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Questions tagged [rigidbody]

The rigid body simulation can be used to simulate the motion of solid objects. It affects the position and orientation of objects and does not deform them. Use this tag for questions relating to the the rigid body physics simulation in Blender.

0 votes
1 answer
23 views

Can you link physics properties between different objects?

I'm testing some Rigid Body physics for a lot of objects. I want to test the different properties of the rigid body, but I don't want to have to change the values for every object individually. Is ...
Dgc's user avatar
  • 353
0 votes
0 answers
13 views

Changing cloth modifer during the simulation creates a frozen result

I noticed that when the modifier of the cloth is intentionally changed after a certain number of frames, the result is not an animation but a static image of the final result. If I keep the modifier ...
Aslan Noorghasemi's user avatar
0 votes
0 answers
12 views

How to combine blender animations for a single in Unity

Hey what's your approach for carrying over animations from blender to unity? We're trying to simulate a box falling with multiple rigid body objects inside it. How should we approach this and how do ...
ajstevenyanja's user avatar
1 vote
1 answer
29 views

My Cell Fracture fragments freak out when I apply Rigid Body

I'm trying to follow a youtube blender tutorial for a head explosion that was made in blender 2.9 I believe (i'm working in 4.0). When I cell fracture the front part of my skull model all is fine, ...
George's user avatar
  • 11
0 votes
0 answers
23 views

Break stuff *without* cellfracture

I'm making a scene where a bullet is shot at a glass object fracturing it completely. cell fracture is great and usually works but it has 2 major flaws. the first is that it sometimes misses fragments ...
Jo xXx's user avatar
  • 420
0 votes
1 answer
33 views

Relationship between rigid body constraint stability and rigid body weight

I am simulating a rope in Blender, represented by a chain of rigid bodies. Each rigid body is linked to its neighbor using a generic constraint that locks X, Y, and Z linear movements. The topmost ...
murri's user avatar
  • 1
0 votes
0 answers
38 views

Rigid body simulation keeps wiggling

I've got a large mess of a few hundred identical parts (torus), all intertwined, all using "Shape=mesh". When I drop it on a floor, it lands ok - but then it continues to thrash around and ...
Benjamin H's user avatar
0 votes
1 answer
66 views

The chain is breaking apart

I've designed a chain using Rhino 3D and would like to attach it to a mannequin. I've imported the mannequin and chain into Blender. I would like to activate gravity and have the necklace lay on the ...
Macit's user avatar
  • 135
0 votes
1 answer
19 views

How can I make an object with rigid body physics not return to the first keyframe when I try to animate it?

Does anyone know how I can make an object with rigid body physics not return to its point of origin keyframe when I want to disable its animation? What happens is that I'm trying to animate a ball ...
LightPure's user avatar
2 votes
1 answer
31 views

Problem with Rigid body and Child Of constraint

thank you for your time, I've been following this tutorial: How To Make Any Rig Into a Rag Doll in Blender, but I have a problem, I'm using the Child of constraint on my bones to parent them to the ...
Pierre Bolteau's user avatar
0 votes
0 answers
27 views

Can I make a particle system with fluid physics influence a dynamic rigidbody?

I am currently trying to make a simulation of a hydroelectric dam for a school project. I can currently get the particle system to populate the particles, and make them behave in a fluid-like manner ...
Sundayz's user avatar
  • 31
1 vote
0 answers
32 views

Is there a way to hide the fact that the object is cell fractured?

As always I need to destroy something, but after I apply cell fracture to the objects, it is visible during close ups that it is consisted of individual pieces, is there a way to hide it?
Audio_Video_Enthusiast's user avatar
0 votes
1 answer
17 views

Keep last keyframes and delete the others

I have a script that run a rigid body simulation and I want to keep only the last keyframes and delete the previous ones. Is there a way to do this? Thank you for the availability.
Valerio Gianforte's user avatar
0 votes
0 answers
15 views

Fixing the collision problem of ycb distractors with themselves as well as object of interest using rigidbody or other methods

TLDR: I am creating a synthetic dataset using physics positioning in BlenderProc following BOP Linemod format. Describe the issue I notice that the ycb objects that I use as distractor objects collide ...
Mona Jalal's user avatar
5 votes
1 answer
193 views

Rigidy body for an animated mesh with curve

I would like that these rigid body spheres to interact with this mesh animated object, how is it possible?
diniulian's user avatar
  • 942

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