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1 vote
0 answers
69 views

replace IBL with single color - the lighting equation

I want to avoid IBL (image based lighting), however my scenes are way too dark - especially close-to-mirror like surfaces, which get little contributions from other direct light sources in the scene. ...
Tomas's user avatar
  • 41
1 vote
0 answers
136 views

Contour-line looking artifact on diffuse irradiance map

I tried implementing my own diffuse irradiance map maker after reading Learn OpenGL > PBR > IBL > Diffuse Irradiance. It takes an HDR image and makes six HDR cube map. But It keeps making ...
Ingun전인건's user avatar
2 votes
3 answers
1k views

PBR : Understanding the right part of Split sum integration of specular IBL

This is the website I am learning from. In the specular part of IBL this is the split sum approximation Now the left part of the equation I have asked in This post and I have understood everything ...
Sync it's user avatar
  • 179
3 votes
0 answers
653 views

Comparing different sampling methods for GGX IBL

I have made a demo that shades a sphere with an environment map. I wanted to compare 3 different ways of sampling the environment. Uniform sampling. Importance sampling with the NDF as suggested in ...
user1754322's user avatar
0 votes
1 answer
587 views

How Image Based Lighting is applied to indoor scene?

Now the mainstream engine's approach is to use image-based lighting to achieve approximate global illumination, but such a technique seems to be only applicable to outdoor scenes.What kind of ...
jacksparowll's user avatar
0 votes
1 answer
343 views

Weirdly looking diffuse irradiance map

I have problem with creating diffuse irradiance map. As reference I am using https://learnopengl.com/PBR/IBL/Diffuse-irradiance and https://github.com/TheEvilBanana/PhysicallyBasedRendering/blob/...
DirectX_Programmer's user avatar