors with 5 -10+ years of experience),
- great designers with an eye for UX/UI with 10+ years of experience
- project managers with development background who speak both tech and non-tech
- QA specialists
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An invited talk given by Mark Billinghurst on Research Directions for Cross Reality Interfaces. This was given on July 2nd 2024 as part of the 2024 Summer School on Cross Reality in Hagenberg, Austria (July 1st - 7th)
6. Why do designers fear the mobile web?
Because we’ve only just now
gotten this to work
7. ...and now we have to deal with this
(images not to scale)
8. Past options for developing for the mobile web
Build a separate mobile site.
Hire a developer to build an app for you.
Pray.
9. Surely there must be another option
CSS
MEDIA
QUERIES
R
Reflows content automatically, with no
cramping or bloating. Works overnight, a
soothing balm for your mobile ills
Good for what ails you?
10. So, what’s a media query?
CSS Media Queries give us a way to
control the application of styles
based on the presence or absence
of specific media features
11. The concept isn’t exactly new...
link
rel="stylesheet"
href="desktop.css"
media="screen"
look familiar?
12. However, we can now apply a little logic...
link
rel="stylesheet"
href="desktop.css"
media="screen
and
(min-‐width:500px)"
that narrows it down a bit.
13. Media Query syntax
Media Queries are logical expressions, they are either
“true” or “false” depending upon how they are evaluated. If
true, the styles are applied, if false, they are ignored.
link
rel="stylesheet"
href="desktop.css"
media="screen
and
(min-‐width:500px)"
In this example, the styles would only be applied if the UA supported the
screen media type, and the display was at least 500px
14. Media Query syntax
link
rel="stylesheet"
href="desktop.css"
media="[not
|
only
]
screen
[and]
(expression)"
The keywords “not”, “only”, and “and” can be
used to filter results, while expressions can be
used to check for specific media features
15. Media Query syntax
Logical operator “and” constrains a query based on the
expression that follows it. There is no “or” operator, normal
comma-separated lists serve as “or.”
link
rel="stylesheet"
href="desktop.css"
media="screen
and
(min-‐width:500px)"
Styles are applied for screen devices that have a width of 500px or greater
link
rel="stylesheet"
href="desktop.css"
media="screen
and
(min-‐width:500px),
projection
and
(color)"
Styles are applied for screen devices that have a width of
500px or greater, or color projection devices
16. Media Query syntax
Logical operator “not” negates the results of the media query
and applies the styles if the conditions are NOT met. It negates
the entire expression, not just media type. Use carefully.
link
rel="stylesheet"
href="desktop.css"
media="not
screen
and
(min-‐width:500px)"
Styles are applied if the device is not a screen device with a width
above 499px. This also means that styles WOULD be applied for
screen devices with widths below 500px and other media types.
17. Media Query syntax
Logical operator “only” serves to hide style sheets from
older or non-conforming user agents. Conforming user
agents are instructed to ignore “only.”
link
rel="stylesheet"
href="desktop.css"
media="only
screen
and
(min-‐width:500px)"
Would be ignored by non-conforming agents. Other user agents would
apply the styles to screen devices with widths 500px and above.
18. Media Query syntax
Media Features
width color
height color-‐index
device-‐width monochrome
device-‐height resolution
orientation scan
aspect-‐ratio grid
device-‐aspect-‐ratio
19. Media Query syntax
Media Feature values
length width:500px
keyword orientation:
landscape
|
portrait
ratio aspect-‐ratio:
16/9
integer color:8
20. Media Query syntax
Media Feature prefixes
In many cases, you can use the “min-” and “max-”
prefixes to set less-than or greater-than ranges
for your values
width
min-‐width
max-‐width
21. Media Query syntax
Be careful!
width
!=
device-‐width
(Honestly, even device-width != device width, or as
PPK said, “a pixel is not a pixel*”)
*http://www.quirksmode.org/blog/archives/2010/04/a_pixel_is_not.html
22. Enough syntax!
Let’s see it in action!
