All Questions
5
questions
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Fixing the collision problem of ycb distractors with themselves as well as object of interest using rigidbody or other methods
TLDR: I am creating a synthetic dataset using physics positioning in BlenderProc following BOP Linemod format.
Describe the issue
I notice that the ycb objects that I use as distractor objects collide ...
0
votes
1
answer
323
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Dynamic Place in Blender - Live moving objects with physics Interactive rigid body
Is there an add-on or an option in Blender, to have a live objects moving with physics.
I have attached here an example with what I am looking for.
2
votes
1
answer
45
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objects dont pass through cylinder
so basically i created a cylinder, i deleted its one face, and i made some cubes to get into the cylinder but when i try to do that cubes just dont get in the cylinder, instead they crash to the ...
1
vote
0
answers
716
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Particles: How to stop object from sinking into mesh?
As you can see in the picture, no matter what object or plane, they sink halfway almoststicking to the bottom of the plane. I haven't found any solutions on this yet and figured it would be of great ...
0
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1
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107
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Have 2 objects act like one
I have an apple that is thrown into the air and then sliced in half. Because of this, there are two different objects (the halves of the apple). When it is thrown, I want to use a Rigidbody to get ...