All Questions
30
questions
0
votes
0
answers
15
views
How to save editing normals?
I started learning about editing normals. I'm currently using a proxy for this
Example
To save memory I apply the modifier
But why when I use the modifier subdivide
All edits are lost
How can I save ...
0
votes
1
answer
523
views
Why is the Curve Modifier flipping my meshes normals
I'm using an array modifier and a curve modifier to curve a mesh object around a curve path. Unfortunately, the normals are being flipped somehow, and I don't know why. The path curve and mesh ...
0
votes
2
answers
77
views
My pocket watch is not visible through it's glass except
I am using eevee and blender v2.93.3. My pocket watch glass uses a glass bsdf that works but nothing other than the hands appear, not even the body itself.
After looking at the normals, it appears ...
2
votes
1
answer
931
views
is there a way to hide the cut when 2 objects need to appear as one?
I've been trying to find a way to have 2 objects appear as one. For reasons this has to be the case for the game I'm working on. My question is, is there a way to hide the line that appears when you ...
1
vote
0
answers
75
views
Why is my tension map turning out as bumps?
I am having a problem with an tension map addon. https://blenderartists.org/t/revised-mesh-tension-add-on/1239091 <- that one. and the tutorial (by kext next) I was following is https://www.youtube....
3
votes
1
answer
10k
views
Geometry Nodes align
How can I align a Cylinder with the normals of the surface? I want it to be aligned with the points on the surface as well.
1
vote
1
answer
117
views
How to create a sphere with an outer layer of removable pieces? [duplicate]
I'm creating a video game which requires an inner sphere ("the core") and an outer sphere. The core is a solid icosphere, but the outer core must be made of individual triangular prisms that ...
0
votes
0
answers
178
views
How to align origin's z axis to individual object's normals?
I have an ico sphere and I need this random transform for the individual faces. I may solve this by using particles (but don't now how either) anyway...
when entering to edit mode and faces I have ...
6
votes
2
answers
2k
views
Normal Flip Modifier
I have 8 objects sharing the same mesh (linked duplicates) and I want half of them to have their normals flipped, so I am searching for a modifier that flips all the normals on an object before I set ...
1
vote
1
answer
1k
views
Snap to face problem: object is flipped 180 degrees and snapped to inside faces
I'm trying to use the snap to face but when I move the object is snapping to the inside faces.
I've checked all the face's normal and there are all aligned correctly. The backface culling is checked. ...
0
votes
0
answers
643
views
Can I make an object invisble looking from the outside but visible looking from the inside?
I am trying to create an object that is completely invisible from the outside, and only visible from the inside. To do this, I have experimented with a cylinder with its top and bottom circle faces ...
1
vote
1
answer
820
views
Why is blender exporting face normals instead of vertex normals?
According to this question: Why OBJ export writes face normals instead of vertex normals
Whether the final obj uses vertex normals or face normals depends on the choice of shading.
However I always ...
5
votes
1
answer
1k
views
Clear Custom Split Normals Data - Many Objects
I'm struggling with clearing custom split normals data from imported objects. I've found the following script to do it on many objects:
...
0
votes
0
answers
849
views
Plane backface culling
I'm trying to get a plane without one face culled. I have tried to tick the "double sided" box in the object data, but it didn't work.
So i've tried to duplicate the plane, flip the normal and join ...
0
votes
0
answers
1k
views
Align particle to object normals?
Trying to put these objects (as particle objects) onto a slightly deformed tube model. This is it so far, but as you can see the rotation of the objects is different depending on the vertex it is ...