All Questions
3
questions
3
votes
0
answers
653
views
Comparing different sampling methods for GGX IBL
I have made a demo that shades a sphere with an environment map. I wanted to compare 3 different ways of sampling the environment.
Uniform sampling.
Importance sampling with the NDF as suggested in ...
2
votes
1
answer
367
views
Why is cos(𝜃) in the denominator in the reflectance equation and in the numerator in the shading equation?
Background: I'm reading https://learnopengl.com/PBR to learn about PBR. In the theory slide (https://learnopengl.com/PBR/Theory), the author has the reflectant equation as
The theta (the angle ...
6
votes
2
answers
4k
views
How to calculate attenuation and radiance in PBR? (point and directional lights)
I would like implement physically based rendering, following this tutorial
I was able to find a list of light sources ordered by lumens, but I have no idea how to use it in the calculations.
...