Visit mediaqueri.es for a gallery of sites using media queries
23. Oh snap! That changes everything!
Except that it doesn’t.
We still need to talk about how media queries
work in the real world.
24. “Media queries are fools gold...”
- Jason Grigsby*
So what’s his beef?
Support for media queries isn’t that good
*http://www.cloudfour.com/css-media-query-for-mobile-is-fools-gold/
25. “Media queries are fools gold...”
- Jason Grigsby*
So what’s his beef?
Having browsers scale images is a bad idea
*http://www.cloudfour.com/css-media-query-for-mobile-is-fools-gold/
26. “Media queries are fools gold...”
- Jason Grigsby*
So what’s his beef?
Unnecessary resource downloading
*http://www.cloudfour.com/css-media-query-for-mobile-is-fools-gold/
27. “Media queries are fools gold...”
- Jason Grigsby*
So what’s his beef?
Hiding elements doesn’t lower overhead
*http://www.cloudfour.com/css-media-query-for-mobile-is-fools-gold/
28. “Media queries are fools gold...”
- Jason Grigsby*
So what’s his beef?
Media queries ignore the mobile context
*http://www.cloudfour.com/css-media-query-for-mobile-is-fools-gold/
29. Browser Support
Browser Layout Engine MQ support
Firefox Gecko 3.6+
Google
Chrome WebKit 10+
Safari WebKit 3.2+
Opera Presto 11+
Internet
Explorer Trident 9+
iOS
Safari WebKit 3.2
Opera
Mini Presto 5.0
Opera
Mobile Presto 10.0
Android
Browser
Android
WebKit
2.1
Nokia multiple s40
Blackberry
Browser Mango/WebKit 4.7.1
Samsung Android
WebKit ???
OpenWave ???
UC
Web proprietary
NetFront NetFront
Palm WebKit WebOS
1.4
30. Another big problem...it doesn’t just...work
For mobile, media queries are typically used to check for screen
size. They do not perform browser or device sniffing. The
multitude of different screen sizes, resolutions, pixel densities,
and default scaling preferences can cause serious problems
with how media query-driven sites display.
31. Oh...so....I guess we can go now right?
dang.
Not so fast. Media queries CAN work, and can be an important
part of your mobile development strategy... you just have to use
them correctly, and combine them with other techniques
32. Let’s talk strategy
Mobile First*
Popularized by Luke Wroblewski, it emphasizes
starting the design process with mobile in mind.
*http://www.lukew.com/presos/preso.asp?26
33. Mobile first media queries
In terms of media queries, mobile first means starting
with your mobile styles, and then enhancing designs
for other screen sizes including desktop.
34. Now, about media query support...
Respond.js from the Filament Group
https://github.com/scottjehl/Respond
(gzipped version is 1kb)
css3-mediaqueries-js by Wouter van der Graaf
http://code.google.com/p/css3-mediaqueries-js/
(15kb uncompressed)
A mobile-first strategy makes using these libraries critical.
35. Now, let’s tame the viewport!
CSS
MEDIA
QUERIES
+ VIEWPORT
R
Reflows content automatically, with no
cramping or bloating. Works overnight, a
soothing balm for your mobile ills
Controls scaling and resolution with no
bloating, dizzyness, or unpleasant
aftertaste. A true joy for the home.
= feel better by morning!
36. Meta Viewport tags
Meta viewport tags can be combined with media
queries to help ensure consistent experiences.
<meta
name="viewport"
content="width=device-‐width,
initial-‐scale=1.0">
what’s this all about then?
37. So what can meta viewport tags do?
Meta Viewport properties
width
=
[pixel
|
device-‐width
]
height
=
[pixel
|
device-‐height
]
You can set width and height to explicit pixel values, or set
them to device width and height, which instruct the device
to set the viewport width to the device screen width
38. So what can meta viewport tags do?
Meta Viewport properties
initial-‐scale
=
0*
-‐
10
minimum-‐scale
=
0*
-‐
10
maximum-‐scale
=
0*
-‐
10
These values allow you to control the initial scaling of the
page (to control whether your page is initially zoomed out
or not), and the minimum and maximum scaling allowed.
