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Questions tagged [pbr]

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2 votes
0 answers
124 views

"Charlie" Sheen BRDF's directional albedo integrates to values higher than 1 at low roughnesses. Does this mean it is not energy conserving?

I am implementing the BRDF from the 2017 paper "Production Friendly Microfacet Sheen BRDF". This BRDF is modelled as a coat layer stacked on top of a base specular. In order to do so in an ...
avilapa's user avatar
  • 53
1 vote
1 answer
236 views

Confusion over Microfacet-based BRDFs and Normal Distribution Functions

Through reading various sources online, I've become a bit confused. I'll briefly outline what I think I do understand: My understanding is that microfacet-based BRDFs assume there is always a perfect ...
Chris Gnam's user avatar
0 votes
0 answers
63 views

Unable to compute fresnel reflections properly

I am implementing fresnel reflections for materials in my renderer. According to this source, here the look I should obtain when rendering a sphere over a grey background: I have two implementations. ...
StudenteChamp's user avatar
0 votes
1 answer
164 views

Does fresnel reflection make sense for metals?

I am implementing fresnel reflections for materials in my renderer. Does it make sense for metals? Here my implementation: ...
StudenteChamp's user avatar
0 votes
0 answers
169 views

One-sample model Multiple Importance Sampling with balance heuristic

Recently I feel a bit confused about one-sample model MIS. One sample model MIS can be found here in Veach 1997. 9.2.4 The one-sample model, and this one-sample model is widely used in the opensource ...
Enigmatisms's user avatar
  • 1,077
1 vote
1 answer
93 views

Shading normal and geometric normal for refractive surface rendering

I got confused when implementing my own renderer. I read this from the PBR-book: Fortunately, there is an elegant solution to these problems. When evaluating the BSDF, we can use the geometric normal ...
Enigmatisms's user avatar
  • 1,077
1 vote
0 answers
68 views

replace IBL with single color - the lighting equation

I want to avoid IBL (image based lighting), however my scenes are way too dark - especially close-to-mirror like surfaces, which get little contributions from other direct light sources in the scene. ...
Tomas's user avatar
  • 41
1 vote
1 answer
174 views

The purpose of NdotV in the directional-hemispherical reflectance equation in the book "Real-time rendering book"

I have been reading the book "real-time rendering 4th edition" and came across this Directional-hemispherical reflectance equation. $$R(\mathbf{l}) = \int_{\mathbf{v}\in\Omega} f(\mathbf{l}, ...
Mohamed Hashem's user avatar
1 vote
1 answer
66 views

Is the dichromatic model physically based?

lately I have been learning about photometry, and everywhere I look I see a BRDF written according to the "dichromatic model". Roughly speaking: $$\rho= \rho_D+\rho_S \cdot (...)$$ for some $...
Lilla's user avatar
  • 113
1 vote
0 answers
94 views

Why my bsdf can not pass Chi2test?

I implemented a MicrofacetTransmission in nori. But it can not pass all Chi2test when alpha is large(>= 0.4 or ?),part of chi2test is passed.And I can not found the problem.Can someone help me? ...
bin guo's user avatar
  • 31
0 votes
1 answer
126 views

how can I compute a roughness map without any 3D softwares?

Recently, I want to use a roughness map to get better rendering results. Most information on the internet is about the operation of 3D software. So, how can I generate a roughness map of my own 3D ...
jack tsang's user avatar
1 vote
1 answer
151 views

Conflicting definitions for the distribution of normals $D$ in microfacet BSDFs

Please do not confuse this question with this one. In Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs, Eric Heitz defines the distribution of normals as. There, the footnote. ...
GroundGlassUnknown's user avatar
1 vote
0 answers
132 views

Contour-line looking artifact on diffuse irradiance map

I tried implementing my own diffuse irradiance map maker after reading Learn OpenGL > PBR > IBL > Diffuse Irradiance. It takes an HDR image and makes six HDR cube map. But It keeps making ...
Ingun전인건's user avatar
0 votes
1 answer
96 views

PBR pipeline with multiple HDR images?

I believe I already know the answer to this question, but I want to make sure I'm understanding this correctly. Within a physically based rendering pipeline, you calculate your indirect lighting from ...
commanderZiltoid's user avatar
3 votes
1 answer
208 views

Confusion of deriving the Jacobian of the reflection transformation in Walter et. al's 2007 paper

When deriving the Jacobian of the reflection transformation in Walter et. al's 2007 paper: First we have a macrosurface BSDF which is: $f_{s}(\mathbf{i}, \mathbf{o}, \mathbf{n})=\int\left|\frac{\...
user10546666's user avatar

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