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9 votes
5 answers
7k views

color faces with wrong normals

While hunting down some wrong-flipped faces I find it a bit tedious to differentiate the color of the wrong-sided face with the right-sided face. It would be very handy if the wrong-sided faces would ...
MrRabbit's user avatar
  • 187
6 votes
4 answers
17k views

Clear Custom Split Normals Data on all objects

I am cleaning up a large file imported from another program with 500+ objects. All of these objects have Custom split normals that need to be cleared, and then Auto Smooth turned on. I know I can make ...
Ascalon's user avatar
  • 6,647
6 votes
2 answers
2k views

Normal Flip Modifier

I have 8 objects sharing the same mesh (linked duplicates) and I want half of them to have their normals flipped, so I am searching for a modifier that flips all the normals on an object before I set ...
Road-hog123's user avatar
5 votes
1 answer
1k views

Clear Custom Split Normals Data - Many Objects

I'm struggling with clearing custom split normals data from imported objects. I've found the following script to do it on many objects: ...
cc03d.com's user avatar
  • 149
5 votes
2 answers
9k views

Export Vertex Normals into Obj File

I would like to export the from Blender calculated vertex normals into an .obj file. I realized that the amount of vertices in the .obj file does not equal the amount of normals (there are more ...
user29298's user avatar
5 votes
1 answer
805 views

How to flip normals with python in blender game engine?

Is there a way to flip or change the normal vector of a face using python in the blender game engine?
simonwiedemann's user avatar
3 votes
1 answer
10k views

Geometry Nodes align

How can I align a Cylinder with the normals of the surface? I want it to be aligned with the points on the surface as well.
Antonio Ruiz Monteagudo's user avatar
3 votes
2 answers
5k views

Set normal orientation of origin

I want to change the orientation of my object to a specified direction. Say I have an axle of a train whose normal orientation is set off by 90° from the global orientation: The green arrow (Y-axis) ...
Jan's user avatar
  • 257
3 votes
0 answers
2k views

Calculating / Estimating the normal at any location on a face

In a recent answer I employed Object.ray_cast which returns the location and normal of a ray hitting a face. The normal is needed to calculate the rays reflection, ...
batFINGER's user avatar
  • 84.6k
2 votes
1 answer
385 views

I made a game and I put a skybox or simply box but when I start game the camera isn't displaying it

When I start the game or press P it doesn't display my big brow sky cube.
Mark Klive's user avatar
2 votes
1 answer
1k views

is there a way to hide the cut when 2 objects need to appear as one?

I've been trying to find a way to have 2 objects appear as one. For reasons this has to be the case for the game I'm working on. My question is, is there a way to hide the line that appears when you ...
spamalamb's user avatar
2 votes
4 answers
4k views

Fixing normals after separating mesh into new objects

I have small problem, let say I have this mesh: At the end it needs to be split into separate chunks/objects (in this example it's split in five chunks) like this: The problem is that normals are ...
cafebabe_t's user avatar
2 votes
1 answer
742 views

Normals of mesh are super small like a dot, what could have possibly gone wrong?

I've been learning Blender and I've been following some tutorials. I went pretty far with one of them only to realize that my normals seem to be messed up because of the lightning and also my ...
Renato's user avatar
  • 175
1 vote
1 answer
1k views

Snap to face problem: object is flipped 180 degrees and snapped to inside faces

I'm trying to use the snap to face but when I move the object is snapping to the inside faces. I've checked all the face's normal and there are all aligned correctly. The backface culling is checked. ...
GGKMNTN's user avatar
  • 91
1 vote
1 answer
832 views

Why is blender exporting face normals instead of vertex normals?

According to this question: Why OBJ export writes face normals instead of vertex normals Whether the final obj uses vertex normals or face normals depends on the choice of shading. However I always ...
Makogan's user avatar
  • 241

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