All Questions
Tagged with materials procedural
174
questions
7
votes
2
answers
680
views
How to create an accurate procedural spin gradient?
I created this texture in Photoshop. It's 4096x4096 pixels, Grayscale, 16-bit, PNG. At 1.8MB the file size is reasonable, but I feel like if I could create this procedurally with nodes it would be ...
1
vote
1
answer
93
views
Need help with glass material
I was making a pinart in blender which is covered by glass or plastic. I used an hdri to light the scene.
But the problem is that the glass is reflecting the lights of the hdri and also giving a black ...
1
vote
0
answers
955
views
Procedual textures/masks: Is it possible to get a sharp edge from bevel node result?
I am trying to procedurally mask all edges of any kind of mesh with a sharp edged line in blender.
Using pointiness from the geometry node for that task has two main disadvantages for me:
First, I ...
4
votes
2
answers
820
views
How can I recreate this spotty/polka dot/ confetti material procedurally
How can I go about recreating this with a procedural material. It's part of a comission and it needs to have seemingly randomly scattered spots of slightly different sizes and colours on a white ...
3
votes
1
answer
346
views
Can I use geometry nodes to scatter points only where the material is white?
I have a procedural node based material in blender that produces areas of two colours, black and white. Can I use geometry nodes to scatter points only where the material is white? I'm looking to ...
11
votes
2
answers
3k
views
How can I make a texture look jagged or distorted?
I have to make a bricks texture jagged or corroded this and have no idea how to make it. I tried Voronoi + Brick and nothing makes it look like this.
2
votes
1
answer
3k
views
How to generate Perlin Noise for materials
I want to generate something like this in the shader editor:
However, I can only find standard noise that I can't work with. How can I generate Perlin Noise?
Thanks!
0
votes
1
answer
2k
views
How to increase the "Strength" of a normal map procedurally, Before the "Normal Map" node?
There are some "Normal Map" textures that have a limited strength, even putting the input of the "Normal Map" node at maximum 10.
I was wondering what would be the best solution, ...
3
votes
1
answer
1k
views
How do you create procedural bubbles on a surface?
I'm trying to achieve the answer in How to create procedurally generated surface bubbles on a liquid I'm unsure on how to do this in 2.9.
1
vote
1
answer
262
views
Is there a way to make a gradient based on an object or a image texture?
I made this image with a monkey head and I want to be able to make something like the second image with nodes procedurally [i made this just by duplicating a cutout]
I want to be able to take a ...
2
votes
1
answer
240
views
Procedural material not bending correctly around mesh during animation
I made a simple mesh and added bones, as I was practicing keyframing a bone structure. I applied a procedural wood material to the mesh, and applied smart UV projection. After rendering it out, I ...
0
votes
0
answers
54
views
Mixing materials using color ramps (and distributing with a random seed)
I'm creating some procedural abstract art in Blender. My goal is to create a material that mixes multiple shaders, with a seed driving the distribution of the mixed shaders across my geometry.
Right ...
-3
votes
1
answer
453
views
How to apply procedural material on a mesh? [closed]
I tried to use a texture coordinate, but it didn't help. UVs don't work. Any suggestions?
7
votes
3
answers
585
views
Make Gradient between two gradient spheres
I have two Empty Objects. They are both Scale 1, but have different Sizes set in properties:
They are each used as Object Texture Coordinates for a Spherical Gradient Texture. The smaller one is ...
3
votes
1
answer
114
views
How to alternate red/green color for a line chart based on segment direction?
I am working on a project to create procedural line charts (e.g. share market charts):
https://drive.google.com/file/d/1WlDstmXDMZRSIO0d8xzP-R15kM1hdkp7/view?usp=sharing
Here's how I did it:
I took ...