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2 votes
0 answers
129 views

"Charlie" Sheen BRDF's directional albedo integrates to values higher than 1 at low roughnesses. Does this mean it is not energy conserving?

I am implementing the BRDF from the 2017 paper "Production Friendly Microfacet Sheen BRDF". This BRDF is modelled as a coat layer stacked on top of a base specular. In order to do so in an ...
avilapa's user avatar
  • 53
1 vote
1 answer
247 views

Confusion over Microfacet-based BRDFs and Normal Distribution Functions

Through reading various sources online, I've become a bit confused. I'll briefly outline what I think I do understand: My understanding is that microfacet-based BRDFs assume there is always a perfect ...
Chris Gnam's user avatar
0 votes
0 answers
63 views

Unable to compute fresnel reflections properly

I am implementing fresnel reflections for materials in my renderer. According to this source, here the look I should obtain when rendering a sphere over a grey background: I have two implementations. ...
StudenteChamp's user avatar
0 votes
1 answer
168 views

Does fresnel reflection make sense for metals?

I am implementing fresnel reflections for materials in my renderer. Does it make sense for metals? Here my implementation: ...
StudenteChamp's user avatar
1 vote
1 answer
175 views

The purpose of NdotV in the directional-hemispherical reflectance equation in the book "Real-time rendering book"

I have been reading the book "real-time rendering 4th edition" and came across this Directional-hemispherical reflectance equation. $$R(\mathbf{l}) = \int_{\mathbf{v}\in\Omega} f(\mathbf{l}, ...
Mohamed Hashem's user avatar
1 vote
1 answer
66 views

Is the dichromatic model physically based?

lately I have been learning about photometry, and everywhere I look I see a BRDF written according to the "dichromatic model". Roughly speaking: $$\rho= \rho_D+\rho_S \cdot (...)$$ for some $...
Lilla's user avatar
  • 113
1 vote
1 answer
151 views

Conflicting definitions for the distribution of normals $D$ in microfacet BSDFs

Please do not confuse this question with this one. In Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs, Eric Heitz defines the distribution of normals as. There, the footnote. ...
GroundGlassUnknown's user avatar
3 votes
1 answer
208 views

Confusion of deriving the Jacobian of the reflection transformation in Walter et. al's 2007 paper

When deriving the Jacobian of the reflection transformation in Walter et. al's 2007 paper: First we have a macrosurface BSDF which is: $f_{s}(\mathbf{i}, \mathbf{o}, \mathbf{n})=\int\left|\frac{\...
user10546666's user avatar
0 votes
1 answer
441 views

Path tracing: How to ensure we are sampling a direction vector within the visible hemisphere of a surface?

Given a surface Normal vector of an intersection point, how can one generate a random direction vector that is guaranteed to be in the visible hemisphere? The way I ...
Amir's user avatar
  • 241
0 votes
1 answer
322 views

BRDF for point lights should not return values over 1

This is standard Cook-Torrance BRDF in formulation for a single point light. No intergrals over a hemisphere, just a single direction to a source of incoming energy. $$ L_o = { \bigg ( (1-F) \frac{...
Emil Kabirov's user avatar
1 vote
0 answers
70 views

How to handle negative reflection directions in raytracing?

I got a function that generates samples from a GGX visible normal distribution function. When I use it to calculate reflection directions obviously some of these intersect with the surface agin (...
noName's user avatar
  • 11
1 vote
1 answer
1k views

Roughness Value of (Close to) Zero in Physically Based Rendering

In my Direct Light Physically Based Renderer, when I set the roughness too low (ie. 0.0 or close) the specular reflection doesn't show, not even at high resolutions and at perfect angle with the ...
Daniel Marques's user avatar
3 votes
1 answer
385 views

Strange dark spot when lighting in deferred rendering PBR shaders

It's probably something obvious but there seems to be a strange issue with lighting in my pipeline. I'm trying to keep everything in world space at the moment for simplicity but cannot figure out what'...
user1117065's user avatar
1 vote
0 answers
84 views

Questions about BRDF parameterization

Hi I'm trying to get a better understanding of the BRDF modeling. I only implemented naive diffuse(lambert), specular and microfacet BRDF before, but I don't have much experience in mixed BRDFs and ...
AccM's user avatar
  • 61
1 vote
0 answers
880 views

GGX BRDF is greater than 1?

I am implementing a GGX BRDF, this is the formula I used is from:https://schuttejoe.github.io/post/ggximportancesamplingpart1/ And this is my implementation: ...
TIANLUN ZHU's user avatar

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