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2
questions
4
votes
3
answers
451
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Texture prefiltering for Linearly Transformed Cosines
I'm implementing Real-Time Polygonal-Light Shading with Linearly Transformed Cosines from Siggraph 2016.
I'm stuck on the texture prefiltering (section 5.3).
As I understand they use ...
11
votes
3
answers
2k
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16bit half-float linear HDR images as (diffuse/albedo) textures?
So I been thinking about this for a while and tried to google for an answer but without any success.
If all your textures are 8bit LDR images, like JPEGs, couldn't that potentially cause conflicts ...