* Android minimum is 0.01
39. So what can meta viewport tags do?
Meta Viewport properties
user-‐scalable
=
[
yes
|
no
]
Controls whether or not the user can change the scale of
the page. If the value is set to no, any previously set
minimum and maximum scaling values are ignored.
40. So what can meta viewport tags do?
Meta Viewport properties
target-‐densitydpi
=
[
dpi_value
|
device-‐dpi
|
high-‐dpi
|
medium-‐dpi
|
low-‐dpi
]
]
Android Only: Allows you to target screen resolution. You can target a dpi
value (70 - 400), the device dpi (prevents default scaling), or you can target
one of three Android screen density categories. Content will then scale up
or down if the resolution doesn’t match the target density. Essentially, it
allows you to control how CSS pixels are scaled to device pixels.
*For WebKit, you can use (-webkit-min-device-pixel-ratio: 2) to target higher density displays
41. Let’s look at that again...
<meta
name="viewport"
content="width=device-‐width,
initial-‐scale=1.0">
This syntax tells the device to set the viewport width to the
actual device width to ensure the proper media query styles
are used, and set the initial page scale to 100%.
Never use media queries without a meta viewport tag.
Ever.
43. The truth about media query loading...
<link
rel="stylesheet"
href="desktop.css"
media="screen,
projection">
<link
rel="stylesheet"
href="tablet.css"
media="all
and
(min-‐width:
481px)
and
(max-‐width:
768px)">
<link
rel="stylesheet"
href="mobile.css"
media="all
and
(min-‐width:
0px)
and
(max-‐width:
480px)">
This is very inefficient. All three CSS files will load,
regardless of which media styles are loaded. This creates
additional HTTP requests with no added savings.
Combine these files using inline @media syntax.
44. The truth about media query loading...
#actionCall
{
display:
none;
}
This doesn’t help you either. If a widget or image is
present in the element, it is still downloaded, regardless
of the display property.
45. The truth about media query loading...
@media
//mobile
{
#actionCall
{
background:
none;
}
}
@media
//desktop
{
#actionCall
{
background:
url(big_ole_image.jpg);
}
}
This is better. If the mobile property is set to no
background image, iOS does not download the desktop
version. Sadly it seems that Android currently does.
46. How can we control resource loading?
Modernizr 2 features both media query tests AND the
YepNope.js library. This allows you to combine feature detection,
media query success, and conditional resource loading.
<BOOM>
http://www.modernizr.com/
47. How can we control resource loading?
Of course, if you prefer, you can roll your own. PPK reports in his
own testing, document.documentElement.clientWidth and
screen.width give the same results as the width and device-
width media queries*. This means you could do this:
if
(screen.width
>=
600)
{
//
load
resources
}
or
if
(document.documentElement.clientWidth
>=
600)
{
//
load
resources
}
*http://www.quirksmode.org/blog/archives/2010/08/combining_media.html
48. Media Query best practices
Design with mobile in mind first
Make the mobile styles your default styles and progress up
Use fluid layouts to deal with minor screen size differences
Combine CSS & JS files to reduce HTTP requests
Minimize and gzip compress your code
Use Data URL and CSS Sprites when you can
Don’t use external libraries unless you really need to
Consider using touch frameworks for interactivity
49. Looks like gold to me!
CSS
MEDIA
QUERIES
R
Reflows content automatically, with no
cramping or bloating. Works overnight, a
soothing balm for your mobile ills
(That? Oh, that’s just the halo of truth...)
50. So...where does that leave us?
Just like every other technique in your toolbox, media
queries simply add to your capabilities.
Are they right for every project? Of course not. Mobile
design is far more than simply designing for a smaller
screen.
However, given the right circumstances, media queries
allow you to optimize designs for the mobile environment
in a way that we weren’t able to do before.
Deciding when, and if, to use them is, after all, your job.
51. THANK YOU
james williamson | lynda.com
jwilliamson@lynda.com
@jameswillweb on the Twitter
www.simpleprimate.com