All Questions
30
questions
9
votes
5
answers
7k
views
color faces with wrong normals
While hunting down some wrong-flipped faces I find it a bit tedious to differentiate the color of the wrong-sided face with the right-sided face.
It would be very handy if the wrong-sided faces would ...
6
votes
4
answers
17k
views
Clear Custom Split Normals Data on all objects
I am cleaning up a large file imported from another program with 500+ objects. All of these objects have Custom split normals that need to be cleared, and then Auto Smooth turned on. I know I can make ...
6
votes
2
answers
2k
views
Normal Flip Modifier
I have 8 objects sharing the same mesh (linked duplicates) and I want half of them to have their normals flipped, so I am searching for a modifier that flips all the normals on an object before I set ...
5
votes
1
answer
1k
views
Clear Custom Split Normals Data - Many Objects
I'm struggling with clearing custom split normals data from imported objects. I've found the following script to do it on many objects:
...
5
votes
2
answers
9k
views
Export Vertex Normals into Obj File
I would like to export the from Blender calculated vertex normals into an .obj file. I realized that the amount of vertices in the .obj file does not equal the amount of normals (there are more ...
5
votes
1
answer
805
views
How to flip normals with python in blender game engine?
Is there a way to flip or change the normal vector of a face using python in the blender game engine?
3
votes
1
answer
10k
views
Geometry Nodes align
How can I align a Cylinder with the normals of the surface? I want it to be aligned with the points on the surface as well.
3
votes
2
answers
5k
views
Set normal orientation of origin
I want to change the orientation of my object to a specified direction.
Say I have an axle of a train whose normal orientation is set off by 90° from the global orientation:
The green arrow (Y-axis) ...
3
votes
0
answers
2k
views
Calculating / Estimating the normal at any location on a face
In a recent answer I employed Object.ray_cast which returns the location and normal of a ray hitting a face. The normal is needed to calculate the rays reflection, ...
2
votes
1
answer
385
views
I made a game and I put a skybox or simply box but when I start game the camera isn't displaying it
When I start the game or press P it doesn't display my big brow sky cube.
2
votes
1
answer
1k
views
is there a way to hide the cut when 2 objects need to appear as one?
I've been trying to find a way to have 2 objects appear as one. For reasons this has to be the case for the game I'm working on. My question is, is there a way to hide the line that appears when you ...
2
votes
4
answers
4k
views
Fixing normals after separating mesh into new objects
I have small problem, let say I have this mesh:
At the end it needs to be split into separate chunks/objects (in this example it's split in five chunks) like this:
The problem is that normals are ...
2
votes
1
answer
742
views
Normals of mesh are super small like a dot, what could have possibly gone wrong?
I've been learning Blender and I've been following some tutorials. I went pretty far with one of them only to realize that my normals seem to be messed up because of the lightning and also my ...
1
vote
1
answer
1k
views
Snap to face problem: object is flipped 180 degrees and snapped to inside faces
I'm trying to use the snap to face but when I move the object is snapping to the inside faces.
I've checked all the face's normal and there are all aligned correctly. The backface culling is checked. ...
1
vote
1
answer
832
views
Why is blender exporting face normals instead of vertex normals?
According to this question: Why OBJ export writes face normals instead of vertex normals
Whether the final obj uses vertex normals or face normals depends on the choice of shading.
However I always ...