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0 votes
0 answers
14 views

How do I get a moving rigid body to collide with a cloth?

I have a UV sphere with collisions and rigid body and a cloth with collisions, cloth and rigid body. I want the UV Sphere to collide with the cloth and cause ripples and normal cloth behaviour, but ...
3Dd.ie's user avatar
  • 25
0 votes
0 answers
13 views

Changing cloth modifer during the simulation creates a frozen result

I noticed that when the modifier of the cloth is intentionally changed after a certain number of frames, the result is not an animation but a static image of the final result. If I keep the modifier ...
Aslan Noorghasemi's user avatar
1 vote
0 answers
276 views

Hanging an object from a string with physics

I'm working on a project where I'm creating a Christmas ornament and it would be great if it could be as physically accurate as possible. It only has two elements, a disc with a small hole in the top, ...
Adam Palmer's user avatar
0 votes
0 answers
583 views

Viewport and render very sluggish but PC is powerful. How can I reduce render time and increase viewport performance?

I have a pre-built NZXT with i-7 12700k CPU and RTX 3070 GPU with 32 GB of RAM. There are a lot of instance objects, cloth simulation with self-collision enabled, a rigid body, and collision object, ...
Bananasmacked's user avatar
0 votes
1 answer
203 views

Pull an object using blender

I am trying to simulate pulling using blender. In this picture, two cubes are connected using a cable. When I move one cube in the pull direction, I want the other cube to be pulled in that direction. ...
honey_badger's user avatar
1 vote
1 answer
172 views

Rigid body's collision stays in place

Rigid body's collision stays in place even though the rigid body is moving. Because of this, the fabric catches on the void and rigid body passes through the fabric.
NNormal's user avatar
  • 13
0 votes
1 answer
198 views

Cloth physics not updating the passive rigid body component

Steps I took: Added a plane mesh and changed: Subdivided 20 times Added cloth simulation and pinned the edges, changed properties: Quality Steps: 20 Collisions > Quality: 5 Added Rigid Body, ...
IGame4FUN's user avatar
2 votes
1 answer
1k views

Trebuchet Rigid Body

Greetings dear 3D artists! According to a tutorial on "Wintermute Digital" YouTube channel called "Blender 2.8 Physics Tutorial - Make a Working Trebuchet!" I created a trebuchet ...
Геннадий Горбач's user avatar
2 votes
1 answer
2k views

How to freeze a falling rigid body animation for good?

What I've been trying to do is to make a simple bowl in which candies fall using the the rigid body animations for both. But after say certain key frames I want it to be the final(or rather the ...
Hamza Jamal's user avatar