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14 views

How do I get a moving rigid body to collide with a cloth?

I have a UV sphere with collisions and rigid body and a cloth with collisions, cloth and rigid body. I want the UV Sphere to collide with the cloth and cause ripples and normal cloth behaviour, but ...
3Dd.ie's user avatar
  • 25
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0 answers
15 views

Fixing the collision problem of ycb distractors with themselves as well as object of interest using rigidbody or other methods

TLDR: I am creating a synthetic dataset using physics positioning in BlenderProc following BOP Linemod format. Describe the issue I notice that the ycb objects that I use as distractor objects collide ...
Mona Jalal's user avatar
0 votes
0 answers
27 views

Collision detection with sensor not working in specific case

Problem: I am encountering an issue with collision detection in Blender Game Engine while working with parented hitboxes. I am using the latest version of BGE on Windows 10. Details: Hitbox ...
Tylouw's user avatar
  • 1
0 votes
0 answers
40 views

How do I fix object collision points?

I'm having an issue where my object stops before it collides with its intended point, it is almost like it's running into the mesh, but it's not and I'm not sure how to fix it.
ThreeZeroSeven Productions's user avatar
0 votes
0 answers
19 views

problem with particles not coliding

I'm making a animation with balls rolling on a plane. I cant figure out how to get the balls to collide. Thanks, sincerely TC
T C's user avatar
  • 1
0 votes
2 answers
115 views

Make two objects fall together then "break apart" when hitting the ground

I have a coconut mesh with two sides as if it was cut in half. I can't for the life of me find anywhere online how to get them to fall together, without blender blasting them off into infinity at ...
Thai's user avatar
  • 21
0 votes
1 answer
225 views

Distributing objects with random rotation without clipping

I'm not sure if this is possible, but I feel it should be somehow, but I want to fill a volume with instances with random rotation without clipping. Ideally, if clipping occurs, objects would be ...
lzro's user avatar
  • 11
0 votes
0 answers
18 views

Rigid body overlap instead of pushing during Z scale animation

I was experimenting with the Rigid bodies for an idea of mine. I hope to achieve animation of cubes falling and extending in the Z space. When the Z scale extends, it fuses with the other cube object. ...
Dark GT's user avatar
  • 35
0 votes
1 answer
639 views

Is it possible to add collision to an object linked with an armature?

I am trying to add collision to my object which is attached to a rig, as when I animate it I want it to interact with objects with rigid body or collision. But I am having hard time figuring this out ...
gushkash's user avatar
1 vote
0 answers
57 views

My Rigid Body Dynamics is crawling across the floor, yikes

When I interlink a few rigid shapes, they don't seem to be able to "settle." I'd like them to act like wood or non-springy metal, and just kinda drop and "thud" into place. But ...
Benjamin H's user avatar
2 votes
2 answers
138 views

Problems with two object collision

I was trying to make a a keyring, so I modelled it and a key. For the two items I activated the collision and the rigid body as active, but instead of falling together, it seems like the two objects ...
bl4nk's user avatar
  • 399
0 votes
1 answer
157 views

Increase rigidbody collider accuracy

This is my first time doing any serious physics simulations and I have a doughnut shaped object that needs 100% collider accuracy, but the doughnut hole collides with things, all settings are on ...
user avatar
6 votes
1 answer
540 views

How to avoid the rigid body "push apart" while another rigidbody is inside?

Here goes with the scene, The simulation did "explode" while another rigid body is inside, the gap I gave was big enough and the collision margin tried 0.000001/0.00001/0.0001/0.04/1 and ...
Ying Zhi's user avatar
1 vote
1 answer
244 views

Blender rigid body Vehicle RIG error

I got into rigid body for simulation of vehicle suspension settings Blender 3.2). The first drop and collision works perfectly and damps properly But once the rig gets into movement (go down the hill ...
Jan Hrodek's user avatar
1 vote
1 answer
172 views

Rigid body's collision stays in place

Rigid body's collision stays in place even though the rigid body is moving. Because of this, the fabric catches on the void and rigid body passes through the fabric.
NNormal's user avatar
  • 13

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