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Questions tagged [rigidbody]

The rigid body simulation can be used to simulate the motion of solid objects. It affects the position and orientation of objects and does not deform them. Use this tag for questions relating to the the rigid body physics simulation in Blender.

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Rigid body object falling into the plane

My objects fall and some of them go half into the plane. Although my ojects are tilted in different angles at keyframe - 0 , at keyframe 2, they all turn flat and then fall. Can someone help me with ...
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How do I merge the body and the legs?

So this is my first time modeling a body and I've made the torso and the legs in different objects so I wouldn't mess it up, now I don't know how to merge/connect them to make it a single object and ...
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How do I get a moving rigid body to collide with a cloth?

I have a UV sphere with collisions and rigid body and a cloth with collisions, cloth and rigid body. I want the UV Sphere to collide with the cloth and cause ripples and normal cloth behaviour, but ...
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Rigid body not falling down; flies away in a different direction

I'm new to Blender (2.92) and was following this conveyor belt animation tutorial . I decided to use a heart-shaped model as the object that would move along the conveyor belt. When I added the rigid ...
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Rigid body hair mesh clipping and collision issues

I'm completely stumped by rigid bodies and trying to figure out where I went wrong. I have rigged a series of hair braid objects using the Wiggle Bone Add-On, which is a great way to get some natural, ...
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Can you link physics properties between different objects?

I'm testing some Rigid Body physics for a lot of objects. I want to test the different properties of the rigid body, but I don't want to have to change the values for every object individually. Is ...
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Changing cloth modifer during the simulation creates a frozen result

I noticed that when the modifier of the cloth is intentionally changed after a certain number of frames, the result is not an animation but a static image of the final result. If I keep the modifier ...
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Black plasma BPS rig skin glitch

I have a problem with the blender BPS rig v2. When I give it a skin the skin is messed up. When I remove all second layers it is ok but then my second layers are gone. I guess the problem is that the ...
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How do I delete my rigid body cache in Blender 3.2.2?

I've been trying to make a realtime steerable car with drivers in Blender and it's starting to work but the only problem now is that Blender makes cache when I play the timeline and then when I reset ...
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How to combine blender animations for a single in Unity

Hey what's your approach for carrying over animations from blender to unity? We're trying to simulate a box falling with multiple rigid body objects inside it. How should we approach this and how do ...
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My Cell Fracture fragments freak out when I apply Rigid Body

I'm trying to follow a youtube blender tutorial for a head explosion that was made in blender 2.9 I believe (i'm working in 4.0). When I cell fracture the front part of my skull model all is fine, ...
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Rigid body objects not interacting with animated deforming mesh

I am new to using physics simulations in Blender, and I am having trouble setting up a rigid body physics with an armature deformed mesh in the scene. Basically, I have an animated mesh of a fridge ...
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Break stuff *without* cellfracture

I'm making a scene where a bullet is shot at a glass object fracturing it completely. cell fracture is great and usually works but it has 2 major flaws. the first is that it sometimes misses fragments ...
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Using force field to rotate objects/particles?

I am trying to use some force field to affect rotation of a rigid body object or at least particles and fail miserably. Rotation checked, Location unchecked in field settings, tried cranking up ...
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Export rigid body simulation as fbx

I made a Rigid body sim and baked it now I want to export it as fbx. I didn't want to place a camera and have it as a vid. I wanted to be able to view it as 3d but whenever I export it the animation ...

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