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Fixing the collision problem of ycb distractors with themselves as well as object of interest using rigidbody or other methods

TLDR: I am creating a synthetic dataset using physics positioning in BlenderProc following BOP Linemod format. Describe the issue I notice that the ycb objects that I use as distractor objects collide ...
Mona Jalal's user avatar
0 votes
1 answer
323 views

Dynamic Place in Blender - Live moving objects with physics Interactive rigid body

Is there an add-on or an option in Blender, to have a live objects moving with physics. I have attached here an example with what I am looking for.
diniulian's user avatar
  • 932
2 votes
1 answer
45 views

objects dont pass through cylinder

so basically i created a cylinder, i deleted its one face, and i made some cubes to get into the cylinder but when i try to do that cubes just dont get in the cylinder, instead they crash to the ...
MMT - ElectriX's user avatar
1 vote
0 answers
716 views

Particles: How to stop object from sinking into mesh?

As you can see in the picture, no matter what object or plane, they sink halfway almoststicking to the bottom of the plane. I haven't found any solutions on this yet and figured it would be of great ...
Joshua's user avatar
  • 11
0 votes
1 answer
107 views

Have 2 objects act like one

I have an apple that is thrown into the air and then sliced in half. Because of this, there are two different objects (the halves of the apple). When it is thrown, I want to use a Rigidbody to get ...
caleb lee's user avatar
  • 720