All Questions
3
questions
3
votes
1
answer
385
views
Strange dark spot when lighting in deferred rendering PBR shaders
It's probably something obvious but there seems to be a strange issue with lighting in my pipeline. I'm trying to keep everything in world space at the moment for simplicity but cannot figure out what'...
3
votes
1
answer
475
views
Importance Sampling in Unreal Engine Formula Derivation (Irradiance term)
I am currently trying to understand IBL in Unreal Engine, and there are so much things that I don't understand about the formula. Unreal approximate the specular term of shading equation by doing ...
12
votes
1
answer
6k
views
Correct form of the GGX geometry term
I'm trying to implement a microfacet BRDF in my raytracer but I'm running into some issues. A lot of the papers and articles I've read define the partial geometry term as a function of the view and ...