All Questions
5
questions
1
vote
1
answer
247
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Confusion over Microfacet-based BRDFs and Normal Distribution Functions
Through reading various sources online, I've become a bit confused. I'll briefly outline what I think I do understand:
My understanding is that microfacet-based BRDFs assume there is always a perfect ...
1
vote
0
answers
136
views
Contour-line looking artifact on diffuse irradiance map
I tried implementing my own diffuse irradiance map maker after reading Learn OpenGL > PBR > IBL > Diffuse Irradiance.
It takes an HDR image and makes six HDR cube map.
But It keeps making ...
10
votes
2
answers
2k
views
Why is the half vector not used in diffuse BRDF Fresnel calculations?
I am currently working with Earl Hammon Jr's Presentation PBR Diffuse Lighting for GGX+Smith Microsurfaces (now mentioned as [PBR, p.XYZ] and have read through (among others) Brent Burley's Physically-...
11
votes
3
answers
2k
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16bit half-float linear HDR images as (diffuse/albedo) textures?
So I been thinking about this for a while and tried to google for an answer but without any success.
If all your textures are 8bit LDR images, like JPEGs, couldn't that potentially cause conflicts ...
23
votes
2
answers
8k
views
How to properly combine the diffuse and specular terms?
As far as I understand, in a BRDF the Fresnel term is telling us the probability for a photon to be reflected or refracted when it hits a surface.
The reflected photons will contribute to the ...