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0 votes
0 answers
15 views

How to save editing normals?

I started learning about editing normals. I'm currently using a proxy for this Example To save memory I apply the modifier But why when I use the modifier subdivide All edits are lost How can I save ...
5 votes
1 answer
1k views

Clear Custom Split Normals Data - Many Objects

I'm struggling with clearing custom split normals data from imported objects. I've found the following script to do it on many objects: ...
6 votes
4 answers
17k views

Clear Custom Split Normals Data on all objects

I am cleaning up a large file imported from another program with 500+ objects. All of these objects have Custom split normals that need to be cleared, and then Auto Smooth turned on. I know I can make ...
2 votes
4 answers
4k views

Fixing normals after separating mesh into new objects

I have small problem, let say I have this mesh: At the end it needs to be split into separate chunks/objects (in this example it's split in five chunks) like this: The problem is that normals are ...
6 votes
2 answers
2k views

Normal Flip Modifier

I have 8 objects sharing the same mesh (linked duplicates) and I want half of them to have their normals flipped, so I am searching for a modifier that flips all the normals on an object before I set ...
0 votes
1 answer
526 views

Why is the Curve Modifier flipping my meshes normals

I'm using an array modifier and a curve modifier to curve a mesh object around a curve path. Unfortunately, the normals are being flipped somehow, and I don't know why. The path curve and mesh ...
3 votes
1 answer
10k views

Geometry Nodes align

How can I align a Cylinder with the normals of the surface? I want it to be aligned with the points on the surface as well.
0 votes
2 answers
77 views

My pocket watch is not visible through it's glass except

I am using eevee and blender v2.93.3. My pocket watch glass uses a glass bsdf that works but nothing other than the hands appear, not even the body itself. After looking at the normals, it appears ...
2 votes
1 answer
1k views

is there a way to hide the cut when 2 objects need to appear as one?

I've been trying to find a way to have 2 objects appear as one. For reasons this has to be the case for the game I'm working on. My question is, is there a way to hide the line that appears when you ...
9 votes
5 answers
7k views

color faces with wrong normals

While hunting down some wrong-flipped faces I find it a bit tedious to differentiate the color of the wrong-sided face with the right-sided face. It would be very handy if the wrong-sided faces would ...
1 vote
1 answer
1k views

Snap to face problem: object is flipped 180 degrees and snapped to inside faces

I'm trying to use the snap to face but when I move the object is snapping to the inside faces. I've checked all the face's normal and there are all aligned correctly. The backface culling is checked. ...
1 vote
0 answers
75 views

Why is my tension map turning out as bumps?

I am having a problem with an tension map addon. https://blenderartists.org/t/revised-mesh-tension-add-on/1239091 <- that one. and the tutorial (by kext next) I was following is https://www.youtube....
1 vote
1 answer
118 views

How to create a sphere with an outer layer of removable pieces? [duplicate]

I'm creating a video game which requires an inner sphere ("the core") and an outer sphere. The core is a solid icosphere, but the outer core must be made of individual triangular prisms that ...
0 votes
0 answers
179 views

How to align origin's z axis to individual object's normals?

I have an ico sphere and I need this random transform for the individual faces. I may solve this by using particles (but don't now how either) anyway... when entering to edit mode and faces I have ...
0 votes
0 answers
654 views

Can I make an object invisble looking from the outside but visible looking from the inside?

I am trying to create an object that is completely invisible from the outside, and only visible from the inside. To do this, I have experimented with a cylinder with its top and bottom circle faces ...

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