All Questions
7
questions with no upvoted or accepted answers
3
votes
0
answers
2k
views
Calculating / Estimating the normal at any location on a face
In a recent answer I employed Object.ray_cast which returns the location and normal of a ray hitting a face. The normal is needed to calculate the rays reflection, ...
1
vote
0
answers
75
views
Why is my tension map turning out as bumps?
I am having a problem with an tension map addon. https://blenderartists.org/t/revised-mesh-tension-add-on/1239091 <- that one. and the tutorial (by kext next) I was following is https://www.youtube....
0
votes
0
answers
15
views
How to save editing normals?
I started learning about editing normals. I'm currently using a proxy for this
Example
To save memory I apply the modifier
But why when I use the modifier subdivide
All edits are lost
How can I save ...
0
votes
0
answers
179
views
How to align origin's z axis to individual object's normals?
I have an ico sphere and I need this random transform for the individual faces. I may solve this by using particles (but don't now how either) anyway...
when entering to edit mode and faces I have ...
0
votes
0
answers
654
views
Can I make an object invisble looking from the outside but visible looking from the inside?
I am trying to create an object that is completely invisible from the outside, and only visible from the inside. To do this, I have experimented with a cylinder with its top and bottom circle faces ...
0
votes
0
answers
852
views
Plane backface culling
I'm trying to get a plane without one face culled. I have tried to tick the "double sided" box in the object data, but it didn't work.
So i've tried to duplicate the plane, flip the normal and join ...
0
votes
0
answers
1k
views
Align particle to object normals?
Trying to put these objects (as particle objects) onto a slightly deformed tube model. This is it so far, but as you can see the rotation of the objects is different depending on the vertex it is ...