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0 answers
15 views

How to save editing normals?

I started learning about editing normals. I'm currently using a proxy for this Example To save memory I apply the modifier But why when I use the modifier subdivide All edits are lost How can I save ...
notgrilbi's user avatar
0 votes
1 answer
523 views

Why is the Curve Modifier flipping my meshes normals

I'm using an array modifier and a curve modifier to curve a mesh object around a curve path. Unfortunately, the normals are being flipped somehow, and I don't know why. The path curve and mesh ...
Nole93's user avatar
  • 5
0 votes
2 answers
77 views

My pocket watch is not visible through it's glass except

I am using eevee and blender v2.93.3. My pocket watch glass uses a glass bsdf that works but nothing other than the hands appear, not even the body itself. After looking at the normals, it appears ...
Tengo 4390's user avatar
2 votes
1 answer
931 views

is there a way to hide the cut when 2 objects need to appear as one?

I've been trying to find a way to have 2 objects appear as one. For reasons this has to be the case for the game I'm working on. My question is, is there a way to hide the line that appears when you ...
spamalamb's user avatar
1 vote
0 answers
75 views

Why is my tension map turning out as bumps?

I am having a problem with an tension map addon. https://blenderartists.org/t/revised-mesh-tension-add-on/1239091 <- that one. and the tutorial (by kext next) I was following is https://www.youtube....
Fooon's user avatar
  • 11
3 votes
1 answer
10k views

Geometry Nodes align

How can I align a Cylinder with the normals of the surface? I want it to be aligned with the points on the surface as well.
Antonio Ruiz Monteagudo's user avatar
1 vote
1 answer
117 views

How to create a sphere with an outer layer of removable pieces? [duplicate]

I'm creating a video game which requires an inner sphere ("the core") and an outer sphere. The core is a solid icosphere, but the outer core must be made of individual triangular prisms that ...
Truth's user avatar
  • 111
0 votes
0 answers
178 views

How to align origin's z axis to individual object's normals?

I have an ico sphere and I need this random transform for the individual faces. I may solve this by using particles (but don't now how either) anyway... when entering to edit mode and faces I have ...
Roque Cepeda's user avatar
6 votes
2 answers
2k views

Normal Flip Modifier

I have 8 objects sharing the same mesh (linked duplicates) and I want half of them to have their normals flipped, so I am searching for a modifier that flips all the normals on an object before I set ...
Road-hog123's user avatar
1 vote
1 answer
1k views

Snap to face problem: object is flipped 180 degrees and snapped to inside faces

I'm trying to use the snap to face but when I move the object is snapping to the inside faces. I've checked all the face's normal and there are all aligned correctly. The backface culling is checked. ...
GGKMNTN's user avatar
  • 91
0 votes
0 answers
643 views

Can I make an object invisble looking from the outside but visible looking from the inside?

I am trying to create an object that is completely invisible from the outside, and only visible from the inside. To do this, I have experimented with a cylinder with its top and bottom circle faces ...
Avogadro Boltzmann's user avatar
1 vote
1 answer
820 views

Why is blender exporting face normals instead of vertex normals?

According to this question: Why OBJ export writes face normals instead of vertex normals Whether the final obj uses vertex normals or face normals depends on the choice of shading. However I always ...
Makogan's user avatar
  • 241
5 votes
1 answer
1k views

Clear Custom Split Normals Data - Many Objects

I'm struggling with clearing custom split normals data from imported objects. I've found the following script to do it on many objects: ...
cc03d.com's user avatar
  • 149
0 votes
0 answers
849 views

Plane backface culling

I'm trying to get a plane without one face culled. I have tried to tick the "double sided" box in the object data, but it didn't work. So i've tried to duplicate the plane, flip the normal and join ...
MarcoR's user avatar
  • 1
0 votes
0 answers
1k views

Align particle to object normals?

Trying to put these objects (as particle objects) onto a slightly deformed tube model. This is it so far, but as you can see the rotation of the objects is different depending on the vertex it is ...
Zev Cooper-Bennun's user avatar

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