Questions tagged [rigidbody]
The rigid body simulation can be used to simulate the motion of solid objects. It affects the position and orientation of objects and does not deform them. Use this tag for questions relating to the the rigid body physics simulation in Blender.
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Can you link physics properties between different objects?
I'm testing some Rigid Body physics for a lot of objects. I want to test the different properties of the rigid body, but I don't want to have to change the values for every object individually. Is ...
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Changing cloth modifer during the simulation creates a frozen result
I noticed that when the modifier of the cloth is intentionally changed after a certain number of frames, the result is not an animation but a static image of the final result. If I keep the modifier ...
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How to combine blender animations for a single in Unity
Hey what's your approach for carrying over animations from blender to unity? We're trying to simulate a box falling with multiple rigid body objects inside it. How should we approach this and how do ...
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My Cell Fracture fragments freak out when I apply Rigid Body
I'm trying to follow a youtube blender tutorial for a head explosion that was made in blender 2.9 I believe (i'm working in 4.0). When I cell fracture the front part of my skull model all is fine, ...
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Break stuff *without* cellfracture
I'm making a scene where a bullet is shot at a glass object fracturing it completely. cell fracture is great and usually works but it has 2 major flaws. the first is that it sometimes misses fragments ...
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Relationship between rigid body constraint stability and rigid body weight
I am simulating a rope in Blender, represented by a chain of rigid bodies.
Each rigid body is linked to its neighbor using a generic constraint that locks X, Y, and Z linear movements. The topmost ...
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Rigid body simulation keeps wiggling
I've got a large mess of a few hundred identical parts (torus), all intertwined, all using "Shape=mesh". When I drop it on a floor, it lands ok - but then it continues to thrash around and ...
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The chain is breaking apart
I've designed a chain using Rhino 3D and would like to attach it to a mannequin. I've imported the mannequin and chain into Blender. I would like to activate gravity and have the necklace lay on the ...
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How can I make an object with rigid body physics not return to the first keyframe when I try to animate it?
Does anyone know how I can make an object with rigid body physics not return to its point of origin keyframe when I want to disable its animation?
What happens is that I'm trying to animate a ball ...
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Problem with Rigid body and Child Of constraint
thank you for your time, I've been following this tutorial: How To Make Any Rig Into a Rag Doll in Blender, but I have a problem, I'm using the Child of constraint on my bones to parent them to the ...
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Can I make a particle system with fluid physics influence a dynamic rigidbody?
I am currently trying to make a simulation of a hydroelectric dam for a school project. I can currently get the particle system to populate the particles, and make them behave in a fluid-like manner ...
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Is there a way to hide the fact that the object is cell fractured?
As always I need to destroy something, but after I apply cell fracture to the objects, it is visible during close ups that it is consisted of individual pieces, is there a way to hide it?
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Keep last keyframes and delete the others
I have a script that run a rigid body simulation and I want to keep only the last keyframes and delete the previous ones. Is there a way to do this? Thank you for the availability.
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Fixing the collision problem of ycb distractors with themselves as well as object of interest using rigidbody or other methods
TLDR: I am creating a synthetic dataset using physics positioning in BlenderProc following BOP Linemod format.
Describe the issue
I notice that the ycb objects that I use as distractor objects collide ...
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Rigidy body for an animated mesh with curve
I would like that these rigid body spheres to interact with this mesh animated object, how is it possible?