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7 votes
2 answers
680 views

How to create an accurate procedural spin gradient?

I created this texture in Photoshop. It's 4096x4096 pixels, Grayscale, 16-bit, PNG. At 1.8MB the file size is reasonable, but I feel like if I could create this procedurally with nodes it would be ...
Mentalist's user avatar
  • 19.3k
1 vote
1 answer
93 views

Need help with glass material

I was making a pinart in blender which is covered by glass or plastic. I used an hdri to light the scene. But the problem is that the glass is reflecting the lights of the hdri and also giving a black ...
Maulik Sharma's user avatar
1 vote
0 answers
955 views

Procedual textures/masks: Is it possible to get a sharp edge from bevel node result?

I am trying to procedurally mask all edges of any kind of mesh with a sharp edged line in blender. Using pointiness from the geometry node for that task has two main disadvantages for me: First, I ...
DeRRoN's user avatar
  • 23
4 votes
2 answers
820 views

How can I recreate this spotty/polka dot/ confetti material procedurally

How can I go about recreating this with a procedural material. It's part of a comission and it needs to have seemingly randomly scattered spots of slightly different sizes and colours on a white ...
Joe Chapman's user avatar
3 votes
1 answer
346 views

Can I use geometry nodes to scatter points only where the material is white?

I have a procedural node based material in blender that produces areas of two colours, black and white. Can I use geometry nodes to scatter points only where the material is white? I'm looking to ...
DoctorOrrery's user avatar
11 votes
2 answers
3k views

How can I make a texture look jagged or distorted?

I have to make a bricks texture jagged or corroded this and have no idea how to make it. I tried Voronoi + Brick and nothing makes it look like this.
TomB's user avatar
  • 121
2 votes
1 answer
3k views

How to generate Perlin Noise for materials

I want to generate something like this in the shader editor: However, I can only find standard noise that I can't work with. How can I generate Perlin Noise? Thanks!
user124126's user avatar
0 votes
1 answer
2k views

How to increase the "Strength" of a normal map procedurally, Before the "Normal Map" node?

There are some "Normal Map" textures that have a limited strength, even putting the input of the "Normal Map" node at maximum 10. I was wondering what would be the best solution, ...
Noob Cat's user avatar
  • 1,269
3 votes
1 answer
1k views

How do you create procedural bubbles on a surface?

I'm trying to achieve the answer in How to create procedurally generated surface bubbles on a liquid I'm unsure on how to do this in 2.9.
Popcorn's user avatar
  • 33
1 vote
1 answer
262 views

Is there a way to make a gradient based on an object or a image texture?

I made this image with a monkey head and I want to be able to make something like the second image with nodes procedurally [i made this just by duplicating a cutout] I want to be able to take a ...
BiggityBoys's user avatar
2 votes
1 answer
240 views

Procedural material not bending correctly around mesh during animation

I made a simple mesh and added bones, as I was practicing keyframing a bone structure. I applied a procedural wood material to the mesh, and applied smart UV projection. After rendering it out, I ...
irwazr's user avatar
  • 35
0 votes
0 answers
54 views

Mixing materials using color ramps (and distributing with a random seed)

I'm creating some procedural abstract art in Blender. My goal is to create a material that mixes multiple shaders, with a seed driving the distribution of the mixed shaders across my geometry. Right ...
marqjb's user avatar
  • 1
-3 votes
1 answer
453 views

How to apply procedural material on a mesh? [closed]

I tried to use a texture coordinate, but it didn't help. UVs don't work. Any suggestions?
Hacker man's user avatar
7 votes
3 answers
585 views

Make Gradient between two gradient spheres

I have two Empty Objects. They are both Scale 1, but have different Sizes set in properties: They are each used as Object Texture Coordinates for a Spherical Gradient Texture. The smaller one is ...
Ascalon's user avatar
  • 6,647
3 votes
1 answer
114 views

How to alternate red/green color for a line chart based on segment direction?

I am working on a project to create procedural line charts (e.g. share market charts): https://drive.google.com/file/d/1WlDstmXDMZRSIO0d8xzP-R15kM1hdkp7/view?usp=sharing Here's how I did it: I took ...
Maulik Sharma's user avatar

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